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790°

That amazing UE5 tech demo was only as GPU-intensive as Fortnite

Jacob Fox of PCGamesN writes, "We recently spoke to Epic Games and learnt a little more about making Unreal Engine 5. Vice president of engineering Nick Penwarden said, “I can say that the GPU time spent rendering geometry in our UE5 demo is similar to the geometry rendering budget for Fortnite running at 60fps on consoles.” Let’s give ourselves a moment for that to sink in."

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1389d ago Replies(11)
Sonyslave31389d ago

Wait if that the case why it ran in 1440p and 24fps and not 4k and 30fps lol the demo had no ai or anything complex going on as far gameplay.

timotim1388d ago

Yeah, how bout that. Considering that XGS will heavily use this engine in the next generation...I hope its not a sign of things to come. I dont want to see Epic's vision of the future with huge expansive worlds thats visual feast for the eyes, yet has very little gameplay involved.

RazzerRedux1388d ago (Edited 1388d ago )

And yet Digital Foundry said they had to magnify the 1440p image from the demo in PhotoShop to tell the difference between it and the lossless 2160p version of the same image.

https://youtu.be/zCllBRdyEX...

Edit: And let's be clear. Pendwarden referenced "rendering geometry" specifically. This not the entirety of the GPU as the title suggests and does not account for ray tracing.

1388d ago Replies(1)
IRetrouk1388d ago (Edited 1388d ago )

Hold on, the unreal engine ran at 30fps, and it was playable, it was doing plenty, your thinking of the hellblade "in engine" video, that was what was running at 1440p and 24fps, and had absolutely no interactivity at all, funny that though, didnt see anyone that mentions this playable demos resolution and framerate or lack of features mention hellblades at all hmm🤔 wonder why🤷‍♂️

DJStotty1388d ago

Hellblade was a trailer not gameplay lmao, how can you even compare that to a playable demo?

IRetrouk1388d ago (Edited 1388d ago )

I'm not comparing the content in that way though am I? I'm pointing out the fact that this demo is trash because of being 1440p and 30fps, yet nothing at all was said about the hellblade video that was running 1440p 24fps by the same people, let's not pretend that a lot of those same people were not also
claiming the hellblade video was an actual representation of what the game looks like.... some even went as far and said gameplay, but again, no issue with it being 1440p and 24fps....but yeah, pick on the imaginary comparison of the games and not the hypocrisy I actually pointed out....

DJStotty1388d ago (Edited 1388d ago )

My point is, it was a bad example to use a pre-rendered trailer in your argument. A game trailer can be set to any resolution and is not representative of final product. Neither is the UE5 playable demo.

I did not think the UE5 demo was "trash" and i did not even realise what fps or resolution it was running at as i was too focused on looking at the actual tech.

And not once did i personally think of the Hellblade trailer as gameplay, it was even stated the trailer was in-engine. That was clear as day to anyone that watched it at the time.

People that target either a) a tech reveal of a game engine's resolution/fps, or B) a game trailer's resolution/fps are just looking for something to facilitate their fanboy ego, and reaffirm their dedication to a box of plastic with a name tag on it.

Edit :

I apologise, as you mentioned both the tech demo, and the Hellblade trailer in the same sentence, i assumed you were trying to draw up a direct comparison between the 2, whilst trying to denounce Hellblade of any "features", whilst confirming they were in the playable tech demo.

I must take care in future comments before i reply, and also proof read my work.

IRetrouk1388d ago

Thats ok dude, I would have explained myself further, text can be hard to understand sometimes, not everyone writes the same way online, it can be difficult to follow what someone means, happens🤷‍♂️

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1388d ago
L7CHAPEL1388d ago (Edited 1388d ago )

Bottom line, in all actuality:
they're tech demo didn't show Jack shit, just the [possibilities] of what [could] be done on actual hardware...
At some point in time.

sorry, it's just...
the presentation was some snake oil salesman bullshit, that's all there is to it.

Show me something:
#1. running on actual hardware.
#2. being played on actual hardware.

RazzerRedux1388d ago

It was running on a PS5. What have you seen actually running on XSX? Nothing.

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Zodiac1389d ago

Is it appropriate to compare these two like that? One was extremely short, prepared and designed to be briefly shown off. The other is a constantly live, constantly moving game with lots of players. Can someone who knows something about the ins and outs comment of any of this is relevant? Lol.

rainslacker1388d ago

He's just talking about the geometry rendering. He's not saying that the amount of power being used as a whole is equivalent.

harmny1388d ago

God these people can't read. N4g is sad

I_am_Batman1388d ago (Edited 1388d ago )

Rendering budget means the time you have to render a frame. For 30fps games that's ~33 milliseconds or one-thirtieth of a second. Every rendered frame is a combination of different render tasks one of which is rendering the geometry (polygons). All render tasks combined have to be finished in those 33ms or the framerate will drop.

