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Sony Really Did a Fantastic Job of Implementing PS5 Around Revolutionized Storage, Says Tim Sweeney

Tim Sweeney said that Sony did a fantastic job of building PS5 around the idea of revolutionized storage that was first discussed with Epic years ago.

Brian Karis also highlighted that low latency data transfer will be especially critical for Nanite in order to avoid 'really bad pop-in'.

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wccftech.com
CaptainHenry9161818d ago (Edited 1818d ago )

"But the biggest change across console generations is absolutely going to be the I/O bandwidth that we're able to achieve with the SSDs that are in next-generation consoles."

Let's not forget the SSD speed between the two consoles is very different.

Sonyslave31818d ago

Let no forgot the gpu and cup gap between the two console you know the components that responsible for graphics and frame rates and the ai and resolution. 🤣 ssd got nothing to do with none of those I list above.

CaptainHenry9161818d ago (Edited 1818d ago )

I'm going by what they said in the article. He mention the SSD. And the gpu and cpu gap between the two consoles is not that much different to be honest. We will see the I/O bandwidth in full effect next generation. You don't understand game development bro LMFAO

Hakuoro1818d ago

"Let no forgot the gpu and cup gap between the two console you know the components that responsible for graphics and frame rates and the ai and resolution."

Right so you'll get fancier looking xbone games, meanwhile PS5 is making games that look better and are doing things the old hardware couldn't, actual next generation games not just xbone 1.5 games.

It's kind of sad to see people who have never even written a line of code calling a man who has been developing games since before some of these people were even born a liar.

AngelicIceDiamond1818d ago

"It's kind of sad to see people who have never even written a line of code calling a man who has been developing games since before some of these people were even born a liar."

right after saying.

"Right so you'll get fancier looking xbone games, meanwhile PS5 is making games that look better and are doing things the old hardware couldn't, actual next generation games not just xbone 1.5 games."

Sounds like you need to take your own advise we have no idea what MS games will look like or what MS biggest game H.I. looks like, though we saw a glimpse of it. There are experts around the world that aren't Tim Sweeney who can also write a line of code a produced amazing games also. You're quickly going down the fanboy rabbit hole and becoming more hostile "Xbone 1.5" makes no sense since the only thing that's lacking compared to PS5 is the SSD.

neutralgamer19921818d ago (Edited 1818d ago )

Sonyslave3

Cpu/gpu difference between the 2 won't show any meaningful differences though. I have said it before and I will say it again both next gen consoles are native 4K at various FPS depending on game time

Buy the console that supports the games you want to play. I like single player games story driven games so for me Sony delivers on that if you like multiplayer games and game as service and the games that come on game pass then you may like Xbox better

I_am_Batman1818d ago (Edited 1818d ago )

CPU gap? A 3% higher CPU clock isn't going to result in any real-world benefits for AI in games. Even in a CPU bound scenario you'd be hard pressed to notice any difference between the two consoles CPU capabilities.

Hakuoro1818d ago (Edited 1818d ago )

AngelicIceDiamond

My goodness you never seem to even understand what the conversation is about...

Do you not understand that the whole point of my comment was about game development and being able to do things you couldn't do before outside of just nicer graphics? I point out that the CPU and SSD can allow for new types of games to be created and all you talk about is graphics...

As long as xbox game development is tied to HDD and Jaguar the only thing SX will be doing is making better looking xbone games.

Things like advanced AI, more complicated game design, advanced physics ect will be limited by what xbones Jaguar can do. Games will still need to be made with elevators and loading zones as long as the game development is tied to xbones HDD.

AngelicIceDiamond1818d ago (Edited 1818d ago )

@Hakuoro No I know exactly what you're talking about. Again Sweeney isn't the in the only person that makes tech advanced games. We know Sony Studios does and MS acquired AAA studios as well. Nobody knows what the games will look like or what noticeable difference between X1 and X Series will be. Understand something, X1 has only a few graphical intensive games through this generation. So I wouldn't be surprised if X1 holds up well considering we haven't seen a ton of 1st, party games on X1. I have a powerful feeling if MS games do look good that's gonna be the fanboy excuse of "of course X1 looks good they barely had games this gen!". Yep that'll be the brand new narrative around here for a while calling it right here and now In just giving y'all ahead start.

