20 years ago, Interplay Entertainment released Icewind Dale, a game based on a Dungeons & Dragons: Forgotten Realms campaign setting of the same name.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
Player 2 takes a look at the first few hours of a range of recent D&D re-releases on the Switch and discusses if they are worth your time after all these years.
In spring 2003, four geeks sit in an attic room playing on cobbled-together PCs and to get their heads around the intricacies of THAC0.
Neverwinter Nights in December as well. That's one I'm really waiting on as the others have been in circulation on modern devices for years now, but not that one (limited to PC).