In a world where language can be used as a weapon, this narrative-style game reminds players of the dangers of tactless communication. The game starts as you walk into the bar, and your interactions with various characters during this period can result in nine different endings.
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Lee Mehr - "Insatiable Cycle's zeal in tackling dialogue choices is something to appreciate. But that can only go so far when the script is tacky, the game design is clumsy, and the retail price is terribly overvalued."
XBA says: Come have a seat, we should talk.