Xataka:
'The Xbox Series X is almost around the corner. Microsoft has revealed a good part of the advantages that we can expect from it, but there are still many unknowns to solve, and today we have had the opportunity to answer some of them.
We have done so thanks to the interview that Microsoft has given us with Jason Ronald, Director of Program Management and Xbox Series X. With him we have been able to speak a lot and well about a console that promises power and flexibility.'
Former PlayStation boss Shuhei Yoshida claims PlayStation still believes Xbox is their only true competitor, not Nintendo.
True, they have pretty different audiences..and some People just have both at home or a PS and a PC that emulates more or less everything from Nintendo.
Xbox hasn't been a competitor since the XB360. Last generation and this generation Sony has been running circles around Xbox. As for Sony vs Nintendo Sony runs circles yes but I don't really see Nintendo as competition. Nintendo does their own thing and it works.
microsoft wanted to crush sony into dust and they had the money to do it, but with such weak leadership it was always going to fail
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
Game Rant speaks with actor Samantha Béart about their new and upcoming video game roles in Tron: Catalyst, Fading Echo, and more.
"We could have used forced clocks, we could have used variable clock rates: the reality is that it makes it harder for developers to optimize their games even though it would have allowed us to boast of higher TFLOPS than we already had, for example. But you know, that it's not the important thing. The important thing is the gaming experiences that developers can build. "
Exactly what I've been saying. Variable clocks are to make the system look more powerful than how it effectively will in real (heavy loaded) gameplay.
Predictable performance is always better than variable (aka, unpredictable) Add to that massive horse power, smaller form factor which equals more efficient cooling and it males the Series X the biggest technological achievement in consoles... probably ever.
"In fact he was putting in some additional examples: "Maybe that game occasionally loses a few frames in a scene with a shootout, for example, because of the complexity. Well, now we have more than enough performance so that no frames are lost ."
That power is also noticeable in the storage and I / O part: "There is an old game that I went back to and played many years ago. I started it on the Xbox Series X and completely forgot that the game had screens of loading : I was loading the game so fast that the game didn't even have time to show the loading screen. "
🤯
"Above is one more component: the so-called Sampler Feedback for Streaming (SFS), which some developers describe as a turning point when it comes to streaming the world in which we are immersed and representing a higher visual level. As Ronald indicated, this technology "allows us to load textures and makes the SSD drive" act as a multiplier of physical memory that adds to the memory that the machine itself has. "
Comparisons to the performance of the PS5's SSD seemed to put the Xbox Series X at a disadvantage: Based on those numbers, the transfer rates of the Sony console's storage system will basically double those achieved on Microsoft's, but for Ronald the story was different. " Things go beyond the numbers that we may or may not share ."
Sampler Feedback sounds like a big deal and I'm loving it.
Is that a real photo of this guy?
Ppl will always want an easy set top box for the TV to play games on