Loading screens might be about to disappear with the next-gen consoles, but according to one developer, there's a downside to this as well.
Gamers will have to read faqs/instructions instead of relying on load screen tips
That is one thing that many RPGs depended on. Hopefully they adapt to the new situation in a meaningful way (instead of requiring players to click on menus that is).
Come on. It is extremely rare to actually get a tip that you don't already know from a loading screen. I can't remember the last time I actually saw a 'tip' on a loading screen that helped me in any way. This kind of talk is ridiculous. There is ZERO downside to having no loading screens.
Last of Us II didn't have load screens after the initial load before you start playing, and put tutorials within the in-game UI. So, yeah, this is a non-issue.
Depended on? They still slap the same things up in tutorials, and anything else can be found usually without much issue. I've come across handy tips through load screens, but it's not something I'm going to lament the loss of. Since installing an SSD in my PS4, they often go buy so fast, and repeat so often, that they're meaningless.
Most games start with a control tutorial so I don't see it being an issue.
This isn't even a downside at all, the game's beginning tutorials tell you what you need to know already and you can always re-read what you forgot in the menu screen. So basically, no downside to non-existing load screens.
Yeah, back to the 90s where we read the manual 100 times before booting the game the first time
They can still present tips in game or on an interruption screen. I don't understand the drama. It can be like hitting pause on a movie or having a training section.
Or developers add the tips/instructions in-game, from a character or notes. I for one won’t miss loading screens.
Or god forbid, they could bring back instruction manuals. I miss reading them. Only real downside I see from the SSDs is it means expanding them will cost more while it's relatively cheap to buy a 2tb hard drive. A small price to pay though.
Lol at kids relying on that.
Honestly, I can't wait for the SSD. Since we found out about that every time I am stuck at some loading screen it only reminds me how much I won't miss them. And as for the article, they don't have to get rid of the lore bumpers they just need to allow people to press X to move past them. If players want to read it fine, for people who don't they can move along with the game.
It's actually one of the most exciting things for me. Playing a game like Hitman where you load your game A LOT, with hopefully no loading screens wil blow my mind. That's 'next gen' as far as I'm concerned. Starting up a game in like 10 seconds, instead of 3 minutes like in Monster Hunter World. Just everything loading super friggin fast. That's the most exciting thing about next gen for me personally
I think there is no downside, devs will now have more freedom to create their games they want so not sure how that is a downside, for example Super Metroid when you change from an area to another at some point the whole level changes and the music too and it was freaking awesome!!, or Link to the Past when you entered a portal to Dark World no effing loading screens, somehow Sony is managing to create a console that will provide us once again the gaming feeling when we had cartridges(instant-gaming) back then but this time while using insane amounts of data!, that's effing incredible imo.
That is a really valid argument. I go to the loo if there is a long load screen.
What about Pause button? Or hiding in a place with no monsters like in Dark Souls lol
You know where you could put all that info? In a paper manual like you did before everyone cheaped out to maximize profit ya greedy bastards
isarai6h ago You know where you could put all that info? In a paper manual like you did before everyone cheaped out to maximize profit ya greedy bastards*** Or they could provide an array of speakers/ mics for voice detection and an "Assistant" to help you with all your game queries.. Oh wait. https://www.youtube.com/wat... [1:28-ish]
Or design the game in a manner so everything to be learned and the way to learn it is within the game itself without breaking immersion?
That is definitely a possibility. There's something to be said for good game design. Not all devs can think outside the box like that though.
I used to love those. They were also kind of like mini art books. Modern gamers don't know what they're missing.
Yeah the grand theft auto minibooks were always amazing
The tekken ones were great, got full write ups on the characters and what they were at, miss that sort of thing to be honest.
Yeah, I dislike the weightlessness of physical games these days... The manuals used to give such a great sensation of weight to the game case. Had all kinds of awesome info that usually wasn't present in-game. And had amazing art as well. I certainly do miss them.
I was thinking that it's for the enviroment.
I'm going to love the reduction or complete removal of loading screens, but I'm hoping even more that pop-in will be a thing of the past. It really takes me out of the game experience.
Maybe we could bring back the gaming manual you used to get included with games? They were a thing of beauty when done right.
Yeah, your Coffee time will end. Really sad. Much earlier, when all software was on cartridges no one was unhappy, that loading was too Fast. Developers used disadvantage of loading into little advantage. No one forces developers to not make a loading screen even when there is nothing to load LOL. But answer to this is tutorial or tips during play. Or do we have to talk about loading screens were so good?
Games will not be devoid of Loading Screens, people believing that are crazy, the majoraty of devs will make the same games, even those that manage to take the loading out will eventually have loading again when games engines start to be to big and heavy.
