WTMG's Leo Faria: "If I had to describe The Last of Us Part II in one word, I’d call it an achievement. This is a title that challenges the overall conception of a game having to be joyful to be enjoyable. It knows when to make you feel miserable with its depressing yet fantastic story. However, unlike many pretentious art games that failed at doing the same, it knows it’s a video game and knows how to entertain you with its pristine combat and excellent exploration sections. It’s not perfect, as I had issues with its pacing, some of its messages, as well as a few nitpicks with its gameplay, but I can’t complain that much. I wouldn’t have had it any other way. Druckmann, you did it. You didn’t win me over with The Last of Us and Uncharted 4, but you sure knocked it out of the park with this one."
A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.
Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.
A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.
Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol
Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.
No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.
Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.
{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.
Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.
Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.
Naughty Dog: "You'll be able to watch this documentary on YouTube and as part of an upcoming downloadable patch for #TLOU2Remastered. The update also includes additional new skins for Ellie and Abby!"
Nice
I've seen the first one about 3 times. Can't wait for this. The COVID aspect is going to add a lot to the behind the scenes drama.
I loved the experience of playing this game. It's my GOTY so far. Maybe Ghost Of Tsushimama will beat it, but we'll soon see :-D
A masterpiece <3.
The game is great. The whole time I am playing it, I'm thinking, man, I can't wait for the next one...then I realize there's a large group that hates change and rainbows and because of this we won't get another...