A huge map smothered by question marks has become comforting, not exhausting.
I still feel AC games have too much boring filler... But reading this made me reconsider to some degree. When I play a racing game I can do the same or similar tracks over and over again if the driving is fun and the challenge is adequate... I guess a good open world can have plenty of repetition as long as the combat is satisfying and the world is fun to explore... However I still feel as though the combat in AC games or even the Witcher 3 actually is not very satisfying to warrant 100 hrs of gameplay.
I agree. I don't mind repetition as long as the gameplay provides different layers of excitement and isn't just "do this one thing over and over again to beat the game".
Yes witcher gameplay didnt warrant the run time. Did not play the best. Very cool world and characters
I usually find that stuff distracting to the game, and in some games levels your character to make it less challenging. I like stuff that isnt repetitive though. Things tied into the main story and dont boil down to simple task or fetch quest stuff. Some of that is ok, just not if its overwhelming.
Sim racing games are very unique though as they demand an extreme level of concentration over long periods, despite their 'repetitive' nature. It's almost a 'zen'-like feeling.
Borderlands games does this in the best way for me, the repetitive quests are highlighted with great action, humour, challenges etc. There's something special about the borderlands series.
So did Breath of the Wild which was boring as hell.
Yeah...I suppose AC games are ok recommendations to those who can only afford one game and want to get as much out of it as they can, but while I do occasionally go for 100% completion in games, that's almost never something I do with AC games. It usually doesn't take long for me to figure out what side content seems like an interesting enough diversion and what seems like a complete waste of time. Like, bruh, if I want a management sim there are far more engaging options out there. I just want to stealth kill guards, and progress through a semi-engaging story while learning some history. Is that too much to ask? Thankfully the player can usually just ignore all that pointless side stuff, and we're left with a game that's usually alright. I'd be remiss if I said that AC games were in any way the pinnacle of open world games, but they have their moments.
Just stop with the collectible BS. I'm sick of collecting crap in open world games.
I'm fine with them as long as they are all revealed I hate playing an open world game with 200 plus collectibles but they don't tell you where any are. Like you really expect me to play for hours blindly, hoping i got all the collectibles in one area and move on to the next. I get it, meant to make you want to explore, but I find highlighting where they are forces devs to make areas interesting
I'm the same. I've never gotten 100% of the hidden item in any game. The exception being RE5, and only because a friend forced me to play co-op with him through the whole thing and he used a walkthrough to find every one of those blue disc thingys. I like how breath of the wild did it. You only need to find a fraction of the koroks to expand your inventory to the point it's useful. Finding most of them isn't necessary, and finding all of them is a stupidly monumental task that gets you a pile of poo. Kudos to Nintendo for this.
Yeah but don't you like climbing to the top of these identical towers to claim a small fragment of the map 40 times? I love that.
I wished they give those collectibles a rest and give us back game modifiers aka cheats or special features and modes instead. That's the biggest reason I just stopped playing open world games,it was a chore trying to find parts or audio tapes in JC3 just to unlock really good stuff in the game and it gets worse if it's really useful weapon mods and they take too long to unlock. If you're going to make us collect shits at least make it fun and rewarding.
To quote from one guy, repetitive tasks like kill x amount of enemies or collect x are okay as long as the gameplay is fun or if task itself is at the very least interesting, gameplay wise or story wise.
Those are incredibly dull
Breath of the wild was the first game I played that had typical repetitive quests/side collectibles that never really bothered me and actually had a bit of fun with.
I wish I felt that way. It was just another repetitive open world with no story.
Open world bullshit full of pointless tasks, to flesh out a story. Rather have bigger linear story driven games. More gameplay, exciting set pieces, great characters. Oh yes that's the TLOU 2.
Then play Mafia 3 and see if you still feel the same
I hate boring filler to be honest and they need to stop it. Ill take a game with good side missions like witcher 3 anyday though.
Nope. For me this is exhausting. It's why I can't play Warcraft Classic even though I think it's better than retail. It's why I can't play most MMO's. It's why I've drifted towards narrative driven games and visual novels. I want the creative experience and none of the grinding. Even a sandbox like Minecraft which was fun for a while is boring now. There's no narrative. I need to have new content to enjoy. A new story.
I'm fine with it as long as games don't put xp behind a paywall. Sometimes I want repetition and some times I want to get on with the story. I don't, however, want to pay a fee on top of 60 + usd to advance a story that I had already paid for.
Yeah, let's get back to garbage collecting. I wold rather have 10h of fantastic story and quest line than having 5/15 relic found. Witcher was so good in story quests and dlc.
It's got to be the right mixture of story and open world activities for me. Nothing bores me more than just sitting there listening to story dialog, if I want a deep story I will go watch a movie. There have been some games that have nothing but endless talking, I'll get up go out to the kitchen, make myself a snack while the game is blabbering away.
For me that is the moment I switch off a game, that sense you get when you've reached the first rotation of the 'gameplay loop'. Far Cry games of late suffer from this to an extreme degree and I can't stand it
I cant believe people are defending this shit. Talk about Stockholm syndrome.
Chill man. Some people like different things. I for example could not get enough of the destroy objectives in red faction guerilla, give me a million of those, I do them all!!
I disagree, I don't want tk do repetitive tasks such as fetching items for npcs. FF14 is the worst when it comes to useless tasks and boring side quests. Heck even the main story has an an absurd amount of useless filler. What they should do is do what old school rpgs would do. Put meaning into the world again by providing really strong monsters you can farm for a certain item. I remember going to the beach in ff7 so I can morph a fish into a strength booster thingy. I remember farming trolls in ff9 for xp. Rpgs don't do this for some damn reason and it makes their world boring. In ff14 they tell u to gather items here then kill this monster there and then collect ur reward. It's so boring. Another thing they could add is real dungeons within the world kind of how ark does it.
Repetition with a purpose and complements the story is ok. Repetition as a filler just to add hours to a game to make it seem longer than it actually is....not ok There are quite a bit o RPGs and open world games that use the repetition tactic to make it seem the game has 100 of hours of game play but it really doesn't....... drives me crazy because some of these games are actually pretty good but I have to suffer through pointless repetition.
You can go out, to the real open world (which is unbelievably big) and do something useful, like picking up trash. I do it sometimes. Nearby «NPCs» might even say good things to you for doing that!
I can’t do it RDR2 was amazing but I am not going round collecting every herb! Too boring!
Clearly hasn't played enough of these games for 10+ years.
Well thank God you aren't in charge of any game studios. There's a bunch of boring question mark filler quest games out there already. We don't need development wasted on any more of them.
As long as: They're not mp. Always online. Full of mts. Oh hang on, that's the new standard now shucks
I'm all for having optional things to do in a game. I'm not so much for it being boring and pointless. Technically it's more content regardless, but I'd much rather a game respect my time by having content that's actually...good. I don't have all the time in the world that I used to, but I have no qualms about spending my free time enjoying one of my favourite hobbies. I just ask that in return, the time I dedicate to a game feels worthwhile. Pointless filler is a waste of time for me, and the people who were employed to make it.
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