Steve Esposito for SG: "....There is a psychological element to these difficult games that can be easily explained in a Psychology Today article by Timothy A. Pychyl Ph.D. In this article he states that there are three elements related to completing difficult tasks: difficulty, interest, and orientation."
TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.
Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.
Well, when your games remain full price many years after release.
And you make profit off of outdated hardware.
I would be shocked if they couldn't afford to retain their staff.
This should make fans attending the ahow event happier as Bandai Namco is bringing some interesting game experiences to the convention.
Blacknut has announced a brand new partnership with Kalypso Media. This will see Kalypso's gaming portfolio arrive on Blacknut.
The partnership will take hold from June 27th with the arrival of a selection of Klaypos Media titles onto the Blacknut cloud gaming platform.
the problem that I have with difficulty level,
is when it masks lazy development.
a hurried publish, and incomplete inconsistent game mechanics.
I've seen that in too many "hardcore" games Jedi fallen order being one of the most egregious ones recently.
some people had no problems with it,
I personally experienced that the "Parry" button was absolutely useless,
and it wasn't due to specific platforms.
some people would get the bug on exactly the same CONSOLE some people would not.
I just don't like it when a game is bare Bones stripped out, and then they decide suddenly: it's going to become this hardcore game,
or that's the approach of it because of lackluster underfunded shitty development, or complete absence of QA testing and polish. G. T. F. O. <-- (cough, cough*)