The verdict translated via Google translate:
"Very few game developers seriously follow their inner voice and trust that the players understand them. But Hideo Kojima is an exception. With Metal Gear Solid 4, Hideo Kojima made his most uncompromising game ever.
The extremely long cut sequences, the excessively complicated theories about the series roots and the fact that Solid Snake has become a dying old man was controversial decision, but fair play, are the qualities unquestionable. When you get control of the Snake, there is nothing left for coincidence . The merger of slow stealth elements and heavy action has never thought this good, and the game is full of epic battles, astonishing tempo shifts and immortal scenes. Metal Gear Solid 4 is done with the excessive ambitions - yet it works almost perfectly.
And there is certainly not a detail that does not feel one hundred per cent Hideo Kojima. The high tranced story, the gimped jokes, weapon fetish and the playful meta grips are stuff your going to love or hate - but in an industry that is about giving the audience exactly what it wants and preferably peeling away anything that can sting the eyes of the broad masses, this is an admirable capacity to weigh his vision.
Nobody will be surprised if Hideo Kojima returns as director and chief ideologue for the Metal Gear Solid 5. But here and now, it is important that Guns of the Patriots feel like the definitive end of the story of Solid Snake - while it marks the beginning of a new era. For Metal Gear series, for Hideo Kojima, and of the whole action genre."