Andrew says: So, it’s no secret that the overwhelming point of contention for TLOU2 is the story. One of the puzzling conclusions that many people have drawn, is that its structure and chronology is all over the place. As I was playing the game, I was drawn to each flashback. Now yes, flashbacks within flashbacks does become a bit meta, but this is all done to explain the story and provide the player with every bit of information possible. These criticisms just confuse me. Have people become so accustomed to modern day hand-holding in games? Why does everything have to be as linear as a Call of Duty campaign?