Zelda's Hero: Making the Most of Motion Controls in 'Skyward Sword'

The Wii’s motion controls were a conscious rejection of where gaming was going as a medium, an attempt to ensure creativity didn’t dissipate amidst a sea of derivative titles.

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After10Ben50d ago (Edited 50d ago )

I appreciate the sentiment and thoroughness of the article, but man is this article a long read. I would offer a little constructive feedback--I think next time a little brevity would make the article more accessible for the average reader. It's a really good read though, and it brought back a lot of good memories. That being said, I loved Skyward Sword, despite it's design limitations due to using old SD hardware. It would be fantastic if Nintendo would release a complete remaster for the Switch. It would be a day one buy for me.