460°

PS5 Former Principal Software Engineer Implies Next-Gen Games FPS Could Be Constrained By HDR & TVs

PlayStation 5 former principal software engineer recently commented on next-gen games running at 30 FPS and the reasons behind it

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timotim1832d ago

ANY studios that dont provide at least a 60FPS option for their next gen games has failed...period. With the CPUs in these next-gen systems we finally have a chance to make 60FPS a standard. Going 30FPS only for next gen games would be the ultimate in "holding back" the generation.

DrDeath1832d ago

Not gunna happen. Cause graphics. Nor does it need to necessarily imo.. Some games don't need more than 30 and some should be standard at 30. Driveclub is a good example of a 30fps game that had a better sense of speed than any 60 fps racer around. Poor animations on 30 fps can be terrible but smooth animations at 30 can look better than rough animation at 60

Minute Man 7211832d ago

But you can tell the difference between 30 n 60

timotim1832d ago

No excuse anymore. 60 needs to be the standard next gen. The CPU and SSDs ensure this. Devs can provide a 30FPS option all they want...but if they dont provide a 60FPS option along with that, they have failed...period.

Driveclub pushed as much visual flair as they could at the expense of frames. Its a track racer at the end of the day that doesnt run at 60FPS...that in itself is grounds for embarrassment. Every game deserves 60FPS...skipping half the frames will never be needed next-gen regardless of the game or genre...period.

Babadook71832d ago (Edited 1832d ago )

For PS1, devs could choose between 30 and 60. Every gen since then has been the same. Its always going to be a mix of FPS when developers have a choice as they do with PS5. Whatever you can do in 60 FPS you can do twice as much in 30 (no matter how strong the system is). Therefore the choice will be there until a platform requires 60 at minimum.

UnSelf1832d ago (Edited 1832d ago )

You’re never ever going to get 60 FPS standard for all games for a very simple reason. Fps is used as a STORYTELLING DEVICE and not just for performance.

This is why movies are shot at 24, some are shot 30 and soap operas are shot at 60

MWH1832d ago

"Some games don't need more than 30 and some should be standard at 30."

That's out-of-ass talk. There is a significant difference between 30fps and 60fps resulting a much better gaming experience and healthier too for some gamers.

Compare any game in 30fps and in 60fps and if you still prefer 30 then you're definitely in a minority to say the least.

LOGICWINS1832d ago

"Fps is used as a STORYTELLING DEVICE and not just for performance."

That's like saying you prefer to cut your steak with a Swiss army knife because it has sentimental value to you....despite the fact that its clearly less efficient than using an actual steak knife.

Movies and TV shows are shot at a low FPS as more frames means more reels...which makes the filming process more expensive.

For gaming purposes, there's no excuse for the PS5 and Series X.

Shane Kim1832d ago (Edited 1832d ago )

There is no issue in a locked 30 fps game. If it drops below then ok. But a locked 30fps experience is perfectly playable.

TekoIie1832d ago (Edited 1832d ago )

@UnSelf

Was TLoU's story ruined by 60fps on PS4? Was Quantum Dreams games ruined by 60 fps on PC? How about Alan Wake on PC? What percentage of games on PC have been ruined by allowing 60fps? Don't talk about the framerate used for movies when we're talking about video games.

Imalwaysright1832d ago

UnSelf

Devs will do it because graphical fidelity sells. Insomniac was one the last AAA studios to make 60 fps games and they stopped making them because according to a research they made graphics were directly linked with better reviews and sales. Sales is the reason why devs will push for better graphical fidelity and they will do it at the expense of FPS and physics systems.

starchild1832d ago

I have mixed feelings on this issue. On one hand, I love higher framerates and think it makes a big difference to the visual clarity in motion and the responsiveness of controls. On the other, I understand why developers target 30fps on consoles. Targeting 60fps in games instead of 30fps is literally like cutting the power of the console in half. Most devs will always choose to push graphics and other aspects over framerate.

And the PC is always there for people who care about framerate. If that option wasn't available I'd probably be advocating a 60fps minimum on consoles.

Unspoken1831d ago (Edited 1831d ago )

Don't need more than 30fps? The human eye cant see past 24?

Alright, 60 fps and 120 fps provide such a fluid motion to games that not only do they provide more information to you to interact with, it immerses you in the game much further. I tried a 30 fps game on my friends console and could not play it. It felt like I was moving in molasses and game me a headache.

