420°

Kojima's Fox Engine is dead with Konami opting to use Unreal Engine 5 for future projects

Built by the old Konami-owned Kojima Productions with the goal of creating the “best engine in the world, the Fox Engine now seems to have no future at the Japanese company.

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gearnuke.com
Sonic-and-Crash1750d ago (Edited 1750d ago )

offcourse ...Konami probably lost all the staff that knew how to handle the engne ....shame to not be in Kojima productions hands , it was their own creation... Fox engine was indeed one of the best engines- if not the best .. its photorealistc results were unbelivable and no contemporary (out of the box -without further developping ) engine could match her, no engine could have such results on PS3 with a cross gen game

Prappit1750d ago

Unfortunately the engine itself is not sunshine and rainbows. It's well known to be a pain to work with, similar to cryengine 2/3, and mgsv managed good visuals and high frame rates/resolutions due to low triangle count and high asset reuse (less memory bandwidth constraints for asset streaming when you're loading 1024*1024 (lower even in many cases) tiling world textures versus 2048^2 or even 4096^2 for environment maps in other games. The only things that stand out about it are PBR lighting which is now in every game, and view distances, but that came at the cost of world quality. Even character models were noticably lower poly and lower texture resolution compared to contemporaries on both platforms.

bouzebbal1750d ago

Konami still making games? Such a monument becoming irrelevant. They've done so much for gaming

lazyboyblue1750d ago

Fox engine was great but probably didn't run well on Pachincko machines.

RaidenBlack1750d ago

Konami needs a potent dev team for a 'proper' future MGS title.
If an internal team is going to handle the project, then which game engine will they use?
Fox Engine like MGSurvive? Or will they also transition to UE?
MGS series is known for using state of the art proprietary game engines.

Shane Kim1750d ago

Hope it's not going to be as glossy and shiny as it was during ps3/360 era.

KyRo1750d ago

That was a old Unreal Engine 3 problem. Looked like everything was smeared in vaseline.

L7CHAPEL1750d ago

army of two: 40th day.
that game looked like every single object in it has been covered in cooking oil.
it was absurd

BiofourceGun1750d ago

"That was a old Unreal Engine 3 problem. Looked like everything was smeared in vaseline."

yeah i think you forgot how overly dry everything looked in Gears 2006.
https://i.ytimg.com/vi/v601...
https://gamespot1.cbsistati...
http://xbox360media.ign.com...

nowitzki20041750d ago

UE5 must be really great. Cant wait to see some games that come out of it.

monkey6021750d ago

Such a waste. It was an awesome engine

East76lands1750d ago

Could someone like Sony not buy the rights to the engine?

isarai1750d ago

It would be less hassle to just develop something new.

JackBNimble1750d ago

Why would they bother when they just put $250 mil into UE5 ?

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460°

Former Santa Monica Studio Writer Shares Insight On The Game Industry: “It’s Not Great”

Former Santa Monica Studio writer Alanah Pearce has shared some insight on the game industry, and it's not great.

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twistedvoxel.com
Goodguy012d ago

AAA has gone downhill as they focus on huge profits. Indie and other smaller games however have been amazing not chasing trends and the next big thing.

Redemption-641d 7h ago

In all honesty, a significant majority of indies and smaller games fail. At best a you might hear about 10-20 indies that get attention or do well, but 100s more fail. AAA games can still be the bread and butter of the industry, but greedy executives would kill a good game if it doesn't make them a lot of money

Cacabunga19h ago

I don’t game much anymore as i used to. Last big game i played was Stellar Blade. Almost didn’t touch the console since.
I don’t have much backlog for the first time in a long time. Maybe others enjoy what’s coming, but I’m losing feeling a little

Ethereal1d 10h ago

Nail on the head. AAA has lost the magic and focused on profits and "player engagement". Gaming is an art form, and like always the CEO fat cats roll in to capitalize at the cost of innovation, passion, wild experimentation. We need a major realignment in the industry and it starts with gamers voting with their wallets.

Killer2020UK1d 8h ago (Edited 1d 7h ago )

I think that's already happening, we're seeing commercial successes in studios like Larion and whoever made Kingdom Come for example. Double Fine is another good example. Studios who are filled with and run by people who give a fuck that aren't hamstrung by money men. That's the answer and consumers are favouring it more than the soulless AAAs that have been put out. I don't doubt there is talent at Ubisoft for example but when they're told exactly what the end product needs to be by people who don't know what consumers actually want, it's always going to result in the same rehashed but slightly shinier slop.

Ethereal1d 7h ago

Exactly. I do believe we are starting to see a shift in consumer habits. The market is saturated with GaaS and battlepasses, seasons, etc. We can't all play the same four games until the end of time. Fatigue is setting in and the industry needs to get back to making new experiences rather than chasing the latest "money maker".

