Sea of Thieves continues to grow as Rare looks toward Everwild.
What's surprising to me is that since Sea of Thieves released on Steam, it's been on the best sellers list. Didn't know the game was this popular...
SoT has risen above and out of the box they tried to put it in. It is Rare's most successful game to date...more than any game they have done under Nintendo.
Everything I said is 100% factual though. I got no problem with someone being a fan of something. I said what I said without bashing anyone or lying...thats a W in my book. If you dont like what Ive said, it says more about you than anything else...
15 million players, and 1 million units sold through Steam alone in the last few months. It started as an example of GaaS failures. It's one of MS' most engaged titles now. It's not my cup of tea, but I think this game's story is a good example of the "creative freedom" MS studios have now.
Hope one of those things is not to launch an incomplete game... I'm going to lay the fault at Microsoft's feet for that. They rushed Rare so Gamepass could have its first first party game to launch on day one. I'm a bit bummed that Everwild isn't a single player game though. I have MP fatigue. It does look pretty good though.
yeah it seems Rare has forgotten how to make a sp offline game. Everwild will be a sot clone. its all so people have to sign up for gold or gamepass to play these mp only games. that's all ms wants anymore unfortunately.
So if the rumors are true, and MS gets rid of the XBL paywall, and Sony keeps the paywall, then what will you be saying? Also, using the games to compell people to sign up for a subscription, sounds kinda similar to using exclusives to sell a console. The companies are businesses after all. So sorry, can you remind me what the big deal is?
Looper do you have any proof that MS rushed the launch? The same can be said about GTS now that was an incomplete game that took a long time to get together and still has less content than Forza 5 that was a launch title almost 7 yrs ago. We don't know developers plans. Maybe they want to put something out and take time to add to and tweak it. Both games said they would have updates at launch and don't charge for the updates. So, what's the problem?
I hope they learned coop...
I would like Rare to return to doing non live service games. Everwild looks interesting, but not much about the game has been revealed. Maybe tomorrow we’ll learn more about Everwild.
They are developing the new Battletoad though.
Rare is not the lead Developer of the Battletoads Reboot. They’re assisting and supervising Dlala Studios. Rare has roughly 200 employees, and the studio has a history of working on several projects at once.
What? How to polish a game up to snuff a year+ after release? Enjoyable as it is now, it did launch missing significant content and with a kraken boss battle missing its entire body, just a bunch of giant tentacles. Lol. 1st impressions mean a lot to me, once you’re put in the back log there’s no telling if I’ll have time to make it back...
You know you can learn just as much by making a mistake as you can by doing things right? They made a booboo with SoT launch and learned from it.
That's great maybe next time you guys can released a full finished/polished game with decent amount of content at launch. I am not hating on rare or SOT but I feel like this gen many developers chose to release the game and than added content later and than got praised for basically fixing their game which shouldn't have released the way it did anyway We as gamers need to have one set of standard for these sort of practices because at launch many people defend these sort of practices than once the game is fixed those same ones start praising like the developer went above and beyond when in reality they released a game at an unfinished stage and fixed it overtime
Still better than World of Warcraft, which used to charge 15 bucks a month AND have 30-60 dollar "expansions" on top of it. This is the way the industry is going. I'm not the most thrilled about the direction some games go, and I am not the biggest SoT fan, but I'll give it credit where it's due. It is a much better game now and definitely a good way to see some pretty sights and plunder with friends.
I don't disagree I am not against GAAS if done right. Issue is many times these games launch when they are clearly not done and the early reviews show. So if a company fix the game later and learn from it I am fine with it but if that's how they will conduct their business moving forward i am against that Rare are back and have done a very good job hopefully their future projects will learn from SOT
The lesson here is that people will buy your game when it is actually complete. Not hope that your barebones game will be released and expected to get worthwhile content 8 months down the line.
Lesson learned:Price a game that should've been an F2P game at $60, and put it on gamepass to make it look like that gamepass is a good deal.
Your logic would be flawless if it wasn't for the fact that a million ppl just recently bought the game at full price on Steam.
Lol why are you equating steam to PC. those millions you are talkin about are gamepass subscribers, gamepass is available on PC. *oh this game actually sold 1 million copies on steam, wow a lot of pc gamers really like shovelware. as touted by console fanboys themselves.
Game pass IS a good deal tho. One That has only become an even better deal with time. That could change one day, but I don't really see that happening to be honest. MS knows this is their future and have doubled down on what the value is, now that subscription will have Xcloud bundled in.
"Lol why are you equating steam to PC. those millions you are talkin about are gamepass subscribers, gamepass is available on PC." For your infos gamepass is tied to the Windows Store and not Steam but hey I see that you are trying hard to troll so please continue.
I hate this kind of article because do we expect a dev to say otherwise like : Nah we already knew everything with SOT so were just repeating the same? Of course, they gonna say that they learned a lot from the previous game.
Hopefully MS can get the right people to do a new conker game ...bad fur day was spectacular. Would love to see something creative like that again.
I tried it and launch and tried it again recently. It's beautiful, but incredibly dull. There's just nothing worth doing when everything is cosmetic. There's also no reason to explore when there's literally nothing worth finding.
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