CBE Software Jan Kavan doesn’t expect too many developers to push next-gen hardware to its limits.
Well, duh? If you consider all developers, you are putting AAA, AA and Indies in the same boat. And the last are by far the majority .While the vast majority of indie games are not exactly famous for pushing hardware.
Happens in every single generation... not really news.
AAA will be using it to the fullest basically within one year if not in six months after launch.
Wont stop gamingbolt asking devs that wont use the full potential how theyll use that full potential. Ironically, this is the dev telling gamingbolt directly, so they cant claim they arent aware.
I often says this; different devs have different opinions. I've had devs swear to me that UE4 would never be broadly adopted by many triple A studios. Others got onboard quickly. Just like artists, programmers have different views of how to approach the future. Devs have motivations to express themselves for marketing/getting noticed. Others just answer questions while in the boundary of their NDAs. It'll be really interesting if they port Dreams to PS5, or release a Dreams 2 sooner rather than later as in my humble opinion, their engine is genius. PS5 version I think would blow our minds. Don't know enough about UE5 and if it's using some sort of hybrid voxel/polygon engine to achieve what they have.
Only the most talented will use them to there full potential.
"Only the best- resourced will use them to their full potential." Fixed that for you.
They are both extraordinarily powerful in their own right meaning you can get great results without maxing them out. It wouldn't make sense for everyone to max out each console. And a lot of titles don't need that at all. The only game I can day truly max's out a console truly this gen is TLoU Part 2 and that was at least 6 years in development. No game will max out these machines for quite some time.
Not understanding your response to blackblades comment!? Are you insinuating that a better funded game trumps talented developers making a game? Call of Duty is a well funded or as you put it best- resourced game, but on the grand scheme of things it's literally stagnant in creativity! Yet a new ip shown by Sony's showcase called Kina was in fact developed by two brothers with limited resources, but somehow manage to steal the show in many peoples eyes. So yes I disagree with your comment.
Over 800 GB would be a big game to use the ps5 to its fullest won't have long to wait till the next call of duty🤣
stuna1, Not at all what I meant. Resources are beyond finance. That INCLUDES having a talented team, creativity, ingenuity, and dedication. An example: money in the absence of outright talent is when get publishers/ developers like EA, Activision, and the like. They don't ever really get the full potential of a console. These studios are also lacking in creativity, ingenuity, but they are dedicated to their microtransactions. Talent in the absence of budget is when you get the visionary titles that don't really maximize a console's capability. Studios like Housemarque, Kojima Productions, Platinumgames, Red Barrels, Thomas Happ Games, and even Sony Japan studio. They've made great titles, but the scale and scope are limited. But when you have a studio with the gamut of resources (the talent, creativity, ingenuity, dedication, AND budget) you get Naughty Dog, Guerrilla Games, Rockstar, etc. See the difference? I corrected blackblades because it didn't go far enough, not because talent isn't important. Talent is a part of their resource capacity.
The only ones who will push the GPU are the in house studios which is a shame I want every bang for my buck and with games suppose to be going up an extra $10 I want my games utilizing the GPU. Studios not utilizing the GPU are just lazy indies I can see but not big named games.
"lazy indies"... Wait what?
I wanted to ask do you even game ? 😂
I didn't mean indies as lazy it was a typo I don't see indies pushing the GPU I am calling bigger studios like EA lazy who would never fully utilize the GPU
the importance of punctuation makes a hella of a difference. "are just lazy. Indies..."
They will definitely be using the SSD though lol. I would like to see a loading time comparison with both console's running multiplatform and third party games
Cant wait for digital foundry's analysis :). Not that it would affect my purchasing decision but its nice to see what the hardware is capable of.
I don't think the PS5 is capable of losing a loading battle. I'm more interested in a FPS battle. They will both be similar resolutions so it's gonna come down to framerates.
I fans saying the samething about the PS3 because the mandatory installs, and the console lost a ton of times to the Xbox 360 in loadings.
@Imortus_san So based on what you know in 2020, what do you think is the most likely outcome?
With bad optimization is rather possible. Or if it hits a bottleneck when decompressing something. Though it will be more likely that it will be faster at loading times. With the only question being how much faster. Because at least on PC, having a two time faster Nvme drive more often than not results in your game loading less than half a second faster. Now I don't think we can expect much differences in FPS. Mainly because I don't think most publisher/developers care about. Though I can see some more intensive effects being more pronounced on one console over the other.
