Steve Esposito for SG: "....There is a psychological element to these difficult games that can be easily explained in a Psychology Today article by Timothy A. Pychyl Ph.D. In this article he states that there are three elements related to completing difficult tasks: difficulty, interest, and orientation."
Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...
This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.
Every industry has these issues
Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.
GamesIndustry.biz writes: "Relic is best known for the Company of Heroes and Dawn of War games, and recently developed the new Age of Empires for Microsoft. Relic will transition to an independent studio and will no-longer be part of the Sega group of studios.
The majority of the 240 job cuts are across Creative Assembly and Sega Europe, while there will be a ‘small number’ cut from Sega HARDLight. There was no mention of other Sega UK studios, including Two Point Studios and Sports Interactive."
Gearbox Entertainment has been purchased by Take-Two from Embracer Group.
Good as it should have been better then Embracer pawning them off to the next company like say Tencent.
It’s good to see at least some of Embracer’s studios escaping its embrace of death. A company the size of Embracer was doomed to fail due to low revenue.
It must suck working as a dev in these companies where the people on top just sell themselves to the highest bidder. The uncertainty felt by all the devs bought by embracer must've been nerve wracking.
The first Borderlands game was good. Second was pretty good but not as good as the first imo. Third game I had no interest in.
the problem that I have with difficulty level,
is when it masks lazy development.
a hurried publish, and incomplete inconsistent game mechanics.
I've seen that in too many "hardcore" games Jedi fallen order being one of the most egregious ones recently.
some people had no problems with it,
I personally experienced that the "Parry" button was absolutely useless,
and it wasn't due to specific platforms.
some people would get the bug on exactly the same CONSOLE some people would not.
I just don't like it when a game is bare Bones stripped out, and then they decide suddenly: it's going to become this hardcore game,
or that's the approach of it because of lackluster underfunded shitty development, or complete absence of QA testing and polish. G. T. F. O. <-- (cough, cough*)