Anyway I know, no matter what the X Series will be held back by the old consoles. It's fact I know that. As I mentioned we don't know the noticeable difference. We'll have to see how much it actually differs.

Babadook71818d ago (Edited 1818d ago )

@Sonyslave

“Let no forgot the gpu and cup gap between the two console you know the components that responsible for graphics and frame rates and the ai and resolution.”

Let me finish your sentence. “Is a minuscule difference.”

“🤣 ssd got nothing to do with none of those I list above.”

False. Lods are of primary importance to graphics. The article says (since you didn’t bother to read it) that without a really fast I/o, you get noticable pop in with nanite. That, along with ultra high quality assets when ultra close, make a much bigger difference to graphics than resolution. Also having no rendering cost to off screen objects affects frame rates.

But obviously you know that by now, and are just trolling.

dumahim1818d ago

Let's not forget, sure, but also realize the gap between the next gen consoles is smaller than it was this generation.

ForwardDude1818d ago (Edited 1818d ago )

🤣 You mean the small 0.177 difference in power. 🤣 "My TFlops is 0.177 bigger than yours!" 🤣 The Xbox One X had 0.428 more TFlops than the PS4 Pro ( 2.42 times a bigger number 🤣 ) and that didn't have much of an impact in sales or great exclusives. Why would a 242% decrease in "I have more TFlops than you" make a difference this time? 🤣

1818d ago
ILostMyMind1818d ago

Too small to worry about.

Games1st1818d ago

SSD allows higher resolution textures and more detail than PC.

"The boosted reading speed will allow us to have much higher resolution textures, for example, since we can load them at an unprecedented speed. That means games with much more detail that we’ve had before, even on PC."
Quantic dream dev.

Marquinho1818d ago (Edited 1818d ago )

That agreement between Sony and EPIC Store deprives Sweeny's words of some objectiveness though.

Hakuoro1818d ago (Edited 1818d ago )

AngelicIceDiamond

Wow you just said the exact same thing after i told you I am not talking about graphics, you clearly don't understand what I am saying at all.

I don't care about graphics I want new features and better AI larger more seamless worlds.

Do you not understand that if you take a game like Halo that's online that if you have two players playing together both people need to have the same enemies onscreen so the number of enemies has to be limited by the lowest CPU specs aka the jaguar, and that is just one example.

Can you actually not understand anything about game development other than graphics?

You're honestly having a conversation with yourself but replying to me.

AngelicIceDiamond1818d ago

@Haku I've already answered your question. I said all that remains to be seen. That all includes the handling of AI, crowds physics the SSD vs HDD the general scale of the game. Only MS knows all that. I advise you again to reserve the ", Xbone 1. 5" judgement until we see how they handle the two versions.

Profchaos1817d ago (Edited 1817d ago )

Take into consideration third party devs which although exclusives are nice most gamers systems have a mixture of titles from various devs.

This is the first time since the N64 and PS1 era that they have had to target two widely unique system architectures.

There's so much we don't know like what the GPU discrepancy or io discrepancy will translate to.

Will games like GTA feature faster cars exclusively on ps5 or more motion blur on xsx to mask the io speeds but the game runs at a lower resolution on ps5 with the same quality as assets.

These are two powerhouse systems that priorities different aspects of game design and we don't know what that means for third parties for quite some time

Hakuoro1817d ago

AngelicIceDiamond

It doesn't remain to be seen, you're just deflecting from reality. The Zen CPU is 4-6 times more powerful than what is in xbone. The SSD in SX is 20 times faster. (PS5 is 50x faster)

At best all you're trying to do is ignore that game development is controlled by the lowest piece of hardware, and that why you and the rest of the xbox crew just want to talk about graphics. Yea the SX may have PC high RT and PS5 have PC medium. But Sony's first party has left the door wide open to do new things to develop games in whole new ways, and Microsoft has shoved xbone in that door blocking new development.

