When creating a period piece, it is of the utmost importance to exhibit a certain level of respect for the period involved. A little affinity never hurt either, but I digress. This is where the newly developed android strategy game Tactical Three Kingdoms confounds me so. The use of traditional Chinese instruments really brought the era of the Han dynasty to life, the architecture and landscapes were beautifully drawn, and the outfits were all stylish yet accurate. Alas, there are just as many areas where it seems no forethought was bothered to be had whatsoever. The astonishing nature with which the game espoused extensive historical knowledge one moment, only to promptly light it on fire the next moment, was enough to inflict whiplash.