Game studio Sperasoft has announced that it will be collaborating with 343 Industries and Xbox game Studios to developer upcoming video game Halo Infinite.
Isnt 343 already using contractors anyway? Why is this being anounced so close to launch? Is it for future dlc etc?
The contractors are there to help with finishing the game before launch. I imagine Sperasoft will help with post launch content like how Splash Damage helped with past Halo games.
I guessed as much, just seems odd to announce it is all, so close to launch too.
So close to launch is hard not to read as a negative. Along with the demo we saw I'm afraid the team might be in death march mode
I guess crunching is OK now right. . . . RIGHT. . . . . . .lol
I'm excited for Halo for real but it is odd as hell to announce this. Maybe they got the feedback and realized they needed to up their team size to compensate for the new load. Hopefully they can get some more Series X/PC textures worked into the game because of this.
Hopefully they are focusing on making 4x4 Team Slayer maps or just on one thing.
Unfortunately I see some bad reviews incoming. Hopefully I'm wrong
This was announced July of last year...so it isn't necessarily about jumping in at the end and attempting to fix something which is good news for the game. https://www.spieltimes.com/... https://gamingbolt.com/halo... From the article: "Sperasoft will take care of the motion capture and participate in the realization of the levels. Indeed we can observe in the section “Career“, the studio is looking for a Level Artist as well as a Lighting Artist. Two key positions in the realization of levels and atmosphere."
One of the contractors, Skybox Labs is was brought on largely for forge.
Contractors are used in nearly every single AAA game to assist with development issues towards the launch or porting the game to several other systems for quality assurance. Call of Duty, FIFA, GTA and several other big games require contractor services before and after launch.
They already collaborated with Sperasoft last year in July : https://gamingbolt.com/halo... https://www.spieltimes.com/...
"You can't polish a turd, Beavis" - Butthead 1994
But you can roll it in glitter!
“Howdy ho. You all smell a lot like flowers” Mr. Hankey
What do you think will look more polished at launch, Bugsnax or Halo:Infinite?
Bugsnax baby, Masterpiceaaaaa c'mon!
Lmao... come on now...are you comparing a AAA flagship title running on a system with the powah of teh 12 Tflops against a new looking indie game? Really.? Bugsnax is insulted.
From the looks of Halo Infinite it doesn't even look AAA. More like AA just like the bunch of gamepass fillers.
I'm still wondering why some people are obsessed with Bugsnax. It's a child's game. As for your question, I'm going with Bugsnax. Halo is less than 4 months from release. and all signs point towards a clogged toilet filled with brown goodness.
extra help was needed to make sure Craig is handled with the utmost care going forward. He is very important to MS now and Xbox would not be the same without him. All jokes aside, maybe the fallout after the reveal and the criticisms made 343 realize they needed more help to make sure this game gets done on time for launch.
I bet Craig gets an upgrade and not much else.
From what I saw the trailer they released after had better textures and they announced raytracing. Also keeping in mind we only saw a verticle slice. I'll never be a Halo person but it's clear much more is to be seen.
Announcing raytracing sounds so weak dude. This game is screaming rushed to market just so Xbox had something to launch with. It should be delayed. When you look at how games like God of war, tsushima, last of us looked 2 years out from launch there's no way the flagship title of the world's most powerful console should look worse than them. And it does. It looks worse than last gen games. It looks worse than Killzone which was a launch game on PS4. This close to launch the game should be all but finished and going through final polish and bug testing. It looks like they have their work cut out for them.
@Bathyj Wasn't the demo/trailer running on a PC? So chances are the PC could have caused the texture issues, which is why when you look at the 4K trailer today it looks so much better. https://www.youtube.com/wat...
It's the exact same trailer running on PC it's just the 4K direct feed version not a crappy stream. All the pop in, pop out, disappearing textures, flat textures, bad lighting, bad animation, missing effects and the rest of it is still there it just looks a bit better cos it's in 4K. You can't defend this man it's severely unpolished and unfinished and shouldn't have been shown in this state. 1 gun has a muzzle flash yet no light is reflecting off the gun and another gun has no muzzle flash and yet there is light reflecting off the gun. What is that?
So this game cost $500M to make.. which if I'm not mistaken.. was also the same budget to make GTA5.. okay granted GTA5 was developed several years ago.. but ... one has to think.. halo infinite will be nowhere near the level of detail and complexity and polish GTA5 was.. what a waste of money.. they literally could've invested some of that money into a new more polished IP
The $500 million cost has only been a rumor floating around. I'm sure the game hasn't been cheap to make, but there is nothing to prove the $500M development cost is real.
If you had a budget of 500milion, how much can you spend?
GTA V was $250 million. Halo 6 isn't nowhere near that. If I was to guess around $15 - $25 million and it shows
Maybe it's 500 million per the 10 year life cycle this GaSs game will supposedly get. Only if it gets them subs though or it will be oh well we didn't care about that so moving on. For sure they didn't already pay that much or someone got their bonus and bounced out. Leaving Craig to blame.
From that demo that was shown that couldn't possibly cost 500 million dollars to make,if so MS was turned & somebody needs to be fired asap.
Yeah the game looks like a m̶i̶l̶l̶i̶o̶n̶ hundred dollars.
Sperasoft has been supporting with development for sometime already. An article posted July 15, 2019 reported on it. This is old news. https://www.spieltimes.com/...
lol....hilarious. So basically Sperasoft sent out a press release talking about how "thrilled" they are to be working on Halo: Infinite as a way of getting some free advertising. Seems "sirius gaming" took the bait and ignorantly referred to them as a "new collaborator". Well played, Sperasoft.
IMO it could be free advertising, but not the best way to be self promoted, seeing all the backlash the demo received. If I were them I wouldn't create waves.
Geesh people, is common sense completely gone out from the gaming community? Try basic logic. 1. MS and 343i drops demo of Halo (their #1 exclusive franchise) for their next gen system expecting great hype for the game and the console. 2. MS and 343i gets dramatic negative backlash from the gaming media and community. Complaints a plenty. 3. 343i find the need to respond because of the backlash. Agrees with several of the criticisms and vows to fix it. 4. 343i collaborates now with Sperasoft to work on Halo Infinite with only a few months left. Lets see, why is Sperasoft coming into development so late? Good lord, folks can't be this dumb.
The comment right above yours highlights that this news is over a year old. They've been collaborating since at least July 2019
https://sperasoft.com/news/... And yet Sperasoft found the need to do a press release on August 4, 2020......and post it on their website. I wonder why? C'mon people.
That press release mentions nothing of when they started. "Is collaborating" not "will" or "started". C'mon anyone with a sense of business. You see the article of them being involved from a year back. Do you think then that Treyarch only just started helping Raven with Call of Duty? That was announced yesterday, after rumors of it in 2019 too
Clearly you may want to understand what is business sense. Answer the question. Why would a company who is already working with another for over a year would put out a "press release" NOW a year later? No one puts old news in a press release. Do you understand what's a press releases? Something new or changed and they find it worth informing the press. I guess according to you, they just woke up and decided to mention it as a matter of fact to the rest of the world. I know many are loyal to their gaming brand but please use your brain people.
I've been working on something for this entire year that's actually a lot similar to this. Agreements were signed, it's known in the industry I'm in, but until we have a clear launch date, we're not formally publicizing it.
Halo Inifinite has been delayed until 2021? Hmmm, I'm sure that press release had nothing to do with it. https://www.ign.com/article...
This is so hilarious 😂 this game was in development for 5 years 😏
I hope for the best!
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