Though big home consoles like the upcoming PlayStation 5 and the Xbox Series X are the talk of the town, handheld gaming has stolen some of the limelight. The Nintendo Switch lets gamers take their AAA games on the go, and many companies are focusing on mobile titles, either to create unique experiences like Pokemon Go or to port older games like Castlevania: Symphony of the Night to the smartphone.
Because mobile games have saturated the market for the past several years, you might expect the PlayStation Vita, along with the Switch, to corner the handheld market, but reality is often disappointing. Sony's first handheld console, the PlayStation Portable, managed to eke out a decent existence, but the Vita flailed its arms, desperate for attention it would never receive. While some, like Imad Khan of Tom's Guide, believe the console is still worth owning, the Vita has long been considered one of Sony's gaming flops. This raises a few questions about what actually doomed Sony's second stab at handheld gaming. Was it a matter of luck, bad decisions, or evil Illuminati plots?
Take a quick tour through the past and see where the Vita went wrong.