Robust multiplayer options and a brief affair with action-based gameplay made Dragon Quest IX the Shockmaster of the Dragon Quest series.
Dragon Quest IX was a quality JRPG, but it is only available on the DS, when every other game in the series has been ported to other platforms.
I'd love to play this. Couple things keep that from happening. I don't like portable gaming. I don't think my hands are huge but I bought a 3ds for braverly default and my fingers would cramp up after 20 30 minutes. Kinda killed it for me.
I hope they do port it but port it to everything. Not just the switch or whatever. I'm still salty about dragon quest treasure hunters being switch only. I really wanted that. I loved dq11. I know it's a different type of game but I like those types to
its the same with dragon quest 8 on the 3ds
i wanted the remaster for consoles too.
The stage is once again set for Dragon Quest to make a big impression on a fresh Western audience. Will this be the series' breakout moment? Will Square Enix see a massive adoption movement akin to Capcom's recent Western success with Monster Hunter: World? Dragon Quest XI looks great, it sounds good, it's getting a Steam release alongside its console release, and the success of another turn-based RPG—Persona 5—proves North America isn't as allergic to "old fashioned" JRPG systems as some people initially thought. If Dragon Quest is going to shine on these shores, it's now or never.
It’s hard for this series to catch on big in western markets because of its various very traditional mechanics.
I’m not even talking about it being turn based. Dragon Quest does many things cuz of tradition that wouldn’t set well with any other franchise
There’s been so many attempts to make Dragon Quest a big name in western markets, I’d be amazed if this game somehow pulled it off
Dorit Vaknine remembers RPG's on the small (and sometimes dual) screen but this didn;t mean a small story, the worlds were expansive, the plotlines creative and the graphics? well, sometimes they could be a bit blocky we guess.
Here Dorit Presents her personal selection, the top ten, the grand reserve of "retroish" RPG.
Interesting top ten but....Phantom Hourglass was a medium game in my opinion. At least I see Goldn Sun, maybe the best jrpg of the past 15 years.
Spyro- "It’s a Platform game with RPG elements such as attacking bosses to save the world."
...attacking bosses to save the world=rpg elements? I haven't played the game but that doesn't make any sense to me.
But wait... DOES THIS MEAN HIS FAVORITE PLATFORMERS OF ALL TIME WERE THE GBA SPYRO AND CRASH GAMES???
I mean, its just an opinion I guess, but it seems wierd as hell to me. Doubt you would meet many gamers who would choose those games as the top 2 platformers. Their ps1 iterations of those series crush those imo.
Never forget the Shockmaster. A wrestler dressed like a barbarian with a glittery Stormtrooper helmet. lmao Anyway I'm a big fan of DQ 9. Being a fan of the Dragon Ball universe I made a team of characters from that franchise. Future Trunks the Warrior. Bulma the Sage and Uub the Martial Artist. DQ 11 and 8 are my top DQ games but 9 is high on the list as well if only because I'm a sucker for being able to create characters.
Dq 9 definitely needs a full blown remake. Not sure why it was on the DS after the greatness of 8 on Ps2. I still enjoyed it just never finished it.
I didn't know DQ9 existed until after hearing about DQ10.
After loving DQ8 so much. The completely different style of storytelling and making your entire team before you enter the game was a huge turn off. Meeting characters that become a part of your party along the way is one of the best parts of the RPG journey. I know its not an uncommon thing in many of the CRPGs to just make your party and go. Even the first final fantasy had that but imo the game lost a great opportunity for telling a great story like 8 for an outdated mechanic. You did meet npcs along the way in different towns but the entire story felt light.