learn more about the Cyberpunk 2077 ray tracing effects using Microsofts DirectX 12 Ultimate’s DXR Raytracing API
Will be interesting to see how AMD and Nvidia stack up against each other with ray tracing at the forefront on both sides.
Ray traced shadows, reflections, ambient occlusion, and diffuse illumination. If this isn't secretly an ad for the RTX 3000 series, I dont know what is. We're looking at one of the most comprehensive ray tracing stack ever (minus minecraft and quake). I can only imagine the cost to performance. Regardless, sounds amazing!
RT cards still extremely expensive in the UK
Hopefully itll improve once next gen is here since consoles are supposed to be able to do ray tracing as well and hopefully with 3000 series coming soon.
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