80°

How to reinstall Fortnite on iOS even after Apple removed it from the App Store

If all of these legal battles between Apple and Epic Games has you wanting to jump back into Fortnite, you can do that on iOS.

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knowtechie.com
Levii_921731d ago

Step one: You don’t.. just let this game die already

140°

Apple blocks Fortnite’s return to the App Store, Epic Games CEO points out obvious clones

Epic: "Apple has blocked our Fortnite submission so we cannot release to the US App Store or to the Epic Games Store for iOS in the European Union. Now, sadly, Fortnite on iOS will be offline worldwide until Apple unblocks it."

DazaMc12h ago

I hope they never let it back in, don't bite the hand that feeds you bitch!

mkis00712h ago

Judge already gave them the win.

jznrpg3h ago

They did win in court, but so far the result is the same. It will be interesting to see if anything changes.

z2g11h ago(Edited 11h ago)

Lmao 😂 Fortnite tried to bully apple out of its own existing policies so they themselves could make more money off apple users - then they threatened to pull Fortnite from apple. then apple said “we’re the most valuable company in the world, we’ll do it for you”.

Epic f**ked around and then found out. Lmfao.

porkChop10h ago

"so they themselves could make more money off apple users"

That's not even true. Epic was allowing in-game purchase of V-Bucks for 30% cheaper by removing the portion that would have been Apple's cut. Epic was still making the same amount of money, not more, but they were trying to let users save money.

JEECE10h ago

It's so wild that people fawn on Apple for behavior they would lambast any other company for. Just shows how good Apple's marketing is that people will change their views in any direction to support them. It wasn't so many years ago people were attacking Sony over much milder actions related to Fortnite monetization.

PapaBop7h ago

Poor little Epic playing the victim card. I mean if any small company tried to do what they did, they'd be permanently blacklisted from app stores.

170°

Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed

Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.

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clouddosage.com
Goodguy012d ago

Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.

Tacoboto1d 6h ago

I disagree, in the sense that the flaws are and have been these same known quantities for some time. You know you need fast and stable internet for the best experience. You know it isn't just free beyond Remote Play. Ownership - you know what ecosystem you're in.

Cloud Gaming is awesome when it's there as the most viable option at the time and works. For me, it was like this morning on my laptop playing Pentiment waiting for my car service to finish. For others it's to quick demo a new game before thinking of hard drive space. Maybe Mac users with gigabit internet want to play GeForce Now and buy a game off Steam only to play it that way.

rayford1515h ago

Buddy said whole lot of nothing

isarai1d 21h ago

As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap

Terry_B1d 13h ago

I will never support cloud gaming.

darthv721d 13h ago (Edited 1d 13h ago )

I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.

But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.

lex-10201d 11h ago

I think Xbox is doing Cloud Streaming right, even if I think its only because they're doing hardware wrong.

By enabling xCloud on The Xbox One and Series S they enable players to buy the cheaper console but play games in better resolutions through xCould.

Take the recent Oblivion release for instance. If you play it locally on a Series S it's rendered at 630P and upscaled using FSR to 1260P with a 30FPS cap.

But if you play it on xCloud on the Series S, it's at 1080P native 60 FPS.

So you can get better performance using xCloud then playing local (on the Series S and Xbox One).

CrimsonWing691d 13h ago

It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.

I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.

lex-10201d 11h ago

"It shouldn’t have required a subscription service."

It didn't

"Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks."

That's literally what it was. Stadia pro gave 2 free games a month (similar to PS+), 4K visuals, and 5.1 Surround Sound. But if you didn't want to pay you could simply buy the games and play them in 1080P. The core service was free.

But google massively screwed up the marketing which led to people thinking it needed a sub to use.

Eonjay19h ago

Google Stadia failed largely in part because of the massive campaign Microsoft launch against it. It didn't have the massive support of PlayStation, Nintendo, or even Apple to withstand the negativity campaign Microsoft launch against it.

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100°

PSN Store "PlayStation Indies" Sale Kicks Off

Sony has launched the PlayStation Indies sale this week, offering steep discounts on over 2,000 games from indie developers.