Populous DS had promise. The Molyneux classic primarily involved pointing and clicking, so this game should have translated beautifully with stylus controls on the DS platform. Instead, playing this game is like trying to rescue a french fry that's fallen into the deep netherworld between the seats of your automobile. It is known that it is physically possible to salvage, but the process requires both hands, a fair amount of focus, struggle, and not a hell of a lot of visibility to aide you in the rescue. It's also not worth the trouble because you know it's not going to be covered in filth when it resurfaces. Let Destructoid save you the trouble.
"We chatted to ex-Bullfrog staff about the often-overlooked title." - Time Extension
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.