His statement is fairly vague, but it sounds to me like he is saying that the amount of time it takes the PS5 to render the geometry of the tech demo is comparable to the amount of time it takes Fortnite to render it's geometry on current gen consoles.

That would suggest that Nanite is fairly efficient, because Fortnite is running at 60fps on current gen consoles, which means that it's render budget is only half of any 30fps game (~17ms).

Zodiac1387d ago

Thank you for clearing that up!

borneFROMblood1388d ago

8 months with few people only and no optimization
you cant compare that to 3-5 years, 100-1000 teams of people and with specialists in optimizing
kinda logical.

GOULDYBOBS1388d ago

You've been promised 4k 60fps since ps4 pro and xbox whatever

bneals1388d ago

Suddenly 60fps isn't important. Seems like all of the articles are about SSDs, no loading times, and the tempest engine/audio tracing. I'm by no means saying that such things aren't exciting. I'm merely pointing out that the console makers have done a great job of moving the goal posts of what "next gen" means.

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200°

Players claim Fortnite ruined Call of Duty by letting in more corporate greed

Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.

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GoodGuy092d ago (Edited 2d ago )

Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.

Tacoboto1d 4h ago

The "good ole days" are actually what drove me away from COD and Halo 3/Reach. Halo 4 becoming a COD-like drove me away from that only a week or so after it launched and I beat its campaign.

It sucked way back then, going a month or two without playing online-shooter-of-the-moment, and then needing to buy a $15 map pack to play with the majority of the population or your favorite playlist. The "community" rejecting Spartan Points in MCC killed that game's support, too. No revenue = no support, plain and simple.

Cacabunga19h ago

That headline could easily be something Spencer could have said 😅 I had to check if it was really an opinion piece

KyRo19h ago

As times gone on, the COD battle pass has got ALOT worse so they can push people to buy the more premium battle pass which itself is a huge rip off and nearly half the price of the base game.

The cosmetics can be fine but they've taken it to far to the point of no return. Why make a military themed game then have rabbits, dinosaurs, cats, rats & z list rappers as skins? You wouldn't add a Lamborghini to a fantasy RPG to replace a horse and you would never see Mario have limb dismemberment because they know what they are. COD is having identity crisis but kids and streamer but then all

franwex1d 5h ago (Edited 1d 5h ago )

Call of duty can simply not copy the bad aspects of Fortnite? Or is that too out of this world? Like COD, a realistic shooter-just HAD to have Nicki Minaj running around? Or super heroes?

Inverno1d 3h ago (Edited 1d 3h ago )

Exactly! Trends don't all need to be followed. Plus where Fortnite got somewhat better with it's monetization, Acti got worse. Or at least Fortnite has lended itself more to the wacky stuff, and has put more effort and quality into that stuff.

jjb19811d 4h ago

I prefer the battle passes with free maps than the $50 season pass that divided the community. I definitely feel that Fortnite had some influence on CoD having loot boxes with Blackout being introduced in 2018 with Black Ops 4.

PRIMORDUS1d 3h ago (Edited 1d 3h ago )

Actually Fortnite bullshit ruined Unreal Tournament. Epic are sellouts and I will never have that shitty store on my PC, fuck them and that shit bag Tim Sweeney. At least the community keeps the games alive, I still play UT2004.

StoneTitan15h ago

I mean cant really blame them for supporting the game that made them the most money and the most people player...ever?

Psychonaut851d 3h ago

Call of Duty ruined Call of Duty. They needed no outside assistance.

Ra30308h ago

100% correct! The makers of Call of Duty ran out of ideas long, long ago so they take ideas from other games like Ghost Recon, Fortnite and any other FPS game hat had success hell CoD remasters maps that they've remastered several times already then charge you again for it. Call of Duty is simply a cut, copy and paste and then put the $70 price on it every year. Activision and now Microsoft has been essentially remastering Call of Duty 4: Modern Warfare every year since it was released in 2007 its to the point it's worse than the sports game like the Madden, NBA and others yearly sports franchises.
@Psychonaut85 is spot on "Call of Duty ruined Call of Duty. They needed no outside assistance"!

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If you are looking to find an Underworld Chest at the Grim Gate to complete a quest in Fortnite, this article explains everything you need.

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