You can make whatever excuse you want and deflect to graphics all day but in the end you're wrong.

indysurfn1817d ago

@Sonyslave3 First Obviously EVERYONE knows your a Sony hatter because of your name. Sony slave? You may as well named yourselve dumb@ssSonyFANboy. Anyway Read the Article! This is BASIC stuff, been happening since they FIRST added 5,200 rpm hard drives in consoles. Of course SSD is going to affect graphics. How do you think Xbox original from 2001, and xbox 360 and Ps3 with the extremely amounts of memory was able to run 720p games?

SpineSaw1815d ago

Look at this one trying to make a point! 🤗 Both Sony and Microsoft have a long history of making first party games one going back some 20yrs and the other 25yrs. The difference you ask? One makes games that pushes the available CPU and GPU to the max while the other well at this point seems to have no idea how to do that at all. So the question is will the awwwww... Will Microsoft use the power advantage of the CPU and GPU? They have a long track record that says....... NO!

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lelo2play1818d ago

Enough talk. Lets wait for the games, then compare d*ck sizes...

crazyCoconuts1818d ago

Even then it may be a length vs. girth discussion. Mine has 500 more p but yours loads 5 seconds faster.

Babadook71818d ago (Edited 1818d ago )

@crazyCoconuts

Or... mine is 100 more p but also has 2x more noticeable pop in and loads half as fast.

lazyboyblue1817d ago

Exactly. Some on here should be ashamed. Act like 7 olds. At least wait until Xbox actually show something comparable.

SpineSaw1815d ago

What, wait? On one hand Sony first party will deliver some really good games I don't see any reason anyone would have to question that. On the hand Microsoft has at least 2 issues with their first party. #1 can they deliver really good games that gamers will want to play outside of Game Pass and maybe more important #2 will these games be playable on release? Microsoft's recent track record with the Xbox One shows they have major problems with both these issues to the point of both being problems. We have nothing to compare here..

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Imortus_san1818d ago

Lets hope that it is a difference that really makes a difference, because otherwise it just means that Sony ate you again.

lazyboyblue1817d ago

Ate who? You know people on n4g are actually representatives of the Microsoft corporation yes? Sony games 😃 Sony fans 🤢

DJStotty1817d ago

@CaptainHenry916

"Let's not forget the SSD speed between the two consoles is very different."

Absolutely true, but they are still both fast enough to utilise nanite without pop-in. Nowhere have Epic stated that the Series X SSD can not run UE5 features to the same potential as PS5, nowhere, that is because both SSD setup's can use UE5 features including nanite.

If that was the case, then PC games also would not be able to use nanite, as the Series X and PS5 SSD, are faster that most if not all SSD's available in the PC market.

Those saying that PS5 is the only way nanite can be used without pop-in, are in for a real upsetting time when it gets shown in games on other platforms.

Imortus_san1817d ago

Console SSD is the same that on PC, they just have a diferent API's to read data.

DJStotty1817d ago

Please point me to the PS5 SSD equivalent speed available for PC?

I'll wait here.

DJStotty1817d ago

I did not allude to "console SSD/PC SSD" being different, i was leaning to the fact that SSD spec requirement in order to use UE5 features without pop-in, is not a PS5 exclusive feature, as people on here keep trying to state.

PC/PS5/Series X are ALL using ALL of the UE5 features showcased in the PS5 reveal. Just because Epic have not said "oh by the way, this will be the same for Series X/PC" does not mean they will not be using the features.

Imortus_san1817d ago

"Please point me to the PS5 SSD equivalent speed available for PC?

I'll wait here."

You dont have google?

On Sale:
https://abertoatedemadrugad...
https://www.techpowerup.com...
https://www.thessdreview.co...
https://www.youtube.com/wat...

Arriving
Samsung is launching 980 Pro M.2 NVMe that reads 7GB
https://www.anandtech.com/s...

You lost a good chance.

Babadook71817d ago (Edited 1817d ago )

"but they are still both fast enough to utilise nanite without pop-in. Nowhere have Epic stated that the Series X SSD can not run UE5 features to the same potential as PS5, nowhere"

Nowhere has Epic confirmed the first part. You are making that up. Common sense applied to what they actually showed and stated would imply the spec difference that Epic tailored this tech to (the PS5) would have an advantage.

This is the sort of thing Epic has stated.

