According to the CEO of Anshar Studios, now working on Observer: System Redux, cutting down loadings for next-gen games is much easier than adding raytracing or the PS5 controller's haptics.
Hmmm got nothing from this, anyone else or am I'm just slow.
basically haptic feedback will most likely not be present on third party games, much like the xbox one's haptic feedback wasn't used hardly at all other than for forza and a few first party games. raytracing is easier on xbox series x than ps5 basically, but i imagine most developers will still use it it will just take more R&D.
"raytracing is easier on xbox series x basically" Basically there's zero proof of that and this article doesn't even allude to that you're just making things up based on your personal bias.
@gigzamillion there is proof of series x doing ray tracing better. There is even a demo of series x doing path tracing(a more realistic and demanding type of ray tracing) if it can do path tracing at 1080p 30fps(demo was 1080p) ray tracing is no issue.
Raytracing is raytracing, the difficulty in implementing it isnt easier on the same rdna2 based chip thats in xsx. Its a power hog too.
XBO has no haptic feedback.
FanboySpotter "there is proof of series x doing ray tracing better" But gamer7804 said "Easier" .... As for better? Is that easier?
I said what I said because it seems ps5 struggles with basic ray tracing. Objects in r&c missing reflections, gt7 'checkerboard-like' ray trace reflections and all that just watch df. Hopefully they learn to get it right on ps5 soon so it can be 'easier'
@ILostMyMind "Haptic Feedback" may seem like a recent buzz word, but yes, the Xbox One already has it especially with their "impulse triigers", as does the Switch with their "HD Rumble". Hell, technically the Nintendo 64 had it. PS5 is trying to improve it by using an audio vibration instead of a rotational weight vibration. This should give a more HD control over the feedback being provided.
More complicated features require more work than simple feature. Basics of it.
I agree with black I have heard that before in the form of rumble feature will be too hard and developers won’t implement it or x chip is too hard. We all know that developers are a bunch of lazy people that work hard on games and don’t like to try new features from consoles makers.
You're poor grammar would suggest slow.
I got he is coward and lazy
GT7 Ray tracing is 1080p, it seems hard to fully implement.
This is where DXR plays a huge role. Devs have already expressed how easy it is implement on Series X.
You really shouldn't listen to devs when an article is all blind Microsoft praise. It's painfully obvious promotion trying to masquerade as a genuine reaction. Both next gen consoles, like every gen, are going to have a significant learning curve for development.
I mean RT is said to be much easier and better to implement on X Series.
I will definitely believe you over them. Your knowledge....unsurpassed.
You mean like Epic's praise of the PS5 SSD? Or like Many Devs praise of the PS5 so SSD so far? They talk about it revolutionizing gaming, but we haven't seen anything that PROVES this SSD does anything but load faster. Like when they Compared Spiderman on PS5 to PS4, that was at least a real world result we could compare. MS showed something similar with Load times for state or decay etc, and also showed swapping game states for multiple games. Yet nobody is "screaming from the rooftops" that the Xbox's SSD or any feature will revolutionize gaming. They are just saying that On Paper, the machine has a lot of power. Seemingly more power than the PS5. Yes, the PS5'S SSD is faster, but the real benefit of that has yet to be shown for full analysis and in depth comparisons by Eurogamer etc. There seems to be a disconnect- or maybe we just need more time to see the real world results of what the SSD can really do, however.... I personally feel Sony paid some devs to praise the SSD for more than it's worth. This wouldn't be the first time they paid other companies to boost their product. BluRay was handled much the same way during the HD format wars between BluRay and HD-DVD. Certain companies were paid to join the BluRay family and say good things about BluRay, while ignoring that HD-DVD actually had better compression. BluRay had better storage capacity, but when talking about which one would actually "make movies look best" HD-DVD lost out simply cuz Sony had already made this little Coalition of nearly 150 companies, many of which Sony paid for joining, and many of which were companies that just followed suit and joined because "If Disney and Fox, and Warner Brothers joined, then it must be good!" without actually doing the research to show which would likely have better Image quality. If there is one thing we can all agree on, Sony has strong 1st party games and they speak for themselves as to their great quality. The rest of the game development conversation for 2nd and 3rd party and multiplatform development is littered with tons of dollars exchanging hands in deals all over the place, MS does it, Nintendo does it, Epic does it with their Games store, etc.. etc.. it's just the way the Industry. So don't give MS a jab when devs praise them, if you aren't willing to take a similar grain of salt when Sony does it or has similar approaches to enticing devs, companies, and even consumers.
"I personally feel Sony paid some devs to praise the SSD for more than it's worth." I personally feel MS has never ever paid for praise. /s Eitherway..... we are both assuming.
> "Both next gen consoles...are going to have a significant learning curve for development" "I SEE YOU BELIEVE SONY IS PERFECT AND EMPLOYS NONE OF THE SAME TACTICS" Deflection by going on a tirade to put word's in someone's mouth makes for some low grade rebuttal.
