Built by the old Konami-owned Kojima Productions with the goal of creating the “best engine in the world, the Fox Engine now seems to have no future at the Japanese company.
offcourse ...Konami probably lost all the staff that knew how to handle the engne ....shame to not be in Kojima productions hands , it was their own creation... Fox engine was indeed one of the best engines- if not the best .. its photorealistc results were unbelivable and no contemporary (out of the box -without further developping ) engine could match her, no engine could have such results on PS3 with a cross gen game
Unfortunately the engine itself is not sunshine and rainbows. It's well known to be a pain to work with, similar to cryengine 2/3, and mgsv managed good visuals and high frame rates/resolutions due to low triangle count and high asset reuse (less memory bandwidth constraints for asset streaming when you're loading 1024*1024 (lower even in many cases) tiling world textures versus 2048^2 or even 4096^2 for environment maps in other games. The only things that stand out about it are PBR lighting which is now in every game, and view distances, but that came at the cost of world quality. Even character models were noticably lower poly and lower texture resolution compared to contemporaries on both platforms.
Konami needs a potent dev team for a 'proper' future MGS title. If an internal team is going to handle the project, then which game engine will they use? Fox Engine like MGSurvive? Or will they also transition to UE? MGS series is known for using state of the art proprietary game engines.
This article is about Konami not Hideo Kojima. Konami is dropping the Fox Engine because the devs that built the engine have all left, and they don't have anyone to work on the engine anymore.
I hate to see everyone flock to just one engine because that's how creativity and competition is lost. I get it though, the unreal engine is great, but its nice to see games being made using all kinds of different engines and watching them evolve over time.
It's kind of like the browser situation. For years now. I don't want an internet that's built around people only using chromium. I'm fearful that with so little usage, Mozilla might just fold up their tents and cancel Firefox. And then what will we have?
Then again Konami would probably just get bashed if they used anything Kojima made ever again, look at MGS Survive, so this is prolly the right decision.
offcourse ...Konami probably lost all the staff that knew how to handle the engne ....shame to not be in Kojima productions hands , it was their own creation... Fox engine was indeed one of the best engines- if not the best .. its photorealistc results were unbelivable and no contemporary (out of the box -without further developping ) engine could match her, no engine could have such results on PS3 with a cross gen game
Konami needs a potent dev team for a 'proper' future MGS title.
If an internal team is going to handle the project, then which game engine will they use?
Fox Engine like MGSurvive? Or will they also transition to UE?
MGS series is known for using state of the art proprietary game engines.
UE5 must be really great. Cant wait to see some games that come out of it.
Such a waste. It was an awesome engine
Could someone like Sony not buy the rights to the engine?