WTMG's Heidi Hawes: "I’m honestly disappointed by the missed potential of Waking. The concept is outstanding and I wanted to love it, I really did. Aside from the numerous issues I’ve already mentioned, the biggest downfall is that it just didn’t know what kind of game it wanted to be. I’d say it’s a classic case of “too many cooks in the kitchen”, but it was developed by only one person. The peaceful reflective nature of the premise is in stark contrast to the faulty action game it tries to be at other times. I’m impressed with how much Jason Oda was able to create on his own, but in this current state, the core concept is lost. It’s such a shame because with a bigger budget and a clearer idea of what sort of experience he wanted to present to us, Waking could have been something truly special."