"But actually being able to get that data into memory is a critical challenge.

And as a result of the years of discussions and efforts leading up to that, it was a perfect opportunity to partner with Sony to show that effort finally coming to fruition on the PS5 with pixels on the screen."

Its funny to watch the Xbox guys keep damage controlling this.

"On Sale:

Arriving
Samsung is launching 980 Pro M.2 NVMe that reads 7GB "

These all fail. The ones available already are slower because they have half the priority levels of the PS5 SSD and are STILL below 5.5 GB/s. The upcoming one again has half the priority levels and when that is taken into account it is only roughly on par with PS5 and of course it's not 'available' is it?.

Then the real difference is that PS5 has the ability to literally max out that SSD with a custom I/O to match it. PC is far from being able to match that overall I/O.

Imortus_san1817d ago (Edited 1817d ago )

@Babadook7

All those SSD have the PS5 speed, and that's it, API can be made on PC any time they want.

The new SSD from Sansung lets the PS5 SSD on the dust, and that's it, if you buy and put it on the PS5 it will be much faster then the PS5 SSD, and that's also it.

Dont try to deny the true, just deal with it.

Babadook71817d ago (Edited 1817d ago )

@above.

All false. The 7 GB/s with 2 levels of priority is perhaps weaker than the 5.5 GB/s with twice the levels. Cerny said this from the beginning. And that’s that. The question was about what’s available, and the 7 GB/s drive is not. Also you are ignorant. Good day.

DJStotty1816d ago (Edited 1816d ago )

@Imortus

At last, someone confirming that there are faster SSD's than the PS5, and the secret sauce is in fact a myth.

As i stated in my comments, PC, Series X, and PS5 will all utilise the same UE5 features, at the same fidelity.

Saying otherwise, would be saying UE5 is maxing the architecture out from day 1, as i can almost guarantee that UE5 is not pushing PS5 to 50% of its potential.

And the "partnering with PS5 to show features" is just what it is, a marketing deal struck to paint the PS5 in a "exclusive" picture, and it is working, Sony fans are falling for it hook, line and sinker.

Imortus_san1816d ago

@Babadook7
You are dumber than dumber.

DJStotty1816d ago (Edited 1816d ago )

@Babadook

"Epic tailored this to PS5"

Yeah course they did, and then Microsoft announced Hellblade 2 is using UE5 and utilising nanite and the other tech, but yeah, tailored for PS5.

#hooklineandsinker

https://www.thesixthaxis.co...

There you go, from Sir Tim Sweeney himself, stating that, and i quote "The Nanite and Lumen tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both."

Babadook71816d ago (Edited 1816d ago )

"And the "partnering with PS5 to show features" is just what it is, a marketing deal struck to paint the PS5 in a "exclusive" picture"

You are doubling down on ignorance. The multi year partnership (going back to the beginning of PS5 development) was obviously about more than just buying rights to show off the new tech. It was about tailoring the capabilities of the engine and the console to match. Its hard to even take your ignorance as unintentional at this point. READ THE ARTICLE!

"You are dumber than dumber."

Wow. Amazing response!

Babadook71816d ago (Edited 1816d ago )

“The Nanite and Lumen tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both”

Of course they will be awesome on both. Just not identical. Lumin is likely to be quicker on xsx and nanite will be better on ps5. Nanite can use the full spec of the ps5, which has I/O that is 2.3x - 3x faster than on xsx and PC.

Sweeney said,

“The storage architecture on the PS5 is far ahead of anything you can buy on PC for any amount of money right now. It’s going to help drive future PCs. [The PC market is] going to see this thing ship and say, ‘Oh wow, SSDs are going to need to catch up with this.”

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Sonyslave31818d ago

Tim gtfo here with your marketing hype lol last 4 or 5 months, Sony and you been hyping up ssd and and half those games look and play like current gen 🙄

Hakuoro1818d ago

That's because you don't understand game development. Obviously graphics really aren't going to change that much, that's why TF isn't that important. Where as with the SSD you already see R&C game development has been changed. We are at the start of the generation, so we haven't gotten to see all the advancements. Graphics are things you can see game development like the advancments from faster CPU's and SSD will be more subtle but there will absolutely be many more games that just wouldn't work on the older consoles.

