Microsoft's Flight Simulator is every bit as spectacular as we hoped it would be. Footage released to date has highlighted its almost photo-realistic approach to rendering - and yes, the game fully delivers there - but what's more difficult to illustrate is the unprecedented detail level from the macro to the micro level, on a literally global scale.
Today, Militech Simulations provided an extensive look at its upcoming lineup for Microsoft Flight Simulator 2024 and MSFS 2020.
Microsoft released two pieces of content for Microsoft Flight Simulator 2024 and MSFS 2020, City Update 11 and the Piper PA-28-236 Dakota.
I hope they fix the free camera on Series X. So annoying being stopped by invisible walls.
Third-party developer FlightSimLabs released a brand-new Airbus A321neo for both Microsoft Flight Simulator 2024 and MSFS 2020.
"Using a base mesh and textures, the game utilises your internet connection to stream even higher quality terrain data onto your PC as you play, via the Azure cloud. It is a novel way to boost the game's fidelity and diversity that I've yet to see in any other release. This is indeed a fully fledged 'power of the cloud' implementation that delivers something that just wouldn't be possible to the same fidelity with a conventional download."
The powa of the ☁ is close at hand
Power of azure 💪
The game looks amazing graphically. However, hearing the tech which is amazing as well, is also kind of scary they give real-time global weather and flight paths for real planes, and that could be some dangerous information easily accessible to people ready to commit terrorist acts.
I wonder what would happen if top open world developers like Rockstar, CD Projekt start using cloud to generate open worlds.