PCGamer: "What's your breaking point? When do you get so frustrated with a game that you just uninstall it and forget it ever existed? I'm not even thinking about ragequits, I'm thinking of the slow disappointment that happens when you realise you're wasting your time with a game."
Game Rant gets a first look at the upcoming official Guild Wars 2 cookbook, along with a preview of the exclusive Butterknife spear skin.
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
Recently I'd say Dragon Ball Z Kai. The final arc in the game differ so much from the anime (and in some way much worse) that it was beginning to feel like a waste of time to try and complete the game.
When you done everything possible to do in the game and DLC stops being supported for the game or if the game is a giant pile of crap and not even worth finishing.
When it's just not fun anymore, and you just don't see that changing as you progress.
For me, I call it quits when the game cheats, breaks immersion, buggy, boringly repetitive, or multiple fetch quests. Example? Far Cry 5. Don't recall the game being buggy and I really wanted to like it, but that game is repetitive, cheats, and breaks immersion.
If talking about ff14, I would say when you realize endgame is heavily dependent on others. You can try finding a static but if you don't want to do that you're stuck with randoms who are 90% trash.