Marcus L of AnalogHype.com reviews Resistance and he has some very bold words to bolster itself. Going as far as to say this game is the newest Halo and Perfect Dark, read the review to see if you agree.
This game is very addictive. Love it! I hate the **** Killer comments, but in its own right, this game is killer.
IMO = Yes!
Skrew the ****killer comments and just give this game props for the great online offering it brings to the table. It is a great game for those looking to get their money's worth out of a single purchase.
Not many games actually make it fun to combat the AI, I'm usually the type of person who figures out the AI routines and tactics very quickly. But, R2 acutally makes the battles feel very dynamic and fun. The co-op is incredible and I've yet to touch the competitive mode. Some people don't like the campaign, but personally I had a blast beating the game four times. Superhuman was awesome.
Notice how many european reviews are now coming through, and they seem to be averaging 9+ Compare that to the American reviewers giving it 6-8's, proves how most video game sites are run by fanboys, and how much devotion America has to Microsoft.
vitz3 your mind reading skills have been outmatched.
So which side are you call fanboys?
KingME, Please try to speak the closest rendition of English you can. Your latest attempt was piss poor... I think I know what you are trying to say, but no.
You have to have stable servers first to even compete with halo.
im guessing you've never played R2 the servers are lag free
The Resistance games will become a Halo Killer ONLY once they start saying that the next game coming out is going to be a Resistance Killer. Until that date... sorry Halo has the crown.
Dude, since you are teaching english, perhaps you should consider teaching yourself the proper use of a suspension point or point of ellipsis. You criticize Kingme's english, then you use an ellipsis at the end of the sentence without an omission or a suspended thought. Also, if you use an ellipsis at the end of a sentence, you actually should have four periods instead of three. I think I know what you are trying to say, but no.
why is that every time a good FPS appears reviewers labeled them as Halo killers like if that were a compliment... I mean, Halo sells millions and is good but is not that good it's more hype and advertisements than any other thing.
You mean like the wii right?
"You mean like the wii right?" - PWNED! Anyway don't trust this review. These guys are wrong, and so are all the other reviewers who awarded the game an 8/9/10 score. No sir, only Edge got it right with their 6. (/sarcasm)
I don't like calling anything a Halo killer either. Too many, Halo is that good so it can be considered a compliment.
Is an amazing game, just for the fact that Bungie went above and beyond to add longevity to the game. But Resistance 2 is something in it's own right, and every great shooter that comes forth shouldn't be compared to Halo simply because it's Halo.
So you are saying it is the Hype and Advertisements that keep the millions of people playing the game? Maybe Sony needs to hire that media machine that Bungie is using. I love the way people try to address the reasons behind something other then the fact that the Halo game is actually entertaining and fun to play. You can hide from the numbers of Halo fans and deny their exsistence but it won't stop the Halo franchise from being the best at what it does, entertain the masses.
This generic mess is not even the Area 51 killer. Resistance is destined to be a B quality franchise.
And you are destined to be a "B" rated TROLL.
While it might not be a Halo killer because nothing will ever be able to top Halo in terms of sales, you seriously underestimate the resistance franchise, good first game, great improvement in the sequel. I believe the 3rd one will be fantastic considering this is Insomniacs first 2 shots in the FPS genre, they are great developers. Off topic did anyone else notice the bottom 2 screens were from Resistance 1?lolol
Did you ever even play Resistance? No, never mind... Did you ever play Area 51?
B quality? You determine that? Yeah, right.
Is it just me who thinks that a "B" rating is still a really good rating...being for a GAME or a TROLL? I wish i could have gotten a B rating in some of my highschool courses back in the day...damn Arcade being right next door..
grow up and jump OUT! :)
I'm sure the game is great from all of the feedback people leave on N$g but what is it with this Halo killer crap. Is it these guys just never liked Halo or something because this should be about RFOM not freaking Master chief.
And the comparison makes sense. Both are huge, exclusive FPS franchises for their respective consoles.
im seriously addicted to online right now....
if you love resistance 2, add me, psn- dylantalon. i love resistance 2, it is such an awesome game, i love it more than gears 2 which i like a lot also xbl- dylantalon, add me. i also love killzone 2, i'm also in the private beta and i will be able to only play 2 games online a lot next year and those games are resistance 2, killzone 2 and gran turismo 5 but killzone 2 i will be playing the most. i love my ps3 and i want to marry it. ps3 is the future and the future is ps3. ps. the talon stands for talented.
I love R2, but I am skeptical to add you... do you say oi oi oi every message and end with the P.S? lol - I kid!