Uhm 3rd party developers always go for parity. Same assets, same models, same techniques on loading/streaming data, same FPS. The thing that always fluctuate the most, is resolution and using checker boarding (variable resolution). Just compare PS4 pro and Xbox One X: Usually XOX has a notch higher FPS and maybe a bit better graphical effects. Not to say that always was a good tough, some games running on higher resolution had FPS dips and timing sync problems (I cant recall which games they were, but you can find them on Digital foundry videos).
So will loading times become the new thing for fanboys to argue about
The exclusives will and we pretty much know who's going to win that battle 😁
Alot of developers will u the old game engines just approving it. If they build new game engines specific for next gen consoles we will see alot more
Duh, that also apply to the CPU, SSD and other hardware feats
Can we ban this site already?
That's true for every platform out there, isn't?
Indies don't get near the systems potential, which makes sense. Small Developer houses. I am not sure why this is even news, but I guess a bunch of us were dumb enough to comment on this article.
That’s what separates the wheat from the chaff. The devs that go the extra mile to make sure they put out the best product possible. I’ve worked for both kinds of people over the years and it seems the people that are trying to cut corners usually spend a dime to save a nickel. Hard work and taking pride in your job always shines. Yes there will be devs that do the bare minimum but thankfully there’s plenty that go the extra mile as well
Pointless running at 100% constantly. Even on pc you only touch 100% during benchmarking
Could that be why cerny designed the ps5 the way he did🤔
What % of PC games actually push the top end graphics cards to their limits?
Whats this got to do with PC? This goes for every system, even including mobile. “The Majority Won’t Use It to Its Fullest" Its really a dumb statement because it should be common sense
Now, do y'all understand Mark discussing the variable clock speed. Most developers won't need high clock speed, so they can put that effort somewhere else. Ps5 will be awesome for all developers.
variable clock speed is there to save energy and reduce temperature of components the problem with variable clock speed is sometimes there's lag when your at low clocks and you want to get to high clocks, but of course mark cerny eliminated this issue with instant power change, it is not an issue with the PS5
I understand that all the talk about what the 'real' TFlops are full of it. It's always peak theoretical power that needs to be achieve by software using the potential...or not.
Next gen hardware doesn't have a problem with power, the problem is with development cost
"The Majority" ?, is so hard to say third party ? :D
Then explain why most games will be 30fps on the consoles?
Lots of reasons. Budgetary being one, not spending too much time on optimization, requiring less time for animations, etc. Graphics sell more than anything, so if a studio has their game being able to run at 60, someone is gonna say "add more visuals and target 30 instead." We'll be seeing 30fps until the end of traditional consoles.
That doesn't make sense, that's not in Naughty Dogs nature and I'm sure Crytek would feel the same way. If anything, because the simplicity of the hardware, it's already out of date. Surely PC games are already way ahead so maxing out the hardware won't take very long, unlike learning all of the tricks and such for the PS3 that allowed for a ten year life cycle.
The Ace Microsoft has is DX12U. This should make it extremely convenient for devs to push their games across PC and console. It means devs can take all that high level work and resources they've spent on Windows 10 and just bring it right over to SX and keep it intact.
Do you work for MS? lol I really hope so. "The Ace" lol
No, I do not. But yes, the Ace...you know, like lots of PS fanboys when they talk about PS5's SSD haha. Anyway... https://www.nvidia.com/en-u...
Literally all of gaming since the 80's....Why was this article even written?
Good, than those dev's games better hit [email protected] with ray tracing.
Can't see a lot of them using the ssd to it's full potential either
Only EXCLUSIVES push the gpu's to their very limits, last of us 2 looks like a next gen title on base ps4,
I’d have never have guessed fifa won’t push consoles to its limits 😏😅😑 28514;
The Xbox SeX is pretty much identical to a current high end desktop, so Ok. I guess you could say indies will not because art resources too costly.
They are both equivalents of entry high-end machines. Still far below the best PCs out there, but both very capable devices that are extremely close in overall compute.
Yo dev whats up? What up homies dis dev n i say the new ps5 n xbox series x will only be half as powerful as the upcoming Switch 2 ds pro console! Word Dev Word!!!
I think this is common sense. It always takes awhile for new consoles to be pushed to its limits and most of the time its first party that do it. What I and many others are hoping is this gen helps make SSD a standard for game development. Good things are coming for the gaming world.
Only a select few push hardware to its limits and that goes for every gen.
G A M I N G B O L T
Then don’t bother trying to push the price to its limits.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.