490°

Street Fighter V Executive Producer Yoshinori Ono Leaving Capcom

Few among Capcom’s developers are as well known as Yoshinori Ono, who has basically been the face of the Street Fighter series since IV. Now, he's leaving the company ad the brand.

Fluttershy771769d ago

Not sure if good or bad. SFIV was amazing, Capcom had a winner there they should have supported it. SFV is Ok. Fighting games are a niche thing, so they try to incorporate as much people as they can, but when the game is so basic and easy to execute, it becomes boring after a while. A good fighting game is a hardcore game.
What I want from Capcom for the future is another Alpha, with the same amazing art style and animation (that's key) but Hardcore don't make it accessible... if you want to be good, learn it.

Abriael1769d ago (Edited 1769d ago )

Losing a developer as experienced as Ono-san is never good. He may have made mistakes, like everyone, but the experience he brings to the table (of good and bad things) is doubtlessly valuable.

Sonic-and-Crash1769d ago (Edited 1769d ago )

@FLutter... i agree with Flutter....i wouldnt call that a loss for Capcom , Yoshinori along with other new generation developers were responsible for wasting/destroying a lot of legendary Capcom franchises ....just remember RE 5-6-7 (and probably 8) , under the supervising of Jun Takeuchi , or DmC and UVM3 ...

These younger generation developers were underdogs previously on big games but not directors or high ranked developers and that s why dont know how to properly make great games or reboot them ...Capcom made a lot of mistakes the past 10-15 years putting these guys in director /producer positions

jznrpg1769d ago

@Sonic you aren’t blaming management at all which makes little sense . Corporate had the ability to green light projects , not the devs themselves . Sure devs can make bad games but the past mistakes of Capcom and even Street Fighter are definitely part of managements fault . I don’t have direct knowledge but I do know when you fail at a company it always starts at the top .

Sonic-and-Crash1769d ago (Edited 1769d ago )

@jznrpg.....yes iagree ...the problems are mainly management s fault by just greenlighting the funding of one project and dont having quality standards to be at least comparable /similar in assets with previous games of the IP ....

Capcom for some stupid reason does this a lot as they seem to care more to grab the quick money from hype/expectations rather than creating an artistic product that will leave a legacy behind it....Some say in purpose are changing randomly the devs behind a new project in order veteran developers to not get the proper credits and publicity and in someway obtaining "property" over the IPs--example Mikami -Resident evil or Kojima -MGS , though that way unexperienced people with bad ideas tend to become head directors and develop sloppy games ....As of now i dont expect nothing else than medicority from Capcom for the next gen ....as the last game i liked from them was Monster Hunter World and before it Dragons Dogma ...any other game from the classical IPs they transformed it to cash grab mediocrity that doesnt have anything in common with older games(best example RE series)

bouzebbal1769d ago

Very bad news!!! Very energetic guy, and big loss

PurpHerbison1768d ago (Edited 1768d ago )

Just listen to this if you have time. https://www.twitch.tv/video...

+ Show (2) more repliesLast reply 1768d ago
TechnoGoat1769d ago

So you're saying make a niche game, even more niche?... got it.

1768d ago
solideagle1769d ago

SFV sold more than SFIV, I agree it had troubled launch but sales depicts success for SFV. I am assuming SFVI will be multiplatform now?

jukins1769d ago

Never know but I doubt it with any spending heavily on 3rd party content and exclusives. Depending how close it is im sure sony approached them

Imortus_san1769d ago

SF5 is multiplatform just like most SF games before it, the only reason its not on Xbox is Because Sony paid Capcom not to Launch on Xbox, so they could get rid of Xbox on Evo Championship.

Teflon021768d ago

Imortus
It's because the game wouldn't have existed if Sony didn't FUND the GAME. Not specifically pay for exclusive rights. They simply said it'll be a generational exclusive as return for funding.

Why the hell would Sony care if MS has Xbox at EVO? Lol. PlayStation is the prefered spot for fighting games, that wouldn't even make sense. Now Call of Duty and Activision I can believe that for since Xbox was the only spot for shooters in the 360 Era

Imortus_san1768d ago

@Teflon02

That is a ballant Lie that you keep telling yourself, Capcom never needed money, much less help to make the game they have been making for 30 years, and to prove it, you also have SSF4 lanch on PS5 to take out the Xbox 360 version from Evo.