Bruh, we're not illiterate you know. Games can have digital manuals, and some actually do. But, that is a good point, and it's a terrible idea for games to completely forego any attempt to explain their mechanics to players. Loading screen tips are just one possible way to convey information to players though. I've played plenty of games that don't do that anyways, as well as plenty where the tips are useless things that anyone with a working brain could figure out. I don't think the loss of loading screens as a place to convey information will be the end of the world. Also, games tend to be designed in such a way as to have commonality with other similar games. They're purposefully made that way so that players can intuitively figure them out pretty much immediately without much need for explanation. That's why the back right trigger is usually the shoot button, or X, A or B is usually jump (depending on the controller you are using). All that leaves is the need to explain mechanics that deviate from the standard norm. There are also methods such as FFVII (the original) having a NPC that literally explains how to play a JRPG for the uninitiated. The point is, there are plenty of options to bring players up to speed.
Actually that's one of the first things I considered. Easily remedied with a tutorial section
They really had to stretch there imaginations to come up with this one, this is actually quite impressive.
The tips screen can still come up after death. You can just choose now to scroll through the various tips or just hit the x button instantly to jump back in.
I was fine during the cartridge days, I’m sure I’ll be fine now.
how i see the complete article?
Oh, no, developers will have to stop relying on loading screen to communicate tips and lore? That's like saying you miss commercials because now you don't have a good time to get up and get a drink.
What? I mean... is this a joke? O_o Non loading screens VS some small instructions about how to play? They could put those in the pause menu, like many games have... Well, for me "no loading times" >>>>>> "How to play".
How about a tips and hints screen just like they do a moves list screen in fighters.
why are they showing the series x? It will still have a loading screen.
Ever heard of press X.... stupid article
I might be in the minority here but I never had a major issue with loading screens. It gave me some time to get mentally ready for battle.
Non issue you could easily have tips pop up in game like many games already do.
So.... put instruction manuals back into game boxes. I see no problem.
Supposedly Sony has already implemented a way to get help with instruction/faqs through use of their controller.
No more texting or reading n4g like i do when mp loading screens happen is all I can think of. Or quick bathroom break between long ones
That’s funny I was looking forward to the useless “tips” being gone
The way I see it, they can use loading screens during fast travel or resting in an inn or something as an aesthetic choice to show the passage of time, but just keep them short, and not use them at all when respawning. I wouldn't mind that choice at all. A loading screen in the right place can serve as a brief breather for the player, the same way quiet scenes and comic relief work in a movie.
Ok. So this is literally being mentioned every time someone talks about the potential of no loading screens in the next generation. So while I appreciate the developer comment. I find the premise of the article, or at the very least the headline. Preposterous. Yea sure, there are probably someone that might not have considered this, but I am pretty sure most people know that this is a concern some people have. I personally think this is a non issue. I don't believe any designer actually wants loading screen hints to be required to enjoy their property and they rarely are. They help remind people of features they might have forgotten about, but if they are required it is simply a sign of bad design. It's a cop out that has been made to make loading screens less grating. It is not, nor was it ever, a required part of teaching players how to play a game. It is filler.
"Did you know that you can jump by pressing B?"
I prefer no loading screen than waiting for games to load and read tips.
There will still be loading screens, probably vastly reduced loading times but I there still will be some depending on the game.
Ehh.. be better at showing lore in game and have a proper tutorial. I don’t ever read the tips.
I used to like the load screens that had a mini game you could play while you were waiting for game to load.
This is one of the dumbest articles in recent times. They can still add screens to show these tips.
Fark.... The Downside is saying its a downside is downright almost going full.,,... Logic suggests its better for developers to have the option than not at all... What is going on in the world any the moment?????? I swear its a different parallel timeline we are all experiencing at the moment... ts almost like every religion, with each their own god , actually exists........Bizarre.
First world problems
I can't remember any time when I took notice of tips on a loading screen.
Well you can have a load screen with tips where you can press immediately to skip or read...done
This writer has clearly never played the new God of War.
This is ridiculous. As many have said, few people ever read those things, and little thought goes into making them as well. Simply make the controller layout easier to find and the problem is gone, if you even have to do that at all.
Could easily put all that into a tips/tricks notes section in the menus. Not to mention after awhile you usually start seeing the same stuff over and over
Digital manuals in game are kinda normal now arent they? So
Most games have crazy long unskippable tutorials anyway. I'm sure more info will be shoehorned in there.
"If you start to take damage, take cover."
Sometimes the loading screens do come in handy. Get a drink of water, a sanck, real fastbathroom break amongst many other things. It's agive and take relationship with loadding screens
LOL losing load screen instructions in favor of zero load times? I'll gladly take that tradeoff!
There is no downside lol....
this is so stupid tf who cares people make topics about anything
This is really dumb and a non issue. So now you can just read them at your speed and hit close to play the game. Why would this stop them from being there if they’re important, only thing that changes is you won’t have to read the same ones all the time