Kinda click bait title. Shinkawa is talking about the ultra widescreen setting for the PC which will also transfer to the cutscenes. The ultra wide aspect ratio would make it look more like movie. I’m fine with my PS4 copy being like a TV movie since I don’t have an ultra wide monitor.
I haven't played it yet, but from all of the memes i saw, it appears to be more of a job than a game. I do look forward to picking it up on the PC later this year though. Didn't get around to getting it on my PS4 when it released and with the PS5 dropping I doubt i'll complete it before it that hits the market.
I would urge you to make your own mind up, personally, I found it completely addictive and ended up quite sad when the Platinum trophy popped as I still had the urge to play. Each to their own chief, but if the game clicks for you, there is a tremendous amount of fun to be had.
I just started it on a PS4 Pro last weekend and so far it's been incredible. More addicting than any other game I've played this year. The story is interesting (and of course Kojima's brand of bizarre) and keeps you going. Yea, on the surface it's just transporting but it's deeper than that and can really draw you in. I'm impressed so far. Oh, and it looks f'in beautiful
@traecy you mean like 99%of games MS does on console that can be played on PC, but not on PS or Switch with the exception of Minecraft, and 1 or two others.
I see the same people that knocked it as a PS exclusive, knocking it now. Just because it's on PC, doesn't mean people aren't still associating the game with PS. The people that played it on PS either liked it or didn't, and most of the one's I recognize haven't really changed their view of the game. Maybe if it released on Xbox it'd be a different matter.
I pre-ordered the game in 2016 and thought it was mediocre on release day. One of the few full priced games this gen I didn't finish and I own every platform so I play a lot of games.
I've always found that PC tends to have more of that video look that I'd associate with TV dramas(or most TV nowadays), compared to consoles which tend to add in effects to give it more of a movie type feel to actually help reduce the rendering times. motion blur and softening the image is more common on consoles due to being easier to render, which is what is associated with movies actually captured on film. Movies captured on digital cameras add that stuff in in post nowadays, because it's jarring to the user otherwise. PC tends to have more sharpness which I associate with video, or things on 4K TV's which upscan content to give it more of a video look. I think most people know the phenomenon of things seeming like they're from a video recorder when they first saw a 4K TV source. It's really clear, but the viewer isn't used to that sharpness, and video doesn't produce motion blur in the same way film does.
in the games you’ve developed have you ever done a filmic style? or are you attributing the faster FPS on the PC making it appear less filmic and more like a video?
More the sharpness of the image, which is more what you see from video camera capture than you see from film, which has that photo feel to it. Most things captured with a digital camera nowadays has a very sharp feel to the image, and I've always felt that games on better equipped PC rigs tend to have sharper images. Things like motion blur or more saturated images like you'd see on film are actual ways to improve performance without sacraficing image quality too much, and devs can get away with it because we are used to such things through other forms of media...namely movies, and TV shows captured on film.
And yes. I've worked on two AAA games with major publishers, and both used what I assume you are referring to with the term "filmic styles". If you mean cinematic type games....basically any modern AAA game with a SP story campaign. in both those games, the filters used were to make them appear more film like, adding motion blur, and saturating the image a bit more than they were naturally.
However, I do think you thought my reference in my original comment was about the feeling of dissonence that newer TV's offer upon first experiencing them, which is also caused by the higher refresh rate of the image....which wasn't my point, but could also be included, since PC will have higher fps.
Why, because it doesn't have a corporate marketing term attached to it? Was anyone charged fees for the Pro updates to Ratchet and Clank or inFamous? Call it "Intelligent Shipment" if that helps you understand Pro-style patches did not cost anything. BTW, I had a Pro and an OLED at that time, and those patches gave those games massive visual upgrades over the base settings. They mainly have charged when there was a substantial rework of the game. I don't expect to get the PS5 Demon's Souls for free just because I bought the PS3 version several years ago; the level of detail in the PS5 version looks like they put more work in this remake than most brand new games. Death Stranding does not need to be entirely rebuilt from the ground up because it isn't even a year old. A PS5 update would have no problem making it look and run much better, and it would be easier than the early Pro updates considering most of the work has probably already been done in this PC port.
You respect your time, but you can finish this game, including much of the side stuff, in about the same time it takes to complete any regular SP game nowadays. You can certainly complete it along with much of the side stuff faster than you could many other open world games nowadays. If you really want to spend more time on it, it has that too.