As far as the article. The cheaper TV's that are unable to display full 4:4:4 color can always have HDR turned off as the TV will unlikely be able to have high enough nits to make a difference. FPS should not be sacrificed when there are so many other options to take to have near picture quality AND high FPS.

+ Show (9) more repliesLast reply 1831d ago
Boxing19851832d ago

You can always do more with 30fps regardless of how powerful consoles get. outside online competitive, i rather have 30fps with better game mechanics and interactivity than 60fps. its not about graphics v frame rate.

FlavorLav011832d ago

How do you get more “mechanics and interactivity” out of lower frames? Lower frames is good for higher resolutions. Interactivity feels way more immersive the higher the frame-rate. Play Doom Eternal on Nightmare mode then tell us 30 v 60 isn’t a game changer!

MWH1832d ago

Wow! Since when game mechanics are hindered by higher framerate?

This show's how ignorant some gamers are about technology, and i'm not saying this as an insult but as an honest observation.

I think that some devs are at fault here too as they try to falsely justify fps caps and advertise it with lots of bs while many knows these are but excuses for laziness, poor optimization or simply hardware limitations.

xX-oldboy-Xx1832d ago

So you're not interested in the big 3rd party showcase game ms 'showed' at their terrible 'gameplsy showcase'.

Ubi already come out and said it wouldn't be 60fps on a certain console.

I expect another flippity-flop, par for the course these days.

MWH1832d ago

I absolutely agree, the 30fps offering is unacceptable in this day and age. No matter what some would say it is an undisputed fact that high framerate is a significant game changer and to say otherwise is outright shortsighted.

LOGICWINS1832d ago (Edited 1832d ago )

Agree wholeheartedly. Any game built from the ground up for next-gen consoles that isn't 60fps won't get my purchase.

If I want to play a 30fps game, I'll play on my Switch...and even THAT can run Bayonetta 2, ARMS, Smash Ultimate, and Mario Odyssey at 60fps.

There's no excuse.

Imalwaysright1832d ago

The same could be said for current gen games or even last gen games. Devs could have given the option but they didn't and I don't see why that would change come next gen.

timotim1832d ago (Edited 1832d ago )

And it wont change if we dont speak up. If it continues now, its because WE have failed them. And I disagree...the CPUs in both Xbox One and PS4 (X and Pro as well) was already underpowered when the generation STARTED...their was really no way devs could provide "next-gen" visuals gamers expected while going above 30FPS on those weak CPUs in most games. Thats not the case this next-gen however. Devs now have top of the line CPUs and fast SSDs...better than anything out there at the start this time...this is while bringing top of the line GPUs as well. For the first time ever, we console gamers get to have it all. Amazing visuals but with the CPUs and SSDs to get over the 30FPS hump.

We cant say in one sentence how we want "next-gen" only games on a next-generation console that isnt held back by the previous generation, while in next sentence we support old generational framerates. If we gonna go next gen then go all the way. And please understand what Im saying...a game could have a 30FPS option all it wants...it just better be a higher 60FPS option to go along with that or its a fail! Period.

Imalwaysright1832d ago (Edited 1832d ago )

People are constantly speaking up. They speak with their wallets and those "words" are like sweet nothings for devs/publishers. Yes, CPUs were underpowered and that wouldn't stop them from giving the option if they wanted to. Few did, the majority didn't.

" top of the line CPUs and fast SSDs" wich devs will use to shove as many polygons into their games as they can.

rainslacker1831d ago (Edited 1831d ago )

These frame rate fanatics are worse than the people who are only attracted to good graphics.

I say let them be all persnikity. If they claim they won't play games at 30fps, let them go next gen without playing good games over something so stupid. I dunno how they managed to go years playing games as they are if it bothers them so much.

Saying we all need to demand 60fps or it won't change, as if all of us should care, or do care about it, when most people actually seem to not care that much, and never have. Graphics always means more to people, and the masses.

I can understand why people like it, and even why they would prefer it, but to say they won't play games because of it...that's just idiotic.

Kaedro1832d ago

I have to agree. We reached a point where 60PFS should be a minimum requirement.

jznrpg1832d ago (Edited 1832d ago )

I just want good games . If it’s 30fps but an amazing game , fine with me . Devs are going to develop for their vision , and if 60 FPS makes the game lesser in AI/Physics/Detail etc they may choose 30fps . Without dropping frames and tearing etc it’s fine . I’m sure some devs will go for 60fps and achieve it and some will focus on more detail AI etc and may go for 30fps . There has never been a great game that I thought sucked because of 30fps. Now if it drops and lags and tears and you have pop in that’s different . But smooth 30fps is fine for many games

Hungryalpaca1832d ago

lol “the CPU”. Hate to break it to you but unless it’s a high CPU intensive game such as one with a lot of destruction or AI calculations, the CPU barely does anything in terms of FPS.

