70°

Crash Bandicoot is the Perfect Fighter for Super Smash Bros. Ultimate

Jacob S. from Link-Cable writes: "If you have been with us since the beginning of this mini-series, you have already seen characters that would be the best fit for Super Smash Bros. Ultimate with most of them already being part of other marquee fighting franchises, but today’s fighter is a bit of an odd choice given that he doesn’t hail from the same genre. This obscured pick is of course none other than Crash Bandicoot which has been an integral part of gaming outside of Nintendo over the last twenty years, but now, it is time to see him alongside Mario, Sonic and others for a good old round of Super Smash Bros."

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link-cable.com
AK911775d ago

Why not get both Crash and Spyro? Since both are owned by Activision now.

TenkoTAiLS1775d ago

Since both have 'always' been owned by Activision. But totally agree, would love to see them both in Smash, they could have some pretty unique moves compared to the rest of the roster that's for sure.

AK911775d ago

That's wrong both IP's were originally owned by Sony before both being sold to Vivendi who then sold it to Activision.

TenkoTAiLS1774d ago

@AK91
No, you are misinformed, Crash was created by Naughty Dog for Universal, much the same as Spyro was created by Insomniac for Universal. Neither was first party at the time and were working for Universal on contract, hence why Universal owns and has always owned the IP. Sony was the exclusive publisher in a three game deal for each title at the time. Once the publishing deal ended so did the exclusivity. Sony never "owned" either IP at any stage.

PhoenixUp1775d ago

The only thing more common than “_____ would be perfect for Switch” is “____ would be perfect for SSBU”

70°

New Honkai Game Announced and It Might Look Familiar to Pokemon Fans

HoYoverse has announced the development of a new Honkai game, which looks to feature Pokémon-like creature battles.

80°

Amazing Bomberman will no longer be playable from May 29th

Konami: "Notice of Service Termination

Thank you for your continued support of 'Amazing Bomberman'.

The game has been available on Apple Arcade since its launch in August 2022, but due to multiple factors, the game has decided to end its service and operations.

Please refer to the schedule below for details.

We would like to thank you all for your enthusiastic support of the game.
The entire development team would like to express our deepest gratitude.
We hope you will enjoy the game until the very end."

Knushwood Butt1d 6h ago

The game decided to end its service and operations?

jznrpg15h ago

That’s one way to shift blame

20h ago
Vits15h ago

I mean… it was pretty underwhelming. They basically slapped on that overused “neon remaster” aesthetic that a bunch of older revivals have leaned on, cranked up the speed a bit, and called it a day. No real innovation, no fresh ideas, just a faster, flashier version of something we’ve already seen.

Games_People_Play12h ago(Edited 12h ago)

The all digital future looks bright.

460°

Former Santa Monica Studio Writer Shares Insight On The Game Industry: “It’s Not Great”

Former Santa Monica Studio writer Alanah Pearce has shared some insight on the game industry, and it's not great.

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twistedvoxel.com
Goodguy013d ago

AAA has gone downhill as they focus on huge profits. Indie and other smaller games however have been amazing not chasing trends and the next big thing.

Redemption-642d ago

In all honesty, a significant majority of indies and smaller games fail. At best a you might hear about 10-20 indies that get attention or do well, but 100s more fail. AAA games can still be the bread and butter of the industry, but greedy executives would kill a good game if it doesn't make them a lot of money

Cacabunga1d 20h ago

I don’t game much anymore as i used to. Last big game i played was Stellar Blade. Almost didn’t touch the console since.
I don’t have much backlog for the first time in a long time. Maybe others enjoy what’s coming, but I’m losing feeling a little

Ethereal2d ago

Nail on the head. AAA has lost the magic and focused on profits and "player engagement". Gaming is an art form, and like always the CEO fat cats roll in to capitalize at the cost of innovation, passion, wild experimentation. We need a major realignment in the industry and it starts with gamers voting with their wallets.

Killer2020UK2d ago (Edited 2d ago )

I think that's already happening, we're seeing commercial successes in studios like Larion and whoever made Kingdom Come for example. Double Fine is another good example. Studios who are filled with and run by people who give a fuck that aren't hamstrung by money men. That's the answer and consumers are favouring it more than the soulless AAAs that have been put out. I don't doubt there is talent at Ubisoft for example but when they're told exactly what the end product needs to be by people who don't know what consumers actually want, it's always going to result in the same rehashed but slightly shinier slop.

Ethereal2d ago

Exactly. I do believe we are starting to see a shift in consumer habits. The market is saturated with GaaS and battlepasses, seasons, etc. We can't all play the same four games until the end of time. Fatigue is setting in and the industry needs to get back to making new experiences rather than chasing the latest "money maker".

Killer2020UK2d ago

I was wondering whether this is perception or actually happening but it feels to me, as a semi old gamer, there is more choice than ever and as such people are now much choosier about how they spend their time and money gaming. Certainly noticing this when it comes to GaaS as you mentioned, the question always has to be why would I play this instead of what I'm already playing. Anthem is going to have a real hard time prying away people, especially with a premium price tag that screams money men as a decision.

Palitera2d ago (Edited 2d ago )

Nah. Devs need to pay the bills. Uninspired games fail, but artsy games usually fail even harder.

PapaBop1d 17h ago

Gamers are voting with their wallets, Kingdom Come Deliverance, Expedition 33, games made by passionate developers who are not being controlled by money men are seeing their work get universal praise and selling extremely well. Meanwhile Outlaws and Veilguard are underperforming. I wonder how many people Ubi and EA had working on those games, in comparison Sandbox have just a core development team of 30 and managed to put something out EA and Ubi can only dream of.

The underlying problem though lays with how EA and Ubi execs react to these sort of things. Seems like they'd rather just lay off good developers and focus their efforts on their cash cows as opposed to change their development philosophies.

anast2d ago

She didn't even call out Stanfield's PNG file planets when she flew through one. She just 'yelled' something stupid like 'flat earth'. She wasn't even taken aback in the slightest. I am not sure she isn't a part of the problem.

Aloymetal2d ago

She's always been a narcissist bimbo, I'm even more surprised she's not in only fans yet.

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anast2d ago

@Aloy ha!

@Lanx I'm sure you see where you are not making any sense.

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SimpleDad2d ago

You know what...?... for once I totally agree with you. Gaming bimbo true.

+ Show (4) more repliesLast reply 1d 13h ago
Cellblock112d ago

"Former", wow she didn't last at SM Studios very long at all.

isarai2d ago

4yrs is pretty good not sure what ur talking about

Cellblock112d ago

I wasn't sure of the actual number of years just seemed like it wasn't that long ago when I heard that she got a job as a writer there, guess time flies. 4 years being "pretty good" or not is subjective depending on ones perspective. The question might be, was four years long enough to make a discernible writing contribution to a video game based on how long development cycles are these days?

gleepot1d 14h ago

Maybe for some industries. In gaming that's barely enough time to ship a single game.

QuantumMechanic2d ago

She left SMS because she needed to go back to Australia to support a parent with cancer.

Chard1d 20h ago

Chuds hate her because she doesn't do the anti-woke brainrot thing

Petebloodyonion2d ago

She quit SM studio to focus on her own stuff, There was a video where she explained all of it.

SpacedDuck2d ago

Okay, explain like the other 50 jobs she's had and hasn't held......

I think she likes to bend the truth a ton on how involved she is and when her lies catch up with her she moves on to start a new batch.

+ Show (1) more replyLast reply 1d 14h ago
Rainbowcookie2d ago

Greed , lack of innovation and agendas

Why do we rave about a good indie game but we avoid a AAA game.

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