Combat in Ghostwire: Tokyo is somewhat similar to Doom's Glory Kill mechanic and there's a reason for that actually.
Senior Art Director Gavin Whelan Talks about the game with Skewed and Reviewed at PAX East.
How world affairs shaped the core theme around ‘connection’ in Death Stranding 2: On the Beach.
VGC travelled to Kojima Productions to play 30 hours of Death Stranding 2 and speak with Hideo Kojima.