Assassin’s Creed in samurai drag. If that sounds like a blast to you, it will be, especially if you go into it with the knowledge of the game’s design missteps.
this is one of those few exclusives I wish we had on Xbox. I really love that time period, style of game... and it just looks awesome, something I'd really enjoy
But it's kind of a bs complaint that sorta only applies to certain games when it's convenient.
Cod, battlefield, halo, Zelda, AC etc etchave been milking the same formula for years but this narrative only seems to be brought up with certain games.
There is no consistency when it comes to developers review criteria
You should review a game on its own individual merits and do do within the context of its own bubble, ie review games on a case by case basis.
Don't review it in context of other established games. This is why I love acg, his reviews have put most other reviewers to shame
I dont see it that way. If multiple reviewers had the same co9mplaint, I think its fair to say that its not BS, but not uncommon instead. I haven't seen him disagree with a single score of the game over 9...not one time. To me that speaks more than simply saying the game isn't bringing anything new. Its not like other games haven't been docked for the same thing in the past. Ive said before...Sucker Punch as a studio produces good, but not stellar games. If one can accept the 9 and 10 scores, you must also accept the 7 and 8 scores as well.
@remixx116 its a fair complaint and comparison -- its weighing the game against all those that it borrowed things from, many of which do it much better. GoT is a beautiful game, though, with a great story.
Get out clause for reviewers. A good game is a good game and should be marked on its own merit. It's way better than any recent Assassins Creed game. Reviewers have double standards, if they reviewed every game like this , Mario and COD would be getting 2/10 for constantly rehashing the same stuff, I mean how many bloody times can a princess get kidnapped? It seems reviewers are out of touch with gamers, we don't want games to reinvent the wheel, we just want good games, well made, entertain us and that work on day one. To the reviewer, I fully expect to see the same review framework in place for COD and Assassins Creed this year.
You can only do open world games for so long before they all share similarities. Just because it uses the same/similar open world designs and tropes doesnt take away from the game's greatness. Ghost of Tsushima is one of the most fully realized and gorgeous open world games ive played in a long time. Definitely worthy of a GOTY nomination. And continues Sony's tradition of releasing amazing all the way through their consoles life cycle. Hopefully it gets great sales cause it, as well as Suck Punch, deserve it.
I'll say this about the Assassin's Creed comparisons, Valhalla better bring it because GoT is making it look decidedly crap. I don't think I've ever played a game where I had to stop so often and just admire the view. I've said wow out loud so many times.
And the combat is waaaay better than anything AC has ever done. It flows like a river and makes you feel powerful. And Ghost stance is truely terrifying. Everytime I use it I think what do I just do?
This is the AAA Tenchu I always wanted. I only wish the grappling hook would attach to anything so it was used more.
"If that's the case why do you put so much effort into finding the lowest reviews for every Sony game to make them look bad and lower sales? "
Am I that important enough to cause Sony game to sell less due to my submission? Wow, go me. It doesn't take a whole week of effort to just find reviews, all of them are on Metacritic.
By the way, I think Christopher did warn people about harassing the contributors.
Well, it's my PS4 game of the year so far. Ghost borrows from many other games but puts everything together in a fresh package. The Standoff feature is the best one button mini-games I have played in an eternity. It's literally the same thing each time but I look forward to it every single time. The risk/reward is perfect and there have been a few times I messed it up and really put myself in a bad situation. The art style and overall aesthetic is simply amazing. And the story is really good as well. I'll take this "familiar" ground any day.
Same, my frontrunner for GotY. I was getting concerned "Hard" was getting too easily despise many upgrades to go, but progressing to the S____ H__s has provided a bump in difficulty I was desiring. I'd still like an equivalent to Horizon: ZD's "Ultra Hard" difficulty to be added for reply value, though. I'd love to do a fresh run at a higher difficulty on the PS5.
I would say it's a breath of fresh air. Every open world game is now doing skill levels and other rpg bs. It's nice to not have those. And this game also plays way better than you can extract from videos. Controls are tight and combat mechanics are awesome. Everything just clicks together nicely. And I love how organic the navigation through the world is. Wind, foxes, birds etc. Fits perfectly. I'm not objective, though. I was waiting for a game like this, in this setting and with mature tone. I really hope for it to be successful enough to warrant a sequel 😊.
Sure the game is inspired by many other games but the execution is done very well. What else can you do for a realistic type open world game? 10+hrs in and feels like a 9+/10 atm for me whereas many other open world games ac included I get so bored after a half an hour of playing.
i dont buy this inspired by other games nonsense. The fact that GOT goes for the more realistic approach makes it much more original than all the other games its supposedly steals from. Im in about 10 hours so far and the only valid complaint about this game so far from me is the platforming is rather poor. Ive had a couple of bugs so far that broke the enemy combat experience but that is the exception not the rule.
