From Guardian Games: "The head of Xbox Studios says the machine removes the need to think about technical constraints – and discusses controversial Halo: Infinite and Fable demos!"
For new players trying out Halo Infinite's campaign and multiplayer for the first time, there are a few actions players should avoid.
Details regarding the 10-year content plan for Xbox Game Studios and 343 Industries' Halo Infinite have allegedly been revealed.
"The story would have been expanded through yearly campaign DLC, so players would not have to wait for another mainline Halo title." ~ this seldom works
But I still think, they should've tried 1 last Halo sequel based on that slipspace engine, that they invested so much on but made for current gen only, before going all in on UE5.
While few specifics are known about its gameplay, story, and release date, Playground Games' Fable reboot is nonetheless expected to arrive in 2025.
These guys need to stop talking man they are digging a bigger hole for themselves... saying xbsx has no limits or technical boundaries then they show us that mediocre demo
Ah, so I just had to read the article to ascertain the level of BS. (it's over 9000)
They start by making under the cuff excuses for not showing console and using PC to show their games.
And of course it wouldn't be a Microsoft interview without bringing up Sony specifically Horizon to try to capitalize on that games success and downplay Sony. (Anyone remember when Phil said single player games like Horizon and Zelda weren't relevant? Now they openly admit they are copying it.)
Of course mixed in with a ton of vague hyperbolic statements about power. And of course because Microsoft can double talk their own statements in a single interview they say things like. Yes we're beyond console technology, Then in the next sentence talk about how powerful the technology in their console is.
Microsoft less talk, more work...
This looks more like backtracking to me. This is just a fancy way of them saying our 1st party is working on X Series games. I'm curious because now its seems like The execs and the developers, their own teams never communicated their strategy I guess MS assumed they were making generational exclusives.
But to be fair MS never specified, or it was limited to their own first party though.
https://www.engadget.com/20...
"It'll be a year or two before the console has first-party exclusives" That's the writers headline, which largely false.
What Matt Booty really said was:
"As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices," Booty said."
"Content partners" 2nd and 3rd party indie, AA or AAA. So games like Tetris, Gunked, Bright Memory, The Ascent, Tell Me Why of course Halo Infinite which was already being developed on X1 way before the X Series and Psychonauts 2 again well into development on X1 and PS4 before MS bought them. Call Of The Sea. Only 2 1st party games are cross gen and the rest are cross gen, plus more will undoubtedly be announced if its the first year or two, that's fine by me. Also proof that MS wasn't dictating its 1st party to do cross gen stuff. They kept to their word and let the teams work on whatever hardware they choose, on whatever game they decide to make. So MS never back tracked or double talked at all, at least here.
That makes my first statement pointless now lol.