Developer after developer has said the same things even Capcom has apparently had to cancel the current gen RE8 because the older hardware was too limiting for thier developmental goals. But unfortunately a predictable segment of the gaming community refuses to believe the developers even calling them liars. Not surprisingly it's the same people who said things like exclusives don't matter who now can't stop talking about studios making exclusive games. The same narrative change will happen if Microsoft ever decides to make next gen games. Or maybe it won't since PS5 will always be able to take more advantage of next gen with more than double the I/O speed.

Minute Man 7211818d ago

@ Hakuoro

Graphics won't change much you say?

How many X1X and PS Pro games used actual 4K assets?

Hakuoro1818d ago

Minute Man 721

What is the point your trying to make... because the only thing I can think of was how much B.S. all of Microsoft's "Native 4k" marketing was and how they are trying to do the same thing with the 2TF.

Sony had the best looking games with 40% less TF's and how little 15% TF difference isn't even going to matter.

Minute Man 7211818d ago

@ Hakuoro

Games made with 4K assets will look better than a 4K resolution bump. It has nothing to do with marketing

janus2251818d ago

I think with this New tech we going to see a good Superman game.

DJStotty1816d ago

"Obviously graphics really aren't going to change that much"

Your in for a shock Hakuoro if you do not think graphical capability will change that much.

Hakuoro1816d ago (Edited 1816d ago )

DJStotty

Am, I really don't think I am. I am well aware of the differences between PC graphics cards. 15% it's basically one step of RT or 5-10 fps.

The people who really don't know are the people who think SX is going to be playing multiplatform games at 120 fps on SX and PS5 is going to be playing them at 30. That's truly not understanding.

And again read the comment I was replying too. It's Sonyslave3 who thinks the graphics aren't going to improve, but of course you glossed over his comment straight into attack mode on me.

+ Show (3) more repliesLast reply 1816d ago
SamTheGamer1818d ago

Looks like some people are already started crying.

neutralgamer19921818d ago

Sonyslave3

Good for you there are options you can buy series x no need to hate

I_am_Batman1818d ago

"Sony and you been hyping up ssd and and half those games look and play like current gen"

What about the other half? Did you think that better hardware automatically makes games like Bugsnax look next-gen?

Ratchet751818d ago

There 's to much blood in your salt.
😂 😂 😂

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Sonyslave31818d ago

Lol to those below me talking about Tim resume so what devs lies all the time just Google what epic said about the ps4 or Mark cerny said about the ps4 pro lol do your research folks it bad if the only we keep talking about the ps5 is a ssd lol. Ssd can't help these games run at 4k 60fps .

RpgSama1818d ago

Dude, stop it, there are like 7 comments so far in this story and 3 are yours, besides you fool no one with that user name, we all know which side you lean on.

AngelicIceDiamond1818d ago

We saw the SSD in action with Ratchet and Clank but I want to see what Tim does with the SSD. It would of been nice if we saw something like a work in progress unannounced title using the tech in the Sony event or maybe something close to it.

Visceral891818d ago

@Angelic Did you not see the Unreal Engine 5 tech demo?

AngelicIceDiamond1818d ago

@Visceral I'm talking about a real work in progress game showing off the SSD speeds that Tim is talking about, like a Sony exclusive or something. We saw that impressive tech demo but that's not a real game, I was kinda hoping to see something similar at Sony's event except a real work in progress game.

ShadowWolf7121817d ago

@Angelic

Ratchet & Clank, fam. And that's just the tip of the iceberg.

DJStotty1816d ago

Ratchet and Clank with the swapping worlds, is akin to the Medium for xbox series X.

Both have changing worlds on the fly. Angelic is right in a sense, i am still waiting for a groundbreaking game that displays the power, and the need to invest in next-gen.

Standouts so far are, GT7, Horizon 2, The medium, Resident evil 8, Scorn, R&C, the rest have looked like a slight improvement on current gen, but still no jaw dropping next-gen games shown.

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OB1Biker1818d ago (Edited 1818d ago )

Wow you just sound so very insecure. Why is it so hard to accept it's not all about having a larger GPU anymore on consoles?