Keltech1832d ago

First time I agree with you on anything video games lol. I wouldn't go as far to say they've failed, cause you know that's all talk. I'm sure if the next Halo comes out at 30 FPS and you enjoy it, you're going to be eating your words.

Vigant1832d ago

The fact that this comment has so many disagrees shows that console players are clueless.

medman1832d ago

@timotim
Here's my thing...we've arrived at a point where both the ps5 and series x, and the games developed for them, should give the gamer the option. You can choose all the visual bells and whistles with a reduction in framerate, or you can choose to limit some of the effects to achieve maximum framerate. There is no reason in 2020 going forward for their not to be a choice.

Bobertt1831d ago (Edited 1831d ago )

Yes they have more power in the gpu and cpu but that doesn't mean next gen will provide constant 60fps. That would be true if the devs used the extra power to make games similar to current gen. But devs won't do that they will put that power into better graphics and more complex environments which will run similarly to how it does now 30-60fps. This is just speculation on my part since you cant truly compare the two but the 5700xt is what i think the PS5 gpu is the most similar to but PS5 gpu will be using the next gen RDNA 2 architecture from AMD. If rumors are to be believed the RDNA2 gpus can deliver around a 50% performance boost to RDNA 1. The 5700xt gets anywhere from 40-75fps on 4K games on Ultra settings so assuming a 50% boost we can hope to get 60-112fps. But thats for current gen 4k games not next gen games with ray tracing and all the assets they can include now. Even with console optimization most of those true next gen games would fall under 60fps right away if they were at native 4k with everything turned up. To ensure you could get constant next gen 4k 60fps you would need a gpu that costs probably the same if not more than the price of the consoles.

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Kumakai1832d ago

uhhh yeah... and tube tvs can't do hd.....
some older 4k tv's can't do 60fps and most tv's period can't do 120fps.
but consoles last for 7-8 years so pretty sure new tv's will come into ppl's lives during that time if they're clearly interested in upgrading their consoles.

my tv can do 4k/60/hdr/dolby vision already (no 120 fps but im not gonna put a lot of stock in that right now). My One X has performance options on many games already to run them at 60fps or unlocked (Forza MS, Forza Horizon, Gears 5, No Mans Sky blah blah blah

so... not too worried personally.

JeffGUNZ1832d ago

Most new TV's have a refresh rate of 120 - 240 now. Even my old Samsung from like 8 years ago was 120 refresh rate. My newer QLED is 240. They are capable of that, but consoles will never be that strong to push games to that capacity.

Hungryalpaca1832d ago

You need to be careful. A lot of the TVs have simulated higher refresh rates not native.

JeffGUNZ1832d ago

My mistake, typed it too fast and didn't proof read. The TV I have has a 240 motion rate and a 120 native refresh rate. 240 would be insane for a tv at native lol. My bad, thanks for the heads up.

AuraAbjure1832d ago

I highly doubt your 8 year old Samsung TV can do non- interpolated 120 Hz.

ElementX1832d ago

I had a Sony Trinitron widescreen that could do 720p and 1080i back in the days of the OG Xbox. There were even some games that displayed at 720p back then.

AnnaDea1832d ago

I bought a Lg65B9 teve recently for 2 reasons, best panel of 2019 and it has HDMI 2.1.

Here's the thing though.

PS4 Pro can show 4:4:4 4k 30 fps as max because of the max capacity of hdmi 2.0. You can though have 4k 60 fps 4:2:0 which is YUV420 as the options.

Because people having older teves doesn't really make the argument valid considering they can just show their max performence like with the PS4 with RGB and Yuv420.

PS5 should be shipped with hdmi 2.1.

LightofDarkness1832d ago

You can get 4k 60 4:4:4, but not with HDR. No device outputs 4k 10-bit HDR at 4:4:4 yet. Not the biggest deal in the world really, it mostly just affects text aliasing.

AnnaDea1832d ago (Edited 1832d ago )

You can have 4k 4:4:4 HDR in 30fps, but not 60 fps on Ps4 Pro.

