Thomas via Resetera: "I would be shocked if most third party developers would not just develop their games for the lowest common denominator. I mean, there's literally 0 chance that levels will get changed just because the PS5 can load them faster, simply because it's way too expensive and work intensive to do that.
The super fast PS5 SSD is nice for first party, but it won't make any economical sense to heavily adjust your games to suit one particular platform. On PCs and the Xbox, you'll have to work with what's there. So it's 2 platforms against 1. The scenario pointed out in the OP is highly unlikely."
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
Oh boy.......
Well it seems the narrative or should I say narratives that are trying to be created is:
PS5’s SSD is just for faster loading screens
PS5’s SSD are just for first party developers
Now, PS5’s SSD are too expensive for third party developers.
I’m not sure why exclusive developer will comment on this, but it’s not surprising.
“The super-fast PS5 SSD is nice for first party, but it won't make any economical sense to heavily adjust your games to suit one particular platform. On PCs and the Xbox, you'll have to work with what's there. So it's 2 platforms against 1."
Interesting. Looks like third party devs will have to choose the PS5 over PC and Xbox if they want to fully take advantage of PS5´s ultra fast SSD.
I agree, but that's generally true for any significant difference in any consoles architechture. That's one of the main reasons, why exclusive games often end up setting the bar in terms of technological achievements. Multiplats will need to run on the lowest common denominator which in case of the SSD will be the PC for a while.
It's arguable whether it was worth it to go with the Cell for the PS3 for example. While it unlocked a lot of potential for exclusive titles and prolonged the PS3s life cycle, it also made the process of porting multiplatform games much more complicated.
Unlike the PS3's Cell processor, the I/O architecture of the PS5 won't stand in the way of multiplatform developers. It's simply an upside for exclusives without the downside for multiplats.
Hmmmm, so that means XSX first party won't be able to take full advantage of its Velocity Architecture as all those games will be on PC.
On the PS5 side, first party games (as well as any third party exclusives) will be able to take full advantage of the new hardware and can be designed with that in mind.
Sony's first party is getting more and more exciting the more I hear Microsoft devs talk about it. LOL