ShadowWolf7121817d ago

Cerny never lied about the PS4 Pro. lmao

ccgr1818d ago

Can't wait so see it in person

LOGICWINS1818d ago

Translation: "Jim Ryan gave us bags of money to advertise the PS5 using UE5.....Microsoft didn't need to do this because they already have an ACTUAL UE5 game in the works that they can advertise themselves."

RpgSama1818d ago (Edited 1818d ago )

LOGIC definitely it's not your strong suit. The makers of the most used development engine across any medium, owners of the Epic Store and the money printing machine called Fortnite, a company valued $17 billion are getting paid under the table by Sony to secretly advertise the PS5, cool story bro, IMAGINATIONWINS should be your username.

CaptainHenry9161818d ago

I will call him IMAGINATIONWINS from now on

AngelicIceDiamond1818d ago (Edited 1818d ago )

Well Activision is worth 14b, Ubisoft is 3b and EA is worth 8b. Money hatting happens all the time with Sony or MS I'm not sure where you've been. It's like when Tim Sweeney went on Sony's stage at their E3 back in 06 he talked about the Cell and how easy it was to program form.

He then partnered up with Sony back then again 7 years ago and here again. Yes while each Unreal Engine and a new tech that Sony announces for its console has made their way to the engine and has ran well through a generation.

But I've never heard anything being revolutionary as Tim has advertised with each new Sony console through out itd generation. In fact MS weirdly showcase the best version of Unreal tech. OG Gears to Gears 5 last year.

So yes maybe that's Sony's money has been doing the talking. I'm not saying he's lying buy what I'm saying how much of a game changed will it be for PS5 considering the history I mentioned?

Koolaidude1818d ago

You mean logic definitely is not your strong suit. Do fanboys check for grammar or just post?

DJStotty1816d ago (Edited 1816d ago )

@rpgsama

He is not wrong though is he? Tim Sweeney has confirmed the UE5 features like nanite etc, will be available on both platforms.

Luckily, Epic Games founder Tim Sweeney clarified this a few hours ago. He confirmed that both Nanite and Lumen are coming to Xbox Series X. He said, "The Nanite and Lumen tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both."

Source : https://www.thesixthaxis.co...

Note how he confirms "Fully supported on both"

1800d ago
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Rainbowcookie1818d ago (Edited 1818d ago )

Cannot have a ue5 game in development on the engine yet since the engine releases next year. You can plan, but so are 3rd party developers

DJStotty1816d ago

Incorrect Rainbow, UE5 games are in development now.

Developers are using UE4.25 to build current games, and then will transfer direct to UE5 once launched.

Epic confirmed this on their website about UE5

"Unreal Engine 4.25 already supports next-generation console platforms from Sony and Microsoft, and Epic is working closely with console manufacturers and dozens of game developers and publishers using Unreal Engine 4 to build next-gen games."

Source, Epic themselves : https://www.unrealengine.co...

Babadook71815d ago

"working closely with console manufacturers and dozens of game developers and publishers using Unreal Engine 4 to build next-gen game"

So this does not mean those developers are building on UE5. They are using UE4.

boing11818d ago

That's an impressive spin. Kudos!

RazzerRedux1818d ago

So what about the Dirt 5 guys? The Medium devs? The Scorn devs? Pretty much everything said about these consoles where a "partnership" is involved is bullshit? Is that how this works?

throne1818d ago

you mean YOUR translation.....sweeney is just stating the truth.

DJStotty1816d ago

that Nanite and the other features are also fully supported on xbox series X, i know right!!

https://www.thesixthaxis.co...

+ Show (2) more repliesLast reply 1800d ago
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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

Read Full Story >>
videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac2d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

Read Full Story >>
wccftech.com
Christopher4d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr4d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher4d ago (Edited 4d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack2d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC2d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX3d ago (Edited 3d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC2d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown3d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher3d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr2d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic2d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT3d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher3d ago

You're actually proving my point even more.

badz1492d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle3d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel12d ago (Edited 2d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 2d ago
Sonyslave33d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown3d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1492d ago (Edited 2d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr2d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg2d ago

Because most people don’t care about Xbox

repsahj3d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake2d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC2d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.