"HDMI 2.0 has a bandwidth of 18.0Gbps.

4K 60 4:4:4 (no HDR) = 17.82Gbps

4K 30 4:4:4 10b-HDR (no 60fps) = 11.14Gbps

4K 60 4:2:2 10b-HDR (no 4:4:4) = 17.82Gbps

4K 60 4:4:4 10b-HDR = 22.28Gbps"

Jin_Sakai1832d ago

Agreed. Both my TVs are LG C9. Amazing sets.

InLikeFlint1832d ago

It sure is. I had to sell a kidney for my 65 C9. I would have gone for a 77 C9 but wasn't prepared to sell my liver, nor commit acts of debauchery. Even in 2020 and beyond, it's no slouch.

It utterly destroys my 2016 Samsung KS8000. Movies & games on the C9 are a sight to behold.

The-Matrix-has-you1832d ago

@Flint

I have a KS8000 too! I was eyeballing the C9 for a next gen upgrade! I’m going to wait a bit and see what Vizio comes out with though. The KS8000 has always had poor motion handling in my opinion. I would love and instant pixel response time like the C9.

AnnaDea1832d ago

B9, c9 and e9 had the same panel.

C9 has 150 more nits in HDR though.

UltraNova1832d ago (Edited 1832d ago )

Rocking a B7 here still and I couldn't be happier. I'm not about to get a new TV for at least 2-3 years. 8K needs at least a decade before it gets mainstream. So the next logical buy for me will be a top of the line 4K HDR 120fps set, probably 2023's C model from LG. I'll get on the 8K bandwagon when consoles are able to run all games at that resolution without breaking any sweat (ps6 mostly probably).

+ Show (2) more repliesLast reply 1832d ago
FanboysKiller1832d ago

The experience is hypothetical, once you see it for yourself you make the choice after that.

phoenixwing1832d ago

M y tv is 4k 60 hdr 10 and I'm not upgrading until like a decade from now

waverider1832d ago

Thats why when people Start talking about 120 frames for racers that 52 gamers got TV''s to play it...

Jin_Sakai1832d ago

Proud to be one of those 52 gamers. Although I’m perfectly fine with 60fps. Can’t wait!

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40°

Stellar Blade Story Is Weak Admits Shift Up ; Planned Story DLC Shifted to Sequel

Even Shift Up admits Stellar Blade's story isn't the best, and also confirmed the in-development story DLC has now been shifted to the sequel.

Rangerman12082h ago(Edited 2h ago)

Good to see the devs acknowledge it. Thoguht the gameplay was fun but I could really care less for Eve or any of the characters. Hopefully the sequel will give Eve actual personality.

140°

Next-Gen Xbox Rumored to Support Backward Compatibility at Hardware Level

Fans need not worry: the next-generation Xbox console will support backward compatibility at a hardware level.

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Obscure_Observer2h ago

I´m not worried at all!!!

Just bring it!!!!

Lionsguard2h ago

Its gonna have to offer a lot more than backwards compatibility or else it'll just be a repeat of the last 2 generations.

Obscure_Observer1h ago

"Its gonna have to offer a lot more than backwards compatibility or else it'll just be a repeat of the last 2 generations."

My Xbox library + My Steam library + My Epic library + My Battlenet library + Gamepass + Sony exclusives + EA + Ubisoft.

PERFECT for me!

Lexreborn21h ago

I’m just not that excited for “next gen” consoles. Gaming has officially hit the phone model market. Base release, pro release, sequel. And you can even argue that the sequel for some is just a pro release.

Switch 2 is a switch pro. Xbox next will be the Xbox pro(if you don’t already consider the X as the pro since the s is the dominate on their market share).

I am pretty sure I can wait until ps6 pro at this point because my ps5 pro and base will play everything they will get with the exception of 1 or 2 games in the first year.

Hereandthere1h ago

Day 1 for me, 22 years with xbox and besides the 360 debacle, never let me down, also saved tons of money.

Vits38m ago(Edited 38m ago)

Every time one of these “well, obviously” statements pops up like in article form, I wonder who it’s even for. Then I check the comments and remember, console players, proudly lost in the settings menu, still trying to figure out what HDR is.

And suddenly, those "articles" make perfect sense

jznrpg35m ago

Oo writing them for him and his alts

210°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai32m ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot3h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK2h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack0m ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro3h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv723h ago

They can't cancel it until a themed controller has been released first... like concord.

dveio3h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto2h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

2h ago
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