One of Death Stranding's biggest problems is that its combat is far worse than MGS5's. Which makes no sense to me. I get Kojima didn't want to make a combat-heavy experience and that DS's philosophy was about connecting humans together and thus killing other humans becomes an obvious contradiction. But ultimately, this led to its gameplay to suffer. The hiking sim of the game was outstanding and is probably the first of its kind. But outside of that - combat, delivery missions, boss fights, road-building - were all mediocore. The story has some truly novel elements but the narrative needed a pro script editor to fix it up. It's pretty bad if all the mystery reveals happen as one mega expo-bubble before/during/after the credits.
Combat was OK. They had places where you could kill people, but it had consequences, and the BT sections were often kind of tense. I wouldn't call it super deep combat mechanics, but it wasn't basic by any means.
I do agree there was a lot of traversal in the game, but what I liked about the game was setting up networks of travel methods. Either my own, or along with other players in my instance. Was always cool to see people who used the things I built and integrated them into their own. I got onto my instance while it was still pretty new. I spent a lot of time just getting the resources to put into the roads, and probably contributed about 60-70% of those resources to many of them. It made me feel somewhat productive and helpful.
It's quest system did need some work, but over time, I just picked stuff going in the direction that I was going anyways, while sometimes picking up big jobs just to kill some time.
The story was good, with all the quirkiness and randomness you'd expect from Kojima
Wow. Way to put down the platform and the company that made the game possible. Without funding from Sony this game would not even exist. Art director needs to tread carefully here.
Why are you getting offended on behalf of PlayStation and Sony? Let's not pretend you're doling out advice: there's no chance any of these people will read this.
As throne correctly points out, the title is very misleading. If the sentiments of the title had been representative of the actual quote, then I think it would have been a little disrespectful of PlayStation and its community, as it happens, its yet another case of a clickbait title.
Once again, this does not answer the question as to why you feel offended or disrespected. This is not a team sport and if it was, you're not even playing.
Game devs rarely ever talk shit about a platform like this, 9 times out of 10 it is the writer of the article who will take something out of context and warp it into a clickbaity title. In this case he is referring to the wide-screen display which is pc only.
Typical clickbait headline and unsurprisingly people fall for it. He was talking about the difference between the newly supported 21:9 aspect ratio compared to the conventional 16:9 aspect ratio.
16:9 is a TV format. 2.39:1 is a cinema format which is very close to 21:9.
Or, is he referring to how PS4 will kill off characters, only to have them suddenly show up again in a surprise twist?
If the latter, that should make some people happy after recent events, and they'd probably not have a problem understanding such a thin plot which doesn't bother to try and sound reasonable in any respect.
So, maybe Dina is Tommy's mistress, Abby is really a pelican from Istanbul undercover for the Finnish secret service, and JJ is really Ellie and Joel's baby!!!!
*Queue dramatic music riff....fade out to cliff hanger....cut to commercial with William Shatner selling insurance protecting against the failure of adult diapers***
Ok, apparently I didnt try hard enough if my joke wasnt funny... ill get better and try to be funnier in the future...but it was meant to be a joke at least.
I don't expect Spencer to outright lie about sales numbers. I expect him to obfuscate them the way he often does. But Kojima was pretty direct on his comment without any obfuscation.
I tried playing this game but I found it too boring to enjoy. Maybe one day I will pick it up again but with so many games on the backlog and next-gen coming soon I suspect this game will be forgotten and left on my pile of games I never finished.
Well duh, PC is the most powerful platform how long did it take him to figure that out ? smh. Imagine if he started developement on a PC exclusive game that can only be done on the PC, it would play and look phenomenal. The PC tech is there use it.
However not every one goes to watch movies in cinema ... Drama audiences is the majority
I'm sure it looks better on the PC but I found the game to be extremely tedious on the PS4.
I've still not played it. Hopefully a ps5 conversion is released
Literally will never play this job of a game
One of Death Stranding's biggest problems is that its combat is far worse than MGS5's. Which makes no sense to me. I get Kojima didn't want to make a combat-heavy experience and that DS's philosophy was about connecting humans together and thus killing other humans becomes an obvious contradiction. But ultimately, this led to its gameplay to suffer. The hiking sim of the game was outstanding and is probably the first of its kind. But outside of that - combat, delivery missions, boss fights, road-building - were all mediocore. The story has some truly novel elements but the narrative needed a pro script editor to fix it up. It's pretty bad if all the mystery reveals happen as one mega expo-bubble before/during/after the credits.