Rocket Chainsaw studied ancient maps of East Anglia and Britannia to try and figure out exactly how big the Assassin's Creed Valhalla map will be.
Assassin’s Creed has always been a staple for good cutscenes that engage the audience. However, it's grown lacking of the latter now.
The story was at its most interesting early in the series, but has eventually ended up spinning its wheels going nowhere. The games don't feel linked together anymore. This is to make it easier to constantly churn out endless sequels.
The smaller more intimate maps and historic references are lost. The setting used to be a character in AC. Now it’s just a massive empty shell of its former self.
There's never been a better time to get into Assassin's Creed thanks to these deals.
Waste of money, after the Desmond story arch, but even worse is that its a waste of time. The franchise is just spinning its wheels going nowhere. The further you progress through the series, the more 'corporate' it begins to feel, until its nothing but an empty husk, begging for you to spend money on its micro-trash-action store. There are loading screens in Origins informing you that if you spend money on "fun costumes" you'll feel better! Despicable.
Save your time for something better. Modern day Ubisoft is garbage.
not every AC game is worth playing tho ha.
i feel like it stopped being good after 3. and 3 was even a stretch.
1 and 2 tho? amazing.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
I remember a report saying that it would be smaller than Odyssey. But then after the was a report from the Devs saying it would actually be bigger than Odyssey. So it's going to be "prettyyy, prettyyy, prettyyyy, pretty big." - Larry David voice
I don't get why people put so much value on map sizes of games. If it's not backed up by quality, the size means nothing. And by quality, i don't mean pure visually clean quality, but the overall content, life and interactivity of the world.
Nothing else matters
If the map design from previous games is anything to go by. The answer is too big!
Its not about how big it is, its about how full of content and versatility it is. The had good content in odyssey, though that would have been the same if the map was 50% of what it was. Quality over quantity should be the moto they follow.