Kotaku writes: "If you happen to be in Denver tomorrow, around noonish, and have nothing to do, you might want to swing by the Denver Film Festival.
I'll be speaking on a panel about the relationship of video games and real world violence with Columbine Super Massacre RPG creator Danny Ledonne and occasional Kotaku contributor Bob Denerstein.
Ledonne and I have a long history: I was the first person to speak with him on the record, for the Rocky Mountain News, later I interviewed him about the Dawson shooting and then broke the news of his game being pulled from the Slamdance Game Festival. While Ledonne and I haven't always seen eye-to-eye, I've always found his take on things thoughtful and interesting. So the discussion should be as well."
When I first heard about this game I was completely bewildered. Why would someone want to make a game based off of the 1999 massacre of 15 students at Columbine High School? Although the idea was outrageous I decided, against my better judgement, to play the game and experience what it had to offer. Yet what I did experience was an oddly short and bland game that struggled to keep my attention despite the subject matter.
I don't get why people would stoop this low to make a game based off a horrific event.
Its a fine line.
Free speech on one end but the hurt it causes the victims family on the other.
Its the same with those serial killer movies like the freeway serial killer movie. If I was a family member of the the victims I would find the director and literally punch him in the face.
If a game does well in conveying another person’s tribulations and putting you in his/her shoes, it counts as an empathy game.
Games are an evolving medium. Every year we see innovations
on how these technologies are used and the types of stories
being told through them. Sometimes those stories arn't happy
ones, but games are the best language to hear them in.
Someone should shoot the game creator's entire family execution style and then make a video game of it and see how he likes it