"Why the hell would Sony care if MS has Xbox at EVO? Lol. PlayStation is the prefered spot for fighting games," - PS5 is last gen was Xbox 360 that rulled the Evo and had arcade sticks with 0 input lag.

+ Show (1) more replyLast reply 1768d ago
Terry_B1769d ago

Yoshinori Ono leaving is good.

People say he revived Street Fighter but seem to forget that he was just a sound designer before and had a big role in changing the fighting game industry into the dlc and microtransactions mess it is now.

Gaming4Life19811768d ago

I agree all the way with you fluttershy77 sf4 was amazing and sf5 is just ok. All I want is for capcom to stop trying to make these fighting games accessible and let people practice and get better like it used to be.

DeadManMMX1768d ago

They supported the hell out of SFIV. I remember having a large group of people to talk to about it at work. We were never going to be pros but man we loved it and all the updates. Then they went platform exclusive which was stupid and launched in a half finished state. It just hasn't been the same this time around.

+ Show (3) more repliesLast reply 1768d ago
NeoGamer2321769d ago

Street Fighter V improved a lot from launch, but it really tainted the franchise for me. Maybe some new leadership will mean a better game next round from Day One.

RaiderNation1769d ago

I was really turned off by the business model of SFV. Charging full price for the game and purposely holding content out to charge extra for it was ridiculous.

Viking_mo1769d ago

They did that on street fighter 4 and onwards. It was expected to happen. I wouldn't be surprised if they pulled that with street fighter 6

Teflon021768d ago

Holding content out?
Why are there so many ppl with these ridiculous assumptions. SFV released like that because they didn't finish the game. But do you seriously think the game could have released ever if they eere putting the content that's in it now? SFV helped bring Capcom back after not even knowing if they can fund a big game anymore at the generations start. The game was barebones. But they didn't make you buy a separate game like SFIV to Super SFIV. They game you all the game modes and updates, a story mode which is new mainline street fighter etc. While I get the issues with the initial release as it was bad. These weird narratives lol. Come on

RaiderNation1768d ago (Edited 1768d ago )

@Teflon02

"Why are there so many ppl with these ridiculous assumptions?"

Its not an assumption. That's exactly what Capcom did! They purposely released SFV with a severely gimped lineup of fighters just so they could turnaround and sell them for extra cash! There are older versions of Street Fighter with much bigger rosters. Plus it REALLY pissed me off that fighters like Sagat, Blanka, and E-Honda were put behind a damn pay wall! Those fighters are STAPLES of the SF roster and should always come standard with the main game! SFV was one of my most regrettable purchases this generation!

Imortus_san1768d ago

SF is dead, after this cluster f_ck they made, with charging like hell for a shit ton of Extra characters, and the new versions they released are all the same with some extra code, meaning if you dont have online all you get the the beta release.

RaiderNation1768d ago

Agreed! Putting staple characters like Sagat, Blanka, and E-Honda behind a paywall was about as big of an asshole move as you can make! Those characters should ALWAYS come standard with Street Fighter!

sourOG1769d ago

He’ll be an asset wherever he goes. The last street fighter presentation was fantastic and makes it seem like replacing him was a good move though.

neomahi1769d ago

Not a bad Executive Producer, a pretty goofy dude, at least he didn't push his own personal agenda on people like Naughty Dog have, and if he did, it was subtle. Ono knew how to separate his personal feelings from business, I think he did well. His demeanor strongly indicates how he feels every time he's on stage, but it didn't exactly manifest itself in games in a pushy way, it was subtle and I appreciate that from him.

Show all comments (62)
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing10h ago

How about an official level editor for Boltgun?

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 1h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

Read Full Story >>
wccftech.com
Christopher3d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr3d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher3d ago (Edited 3d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack1d 4h ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC19h ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX2d ago (Edited 2d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC19h ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown2d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher2d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr1d 5h ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic1d 4h ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT2d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher2d ago

You're actually proving my point even more.

badz1491d 9h ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle1d 16h ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel11d 4h ago (Edited 1d 4h ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 19h ago
Sonyslave32d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown2d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1491d 9h ago (Edited 1d 9h ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr1d 5h ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg1d 5h ago

Because most people don’t care about Xbox

repsahj1d 18h ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake1d 7h ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC19h ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.