So we can’t Listen to Phil or devs. So who should we listen to. You?
BluRay had better storage capacity, but when talking about which one would actually "make movies look best" HD-DVD lost out simply cuz Sony had already made this little Coalition of nearly 150 companies I'm pretty sure HD-DVD was fighting a losing battle partially because it maxed at 720p while Bluray maxed at 1080p. How are you getting a better picture at 720p? I'm actually curious lol. What this statement implies is that only deals made this viable. But I do remember Blu-rays of the same movies on HD-DVD were outselling them without much issue too.
Jason Ronald explained to us that "having that hardware capacity from the beginning is great because it is a very complex type of computing." In fact, there is dedicated hardware - Hardware Accelerated DirectX Raytracing (DXR) —that prevents the GPU from doing that part, and for Ronald ray tracing " is the holy grail of digital graphics . It will be very interesting to see how developers take advantage . " This technology will not only be applied to the visual environment, but also to the auditory one. The so-called Spatial Audio , explained Ronald, one of the sections that has been least talked about but that will also contribute significantly to improving the gaming experience: "It is capable of emitting lightning around a stage and determining how sound bounces off this concrete wall or bounces off a wet floor. It changes the acoustics you have on that . 😉 Xbox series x going to be a beast.
Considering dev quotes were all the jazz when it came to unforeseen SSD advantages up until the reveal tossed that out the window.. you’d think they would be absolutely floored by the data out there. DXR is a clear advantage. Even amd themselves feature it in their RDNA 2 presentations. The Xbox Series X performs closer to the high end RDNA2 gpus amd themselves hope to release. In features, compute units, api, clock speeds. Unless you think they are releasing a optimized 36cu gpu clocked at 2.23 ghz using smartshift and all the great optimizations of GNMx instead of DX12Ultimate.. Don’t think so. I’m sure over time the tools will finally be created for low level access raytracing for all PlayStation developers... but until then the Series X WILL be coming out the door with a better implementation. And that’s the facts
Just a note of fact circle. Sony already has the tools available to implement low level ray tracing on ps5. MS RT solution is more robust. It's not any harder to implement in ps5 than XSX, and since most developers havent been using any significant retracing as of yet, or historically, I'd take their praise or criticism with a grain of salt from both sides of the fence. Raytracing is an art it itself. It's not just flip a switch, and its there. It requires it's own shaders and lighting parameters. Set those for both APIs, tweak as necessary, and your good to go.
Yeah, I feel like Xbox Series X may have an advantage on raytracing.
What devs? Xbox devs?
With or without DXR. Ray Tracing is in its infancy as a whole, its not about the hardware implementation. Its about how engines are going to adapt with the technology and not a lot of engines are built from the ground up with Ray Traced code. So the point being both on PS5 and on Series X, the technology requires investment from studios. Most importantly from first parties, as they push internal optimization better than 3rd parties.
Why would a predominantly Ms developer badmouth the hardware used to sell product that they are wo4king hard on. Until these boxes are out in the wild everything is speculation.
Is a wccftech.com, same shit as gimingdolt!
No they actually break some pretty big stories in the tech world now and then, you must be thinking of TheGamer.com
no they report on almost any and all news in general, they churn it out pretty quickly.
I was wondering this for awhile if ray tracing cost would be a issue for a budget. Its weird because we got indie devs doing ray tracing so who knows.
If you're using a 3rd party engine with baked in RT support (like most indies), no worries. If your building your own, of course its extra work.
There's an art to setting up raytracing. Just like how shaders are its own subset of graphic design, and have their own specialist. There is basic raytracing, but it end result is about equivalent in potential quality vs actual quality as the default lighting in any game engine. Itll still look better, usually, than basic lighting, but it wont be as impressive as it could be. The extra impressive stuff doesnt really take much more in terms if processing power than the basic stuff. You just need a good lighting artist/engineer to get the most out of it.
It will be impossible to run any game @4k60 if the game support raytracing, except of course if ray tracing is so minimal that you can barely notice it.
Everybody knows that, I guess. It will take time to easily implement RT on next-gen consoles.
Well he was talking specifically about his studios troubles with developing their own title. Which is that they don't have enough manpower and not a big enough budget to take full advantage of some of these more complex next gen features. He was making a case for his own game. All well and good stuff. He was not actually trying to fan any console war flames.
inb4 next gen AAA would need to sell more than 10 million copies to break event or adding more crazy dlc/micro transaction.
If we're being logical. Next gen being easier to develop for should cut at alot of costs. Not having to work on trickry to cut loads etc as well. While it'll definitely go up while engines are upgraded etc early. I think once they hit the half point it'll actually become cheaper than this gen
this article is a non starter of course loading times is easier with raytracing and haptics it takes time to code it all in and test it to see if it enhances the game. this comes off as a half asses article to somehow say ps5 RT and haptics are not good
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