So what if it treads familiar ground? All open world games do, to some extent. Hell, every game in every genre does to some extent. Its what genres are.
For me, a game doesn't have to be innovative and new to be fun. As long as there is something there that keeps my interest.
In Tsushima, its the setting and swordplay. I've never played a game with combat quite like this. It basically takes several different combat systems and mashes them together to make something totally new and fresh. So thats what made it fun for me. I can't wait to run across the next roving band of Monguls so I can experience that combat some more.
Sorry, maybe I'm a simpler guy, but thats literally all it takes for me to enjoy a game. Some qspect that is enjoyable enough for me that I want to keep playing it. Doesn't have to be combat. But something. Then there's something like the Witcher, that I recognize is a fantastic game, but the combat is so bad to me that I don't even want to play it. So it works both ways.
id like them to elaborate what they even mean by "familiar ground". What game really is comparable to this? I dont see many games trying to go down the realistic route. Everything out there is either supernatural. I dont even get the assasins creed comparison. Is it just because you can "assasinate a mongol" and all of a sudden its assasins creed? GTFOH
No way this is anything less than a solid 9. I'm 20 hours in and I am loving it! This is THE Samurai game I have always wanted, Sucker Punch really nailed this one!
All that time I spent playing Nioh and Sekiro, this is what I wished those games to be. Everything about this game is just so amazing I simply cannot put it down. I've been feeling that gaming has been getting too stale, with too much focus on MT and monetizing everything, games as service, etc. but this is the injection of life that I needed to bring me back. A full, complete Single Player classic that doesn't need a bunch of extra dlc. Game is just a marvel. Perfect way to close out the gen. I am still in awe at some of the things seen in this game. This is an essential title no matter what system you prefer.
Ive fine with someone giving the game a 7, since there are flaws in the game that can be annoying, aka the camera which I think most people can agree with. The reasons for giving a game like this a 7 your points need to be valid. Saying its the same open world game as other open world games, that it does nothing new, is a point Ive never agree with when critics use it. Means to me open world games not your thing. Most open world games of course going to copy each other mechanics is been done for years and years, anybody who plays tons of open world games knows that. For me its how you re-fine or tweak those mechanics to enhance or improve the style of your game. So example instead of your traditional hud with markers, arrows, pointing which way to go, SP got rid of the hud clutter and introduce the wind mechanic with leaves,flowers, etc in the game to guide you instead. It helps with keeping that artistic vision they were going with, while allowing your to really appreciate the scenery, art, colors, etc without having things on the screen. Its like having a turn on or off hud option, but its implemented into the actual game.
Opinions are protected for anyone, but most people come off as an imbecile when trying to explain it rationally. It's interesting just looking at some of these reviews.
Things start out as you remember -- dodging bullets, throwing objects, and destroying those red avatars in myriad ways. The game's structure veers off into something less ordered than its predecessor. After a while, you can choose from various Nodes, which contain a number of successive stages. Completing these unlocks new pathways to other Nodes, or perhaps a new ability or power-up of some kind.
Every game is like every other game. Some like Ghost take it to another level. Damn that combat is sweet! At first i was like meh, until i started unlocking stances and moves. Just so much fun with so many ways to kill multiple enemies.
7.8 is a good, nearly great score. I don't see the problem with that. It borrows from other open world games like most open world games do. I don't see a problem with that either.
It isn't what GoT borrows that makes it great. It is great because of the story, characters, and the excellent combat system.
I own the game and i can't say i have played anything quiet like it this generation so far. I don't know what you expect from a video game, they have been making them for like 6 decades now and it's gonna feel familiar because it's a video game. The world is pretty unique looking, the music is awesome and fit's the world you're playing it, the combat is fun and feels great when done flawlessly, the graphics are amazing if that is important to you and the story is interesting. The minimal hud, following the animals and the winds is a fresh idea that i really like. I don't know what else to say, it's a very good game. Of course you don't have to like it, nobody is forcing you to. To say it's like Assassins Creed is wrong though, i'm not a big fan of that series and it doesn't remind me of that game at all. I feel like some people just have to compare things then judge it based on that comparison. This game looks nothing like AC and the combat isn't as boring and i'm enjoying the story so far. It's very much it's own game and should be rated on it's own merits not on how it stacks up to another game.
rubbish treading familiar ground. the game should be seen on its own not moaning its not assassins creed its not witcher its not zelda
If his review puts people off from buying the game, he will no doubt feel a great sense of satisfaction.
Blows AC out of the water in every way lol
Joke of a review..
These are the same criticisms people had with days gone (while i agree its mostly familiar territory, its nothing to be turned off about)
Literally every game is a copy of another in some way shape or form
Ghost of Tsushima is treading familiar ground: 7/10
New AC/COD game made of 90% recycled assets: 10/10
I'm sorry but this reviewer used a lot of the same words as other reviewers 7/10. do you see how asinine that is mr. or mrs. reviewer?