Haven Creative Director Emeric Thoa said he plans to use PS5's up to 120 FPS frame rate and DualSense haptics to make gliding feel great.
However, he also confirmed that the game will be coming to 'as many platforms as possible' when asked about an Xbox Series X version.
After a demo at PAX East 2024, we sat down with Visions of Mana producer Masaru Oyamada to talk about the Mana series as a whole.
Phil Spencer is ushering in a new age for the Xbox platform, one that could be appropriately titled ‘The Multi-Platform Age Of Xbox.’ It’s begun with four games coming to PlayStation and Nintendo consoles, and if recent reports are true, there’s many more to come.
Spencer dug a bit into why he’s leading Xbox in this new direction, and how part of this change comes from Gen Z buying habits, and the lack of growth in the console market.
Lmao
“It’s not our fault Xbox fans, we have no choice, blame yourselves or the young”
I thought he said a while back it was because of AAA budgets being so bloated or something
Apparently sea of theives was a huge successful on PS so I guessed the board has seen dollar signs and that small batch of games will probably Expand
Wccftech checked out a presentation of Dune Awakening at GDC 2024. Creative Director Joel Bylos also revealed Funcom wants to polish this game before launch.
I'm happy that both Xbone and PS devs are finally talking about frame rates. Shows that they aren't dumb and that they are truly embracing the power of these new consoles.
"PS5's 120FPS"
"plans to use PS5's up to 120 FPS frame rate"
The game can be 300fps on PS5 if the developer gets it running at those frame rates.
60 is sufficient in a game like this