The game achieves everything that Bungie failed to do with Halo 3. The ending totally caught me off guard though, and the game certainly would've benefited from a different design approach. Big improvement over the last game, but it can definitely be pushed further in terms of gameplay design, as well as environment interactions.
So what exactly did Bungie fail to do with Halo 3? I really would like to know.
Emotional impact, and significant upgrades to the franchise's core gameplay mechanics. Campaign length is a big difference as well. I wouldn't go so far as to say Resistance 2's campaign is perfect (there's still some issues such as character motive and cohesiveness between levels), but overall it's very good.
LOL the ending totally caught you off guard..LOL. Are you kidding me..i mean really are you just kiding around...how could anyone have not seen that ending coming...I am sorry but i have played and finished both R1&R2 and all of the Halo's and the resistance franchise doesn't come close to the Halo franchise let alone R2 to halo 3 - this article was designed for flaimbait and the typical Sony Fish heads just Lap it up.
- Failed on Huge, epic battles. I'll give you that. - Failed on Emotional impact. I have to disagree. The game pulled me in completely. - Failed to deliver significant upgrades to the franchise's core gameplay mechanics. It's Halo. Who was expecting Bungie to change that?
The fact that Arbiter took a back seat kinda sucked too. What's wierd is that the emotional impact in Resistance 2 was found during gameplay, not during the cutscenes, which is probably the opposite of what Ted Price thought he was doing. They definitely need someone to help with the writing.
CoD 4 already killed halo 3
COD4 has the best FPS campaign I have ever played.
DJ COD4 was a huge success. Halo 3 was a huge success and COD4 did not kill that success, the Halo haters just want to believe it did.
Just saying COD4 was a lot better.
I felt that R2 is like graduating from halo3. Believe it or not I am a fan of halo3. I think its better than the first 2 games but I believe halo3 is junior high school & resistance 2 is a prestigious college. Halo3 still has the vehicles though, the ghost was my favorite. R2 weapons are better. It has better graphics than halo & the campaign was great to me. I understood the training levels & hales character transforming into a chimera. You be pissed too if its likely you might turn into a grim or worse. Goddamit I'm just gonna say it! I love resistance 2!!!
Yeah, enough of the "Halo killer" stuff .It's just become such a cliche to compare every FPS with a sci-fi tinge and good multiplayer in this way-especially those for PS3. The closest comparison between the two games is that the story telling in R2 has nearly sunk from the level of the first game to that of Halo3(don't dislike Halo, mind, just the feeble story). They're both big games that have huge importance to their consoles and R2 is an improvement on R:FoM in every way except the above mentioned story and even that might have to do with where they want to take number three. IMO, it's definitely worthy of a very good 9/10 and all the multiplayer works really well while the single player is better than most people have given it credit for. Overall it's a really good value package on top of everything else. But, really, I can't see many reasons to put it alongside Halo-they're very different.
if it was not for halo thier would be no resistance; lmao!!
and the point you want to show us is?
It's a sad day for gaming when journalists feel the need to compare every new FPS to Halo. Newsflash: Halo is not (nor was it ever) the Gold Standard for the FPS genre, just like Pokemon isn't the Gold Standard for RPGs even though it sells the most. Get over it.
timespllietters future perfect killed halo 3 lol.. so did many other ps2 games. as far as this ganeration,resistance 1 smashed halo 3 in almost every aspect... story was better,graphics were even better,the matureity level of the game and ESPECIALLY AI witch was incredible in the first resistance and R2. the diffaculty was way more of a challenge then the legendary mode on halo 3. the only thing halo 3 has going for it that i wish the resistance franshise had was dual wield weapons and maybe some vehicles to go along with it. other then that halo 3 has nothing on both tho's games,most definently the charicter depth... your comparing a dude with a power ranger suit that never shows his ugly @ss face. (how you supposed to bond with that charictar??). R1 & 2 rules the FPS world. ps: phuck COD4 & 5 and their weak @ss visuals. :)
And enjoying it a lot so far :D Great graphics and killing Chimera never gets old!
and i'm sick of the gaming media perpetuating that silliness in it's stories and reviews. R2 is a fantastic game. PERIOD. i spent a good two hours playing last night until 2 in the morning when i should have been in bed since i had to come into work this morning (i'm supposed to be off!). why can't games just be rated off of how GOOD they are instead of how it does or doesn't "kill" another game. for the record, i think Resistance 2 is more fun than Halo 3. i think the campaign is interesting, with a well fleshed out world. i think the co-op campaign is addicting as hell, with it's XP and Classes system. i think the competitive matches, in particular Skirmish mode, is excellently implemented, and a blast to play (this coming from a guy who is not into competitive online gaming; i prefer co-op, and working as a team). i've played just about every FPS released since this generation has started, Halo 3 and COD4 alike, and personally, i've enjoyed Resistance 2 the most out of them all (not that others suck, mind you, it's just my personal preference). it's like gamers this generation can't accept more than one amazing title in existence at a time.