Killer2020UK1d 7h ago

I was wondering whether this is perception or actually happening but it feels to me, as a semi old gamer, there is more choice than ever and as such people are now much choosier about how they spend their time and money gaming. Certainly noticing this when it comes to GaaS as you mentioned, the question always has to be why would I play this instead of what I'm already playing. Anthem is going to have a real hard time prying away people, especially with a premium price tag that screams money men as a decision.

Palitera1d 2h ago (Edited 1d 2h ago )

Nah. Devs need to pay the bills. Uninspired games fail, but artsy games usually fail even harder.

PapaBop16h ago

Gamers are voting with their wallets, Kingdom Come Deliverance, Expedition 33, games made by passionate developers who are not being controlled by money men are seeing their work get universal praise and selling extremely well. Meanwhile Outlaws and Veilguard are underperforming. I wonder how many people Ubi and EA had working on those games, in comparison Sandbox have just a core development team of 30 and managed to put something out EA and Ubi can only dream of.

The underlying problem though lays with how EA and Ubi execs react to these sort of things. Seems like they'd rather just lay off good developers and focus their efforts on their cash cows as opposed to change their development philosophies.

anast1d 10h ago

She didn't even call out Stanfield's PNG file planets when she flew through one. She just 'yelled' something stupid like 'flat earth'. She wasn't even taken aback in the slightest. I am not sure she isn't a part of the problem.

Aloymetal1d 9h ago

She's always been a narcissist bimbo, I'm even more surprised she's not in only fans yet.

1d 8h ago
1d 7h ago
anast1d 7h ago

@Aloy ha!

@Lanx I'm sure you see where you are not making any sense.

1d 7h ago
1d 1h ago
SimpleDad23h ago

You know what...?... for once I totally agree with you. Gaming bimbo true.

+ Show (4) more repliesLast reply 12h ago
Cellblock111d 10h ago

"Former", wow she didn't last at SM Studios very long at all.

isarai1d 9h ago

4yrs is pretty good not sure what ur talking about

Cellblock111d 6h ago

I wasn't sure of the actual number of years just seemed like it wasn't that long ago when I heard that she got a job as a writer there, guess time flies. 4 years being "pretty good" or not is subjective depending on ones perspective. The question might be, was four years long enough to make a discernible writing contribution to a video game based on how long development cycles are these days?

gleepot12h ago

Maybe for some industries. In gaming that's barely enough time to ship a single game.

QuantumMechanic1d 8h ago

She left SMS because she needed to go back to Australia to support a parent with cancer.

Chard18h ago

Chuds hate her because she doesn't do the anti-woke brainrot thing

SpacedDuck1d 8h ago

She doesn't last anywhere long.

Petebloodyonion1d 2h ago

She quit SM studio to focus on her own stuff, There was a video where she explained all of it.

SpacedDuck1d ago

Okay, explain like the other 50 jobs she's had and hasn't held......

I think she likes to bend the truth a ton on how involved she is and when her lies catch up with her she moves on to start a new batch.

+ Show (1) more replyLast reply 12h ago
Rainbowcookie1d 9h ago

Greed , lack of innovation and agendas

Why do we rave about a good indie game but we avoid a AAA game.

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70°

"Seeing Nintendo do this is a little disheartening" - Switch 2 & the state of game preservation

The worry is that at some point down the line, Nintendo's Switch 2 eShop will close – just as the Wii U and 3DS eShops did – and these Game-Key Cards will be dependent on Nintendo's servers supporting downloads of existing titles long into the future.

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gamesindustry.biz
Neonridr2d ago

"Seeing Nintendo do this is a little disheartening".

Let's ignore the fact that this is 3rd party devs who are opting to do this to save on manufacturing costs. Is Nintendo supposed to just tell them No?

hombreacabado1d 10h ago

nintendo will also publish games that are on key cards. nintendo should tell them no because what is the point of purchasing a physical game and having it be a digital download. that entire debacle should be outlawed and banned.

rob-GP17h ago

"Nintendo should tell them no..." - who do you think came up with the Key Card concept and decided to only release these tiny carts and much more expensive 64GB carts?

ZycoFox1d 12h ago

The key cards are kinda garbage. The only plus is that you can resell them.

I think anyone buying a Switch 2 should only buy the full game cards and ignore the key cards. If you have a PC or PS5/Xbox you'd probably buy the third party titles for one of those anyway since they will look and run better, except for the ones lighter on the hardware of course.

40°

Baldur’s Gate 3 dev Larian Studios is working on “two games”, “can craft multiple RPGs side-by-side”

Baldur's Gate 3 developer Larian Studios is officially working on two games at the same time to become a more efficient company.

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videogamer.com