Rocket Chainsaw wishes AAA publishers were less obsessed with big open worlds filled with cookie cutter activities.
I remember last gen when the media wanted more open worlds, even when people tried to tell them that there would be plenty of fetch quest and pointless task, but oooh no, more open worlds please!? The devs are just giving people what they asked for.
I mean, requests can change, though. I want something, I get it for a few years and then it’s too much. You don’t have to pick one and only one way for eternity.
When we say we want more of something, it does not mean we want everything to be that way. We don't want ALL games to be the same.
It ain’t the size of the world map or even game length that determines quality. The art direction, narrative, context for characters/missions, “combat (Core) mechanics”, sound, voice acting and world details that give a game real substance IMO
I think a large part of the issue is publishers focusing on the size of the map, instead of those other aspects you mentioned. They’re so obsessed with having a giant map that you’ll have to spend 50 hours combing, that they don’t spend enough time focusing on interesting traversal, unique combat mechanics or engaging side activities.
I enjoy large open worlds when they're done right. The bigger the better. But they have to fill it with enjoyable encounters and more meaningful side-quests etc. Kingdom Come: Deliverance does this really well. It still has quests like "Get 50 roe deer meat for the Hunstman" but a dozen things can happen during those quests that make it feel more spontaneous.
But the kingdom come map was really small. a way bigger map and more content it would have been a great game.
If you give me mass effect Andromeda open world, then yes I am fed up with it. If you give the Witcher 3 open world, then take my money. Bottom line, you can have a huge open world, just need to take the time to make it not suck
At least Ghost of Tsushima nailed the framework
I think ghost did a great job with it. The environment is beautiful and stuff is always happening. I find myself using photo mode a lot also. To many good picture moment. I also think it’s really cool you can change to the black and white mode in a instant. Making it more phone to do certain stuff.
One outlier from this I would say is The Outer Worlds. Not too big, not too long and fairly good story still. That's a nice roadmap for open world games Ithink .
i like open worlds. They just need to get rid of those stupid fetch quests and include some incentives to continue to play the game once you have completed the game.
The bigger the better. can't get the worlds big enough. love it.
I love open worlds that feel alive but even GTA3 felt more alive than most current open world games.
Take out the MTs and I can ignore stuff I don't like and play the stuff I like. Some people like to grind, some like to collect and others like to go straight for the story. This is what I like about open world games, as long as progression isn't gated behind MTs.
It's just that most open worlds are bloated with repetitive collect 50 of these, kill this guy, bring me this item quests. Either cut down on the size of everything or make more types of activities, just with less of those in the actual game. Perhaps tie the sidequests into the actual story. Its difficult to say sometimes, I'm no game developer, and I know it's not easy and a lot of factors go into games. I do think a big problem is a lot of games base price on length of game etc. They see us saying that if it's not 100 hours I won't pay 60 for it, so they cram it with repetitive crap. I like open world, but I prefer more linear structure because I'm anal and have to do all the side stuff and never end up finishing games. Lol
Moving around big maps is painfully slow with horses and cars. Maps should take into account the fastest method of travel.
But without a big open world to soak everyone's time they'd have to actually think about a good storyline and meaningful character development. They'd actually have to hire talented staff! Ubisoft can't handle that, come on.
Smaller open worlds that focus quality over size please.
It amazes me how history repeats itself. What I mean is, game developers get stuck making games a certain way that they get over until the next generation of consoles. Last gen, the vast majority of games were FPS shooters brown and gray. Now we have open empty worlds. Most game developers still make games linearly not organically.
Personally I’m getting sick of open worlds. I’d take a linear ish game like TLOU or Uncharted any day because it’s easier to get immersed and be more story driven.
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