1st, Resistance had 2 chances to kill Halo. 2! If Resistance were that good, it would carry the PS3 as Halo carried XBOX brands. Resistance carrying anything, if sales dont pickup, you may not see a Resistance 3. COD 4 didn't kill Halo either. For those of you (DJ) thinking COD 4 has a better sp, its ridiculous! COD 4 is scripted, short, no co-op, scripted weapons (rocket launcher), I could go on. COD 4 was a quest by reviewers to make larger than Halo & it isnt & never will be. Ukilnme: you said Halo 3 didn't have epic battles, playing the game on Heroic, every battle is epic. I know you defend Halo but I had some great battles because the enemy AI is second to none. For all you Halo Haters, a company can only trick the public 1 or 2 times at the most. The 3rd installment breaking an entertainment sales record across the world, isnt hype. Furthermore, the game is being played by more than 400,000 people every single night! Stop the Hate, Halo is a difference maker, Resistance isnt.
because there wasn't much else on the original Xbox that gave it its' identity besides Ninja Gaiden, KOTOR, and that's about it. the rest of the games were multi-plats, or simply not respected enough by the gaming masses (ie, Crimson Skies). on the Playstation 2 however, there was Gran Turismo, Ratchet and Clank, Jak and Daxter, Sly Cooper, God of War, Twisted Metal, SOCOM. and 3rd party titles like Resident Evil, Final Fantasy, Metal Gear Solid, Grand Theft Auto, and Devil May Cry, that added to the Playstation 3's image. Halo sold like gangbusters because that's all there was. doesn't mean it's not a brilliant game, or an epic, popular gaming series, but i'm able to put thing into perspective. Killzone was supposed to be the Playstation 2's strong foray into the FPS genre. unfortunately, technical difficulties, and a gaming media that KILLED any chance the game had of being looked at on it's own merits (Sony and Guerrilla Games NEVER said that Killzone was the Halo Killer. that was magazines like PSM and OPM, that had "Killzone: The Halo Killer?" emblazoned across their covers. they also had "Dark Cloud: The Zelda Killer," when it was a LAUNCH title, from the unknown Level 5 at the time). Killzone WAS a good game; it had atmosphere, it had an iconic villain (the Helghast are simply AWESOME in their design). the story was interesting, and the overall campaign being told was solid. UNFORTUNATELY, the PS2 just couldn't handle it at the time (looking at games like God of War 2, Final Fantasy XII, and Black, which came out a good two to three years AFTER Killzone came out makes me think that had it been released in 2007, instead of 2004, like it was, it would have been a much better game). because Sony didn't have an FPS to call it's own, Insomniac stepped in with the Resistance franchise. it IS a great series. both games are most certainly enjoyable romps, but they have been released at a time when the FPS genre is at it's PEAK, and the market is flooded. how many quality FPS titles were on consoles at the time that Halo released? Goldeneye and Perfect Dark were two of the BEST, if not THE best console FPS games around, and they were on the N64. since the PS2 wasn't strong in FPS titles, when the more powerful Xbox arrived, boasting the multi-player enabled Halo, what more could an FPS fan who owned a console WANT? a blockbuster franchise was born. Resistance has had stiff competition, but it still managed to sell a reasonable 3 million units worldwide thus far. it's sequel is an infinitely better game in every way, and it will probably sell in good numbers also. more than enough for a third. it doesn't have to "answer" to Halo. but it DOES anyway, by being a franchise owned and published by Sony, like Halo is owned and published by Microsoft. it's hard for Resistance to become the "face" of Playstation, like Halo is the "face" of Microsoft, when there are way too many gaming franchises associated with Playstation to begin with (like Gran Turismo, Metal Gear Solid, and Final Fantasy, to name three).
...um, NO. Insomniac could make Resistance 3, 4, & 5...and STILL not touch the Halo juggernaut. Halo 1, 2 & 3 have combined for well over 20 million copies sold...not including the PC, or the map packs. Resistance 1 & 2 will never combine for more than 6 million...even when bundled with the PS3, which was the ONLY reason R:FOM reached 2 million.
lol i don't event play halo 3 no more, but one i can tell u resistance 2 is no halo killer lol and this is not the first game that try to kill halo but fail not even cod4 lol, halo 3 is played by millions every day, if u think 60 players online make a difference then why is halo 3 on top of 5 most played games on xbl, i know is not on the same console but if u compare numbers and stats halo 3 stil the king like or hate it lol
at least you attempted to make an argument, instead of saying: well Halo sucks. like others do. Here's the problem with your statement Figboy. You say Halo was the only game to choose from on the XBOX, no: Splinter Cell, Project Gotham, Ninja Gaiden, Ghost Recon, Rainbow Six, Return to Castle Wolfenstein, Doom 3, Forza, just to name a few. Halo sold 8million+ in the face of that. Halo 2 came along when there was more competition & sold another 8million+, this time breaking a single day sales record. Halo 3 comes in years later and breaks the entertainment sales record in entertainment period! You cant do that if your product isnt great. That isnt luck, it isnt advertising, it isnt marketing, thats a phenomenal product. Also, there are 47 million sellers on the 360, thats right: Halo 3 is the lead dog! Resistance on the other hand, truly had Zero competition on the PS3. None! Sold ok, then was a pack-in, with no competition on the PS3. If Resistance was a difference maker, it would have moved people to the PS3 like Halo moved people to the XBOX. Resistance 2 has another chance to dominate, nothing, 315k for the opening month! Not a difference maker. Gears of War 2 killed Resistance 2 as Gears 1 killed Resistance 1. I've beaten Resistance 1, have yet to beat R2 but I will. At this point Resistance should stay away from Halo, Halo is too much for Resistance & Killzone at this time.
and yet when you ask most casual gamers to name the first game that comes to their mind when you mention Xbox, and they will more than likely say "Halo." the game series is branded to the Xbox in the same way many say that games like Metal Gear Solid and Tomb Raider are branded to the Playstation. out of all of the games you mentioned, not a single one captured the Xbox gamer like Halo did. Resistance DOESN'T have that draw, but then again, it doesn't HAVE to. it has it's dedicated fanbase. Motorstorm, Gran Turismo, Metal Gear Solid, SOCOM, Wipeout, Twisted Metal, God of War, etc, ALL have their dedicated fanbases. and while they may not sell 8 million units each, they sell well within their fanbase. MGS sells well over 3 million each title. Gran Turismo is the biggest selling Sony franchise with the entire 4 game franchise shipping about 50 million units worldwide. in my mind, i think that having a stable of popular, over million selling franchises that are known for quality is ultimately BETTER than having ONE franchise that sells 8 million. i mean, what happens if your consumer base DOESN'T like Halo, but you've spent an exorbitant amount of money to make that your tentpole franchise? not EVERYBODY loves Gran Turismo, Metal Gear, God of War, Twisted Metal, SOCOM, Jak, Ratchet, Sly, etc. but all of those franchises get relatively equal support from Sony. Microsoft is content to milk the Halo franchise for all it's worth (understandable. i mean, it's a HUGE franchise for them). personally, i wish they would invest all their billions in establishing strong first party studios, instead of relying so much on 3rd party exclusives and multi-plats to give them their edge. Sony relied on third parties A LOT back in the PS1 era. it was their first console, and they were trying to woo gamers like me, who grew up on the NES, Master System, Genesis, and SNES, and Sega and Nintendo were the only worthwhile people in the gaming industry. by partnering with all these 3rd party devs like Squaresoft and Capcom, Sony legitimized themselves in the eyes of my generation. ultimately, we just couldn't deny games like Tomb Raider, Resident Evil, Castlevania: SOTN, Final Fantasy, and Metal Gear Solid. to name only a few. after Sony established themselves, they took a look at Nintendo's playbook, and saw that, despite the complete defection of 3rd party support on the N64, Nintendo still flourished. almost SOLELY on the strength of it's first party franchises like Mario, and Zelda (Metroid was still shelved until the Gamecube), and of course, on the always profitable Game Boy division. taking a page from Nintendo's playbook, in the Playstation 2 era, Sony REALLY beefed up their first and second party support. signing on developers like Naughty Dog, Sucker Punch, and Insomniac to create exclusive Playstation 2 titles, and opening up a wide network of studios WORLDWIDE, beyond just the few they had during the PS1 era (like Polyphony Digital and their GT series). Team Ico, Sony Santa Monica, Naughty Dog, Insomniac, and Sucker Punch, had a hand in creating some of the best games on the PS3; Ico and Shadow of the Colossus, God of War (and the underrepresented War of the Monsters), Jak and Daxter, Ratchet and Clank, and Sly Cooper, respectively. Sony's 1st and 2nd party developed games may not have had the iconic resonance of a Mario, Link, or Samus Aran, but there was no denying that those games were polished to near perfection, and represented their respective genres well. Sony had more than just Gran Turismo to build their catalog of eventual classics. not as recognizable as Nintendo's stable, but still known for the quality of the games. they naturally kept close relations with 3rd party devs, and wrangled an obscene amount of 3rd party exclusives from those developers. now, during the PS3 era, Sony had beefed up 1st and 2nd party support, acquiring talented studios (like Naughty Dog and Evolution), and allowing them to create NEW quality franchises, that will simply ADD to the franchises they already established in the PS2 era (Resistance, Motorstorm, Uncharted, and Little Big Planet are only THREE of the new IPs Sony has introduced this generation. all four of them are doing rather well both critically, AND commercially on a worldwide level). Microsoft has already established themselves in the gaming sector. people KNOW what an Xbox and an Xbox 360 are now. but it still can't shake the stigma of the "shooter console," with Halo on it (though now, it's all about Gears of War). their attempts to capture a "non-shooter" demographic are met with derision because, well, they're SO transparent. "Lips?" "Avatars?" regardless of their quality, we KNOW MS can do better. especially for a company that managed to REALLY expand the online functionality of a console that the Dreamcast initiated before going bye bye and letting the Xbox fill the gap. this generation has shown Microsoft make tremendous strides in securing world wide help from publishers and developers, but they are doing it on the shoulders of 3rd party work. third party multi-plats and exclusive DLC do NOT define a gaming console. if Microsoft really wants to be the industry leader, they need to show us that they are serious about being in this industry, and put all those millions they've spent on exclusive DLC towards beefing up their 7 1st AND 2nd party studios to at LEAST 15. and set those studios to work on games that will captivate MORE than just the hardcore, Achievement loving, Xbox LIVE using male teen demographic, and really bring some competition to Sony. Sony has 19 or 20 first party studios. and an additional 9 second party studios. all of them are working on Playstation 3 exclusive TITLES. not exclusive demos. not exclusive DLC. but exclusive GAMES that will be released on everything from the PS3 to the PSN. they are studios that Sony has cultivated over the past 8 years during the PS2 generation, so they are not just some nooby developer. we've only seen a few samplings of their talent (Resistance, Heavenly Sword, Ratchet and Clank, Uncharted, Killzone 2, etc), and more titles have yet to be shown off. anyway, Resistance on the PS3 had PLENTY of competition. i'll even point it out for you: 1) Gears of War. it set the bar for visuals this generation, and launch title Resistance, although it had very good visuals (especially if played on an HDTV), just couldn't compete. putting both up side by side and asking a gamer what they'd rather prefer was cruel. 2) the Playstation 3 was $600. Resistance was the ONLY launch title worth owning during fall 2006 (and well beyond into early to mid 2007). but most people could BARELY afford the console. it's hard to compare the sales of a game that came out nearly TWO YEARS after the console had established itself in the gaming market (the 360 and Halo 3), and a game that launches WITH a console, that is priced beyond any other gaming console on the market. not to mention that Halo 3 is part of an established franchise. and Resistance is a new IP. yes, Halo was a new IP once, but like i said before, at the time of it's launch, there hadn't been a console FPS like it. yes, there were good FPS titles on the Xbox, but not a single one compared to the original Halo (and many still don't). 3) the media perception of the Playstation 3, and public perception DUE to the media was at an all time low. nobody wanted an overpriced Blu Ray player that played medicore looking games, when the 360 was right across the way, and Gears was like nothing they had ever seen. also, Resistance wasn't always packed with the Playstation 3, and if i remember correctly, DIDN'T get packed into the console until it had reached 1 million units sold. kind of like Uncharted is now being packed with PS3's, and it's reach over 1 million units. having played all the Halo's, Resistance 1 and 2, the original Killzone, and having been part of the Killzone 2 multi-player beta for the past month, i can say that yes, Resistance and Killzone need to stay away from Halo. they are NOTHING like Halo, and that's a GOOD thing. i personally enjoy Resistance 2 MORE than Halo, and that's saying a lot, considering how much i loved the original (not so much the sequels). Killzone was a technical mess. but Killzone 2, from the beta, has rectified just about ALL of the things i can think of to complain about the original. hell, Killzone: Liberation on the PSP rectified the issues of KZ1. i'm GLAD Resistance 2 and KZ2 are nothing like Halo. i don't NEED them to be. i don't need them to be 8 million unit sellers. they may NEVER reach that level, but that doesn't stop them from being better GAMES than Halo in my personal opinion. sales numbers and game quality have NOTHING to do with each other. by that reasoning, Kane and Lynch, and 50 Cent: Bulletproof, must be masterful games, as they've managed to sell over 1 million copies each since their release.
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