Horizon: Zero Dawn offered a lot of impressive features on the PS4, but its sequel should borrow from The Legend of Zelda: Breath of the Wild.
Isn't it trying to be a bit realistic though? It should offer you more places to climb or grab onto, I mean even little boulders and the like in Horizon which could obviously be climbed couldn't because it had no "climb" point on it, I always got annoyed when it happened if you jumped into a shallow river but had to go the longer way round to get out since Aloy wouldn't climb up the small ledge. Despite all this it shouldn't be a feature where it allows you to climb anywhere with only your bare hands like BotW, it should make you craft key gear and do something similar to Death Stranding but once you've crafted it you'll be allowed to reuse it over and over.
The whole climbing on specific yellow points got bit annoying and took out the exploration of HZD. Many places you think and should able climb you couldn’t.
Yeah I agree it was annoying but you need to remember it was there first attempt at an open world RPG they blew me away graphically the game is unmatched in 4K on pro, they also wanted to add flying too but the Slow hard drive prevented it can you imagine what horizon 2 will be like with the ps5 oh man I can’t wait
There are better ways they can add to the sequel to get around the map, I prefer them add the Grip Stamina meter, BOTW took from Shadow of the Colossus.
@Hayter456 part of what you said is:"HZD. Many places you think and should able climb you couldn’t." NOW you tell me! LOL....You now how many times I tried climbing extra high. I can't wait to see HZD2!!! Even If x1x came out with 15tb system HZD2 graphics will not be able to be TOUCHED by Microsoft. Those DEVs!
Not same genre, just move on
HZD was developped for a 1,8 Tera console. Imagine HZD 2 with 10T+ and super SSD. We gonna look "Avatar" with a pad dudes.
I know there are plenty of people who seem to hate BotW but I have to say, the climbing Vs stamina worked beautifully in my opinion and did lead to a much broader sense of exploration. If this was implemented into more games I would be delighted. I can't say not having those mechanics detracted from Horizon however. I adored Horizon and will snap up a sequel in a heartbeat.
Yeah, the only negative was that rain was annoying
I don’t know how many times I’d start climbing a mountain, only for it to start raining and me sliding down all the way to the bottom. When people say the climbing system was “revolutionary”, I laugh.
why do people ignore the grip/stamina mechanism in sotc Pro retro tip If you shoot the lizard tails you can consume it for increased grip/stamina. If executed correctly the lizard will run away and grow its tail back over time allowing you to repeat the process. Hit the body or head and you'll only be able to consume the benefits once as the lizard will be dead....
I think the developers wanted people to explore with the machines as the threat. If you focus on climbing things then you take away from the game itself. The climbing vs stamina worked well in botw. But I don't feel that it's necessary in Horizon. I rather focus on traversing the land and gaining new abilities which will allow me to defeat newer more difficult monsters as a means of allowing me to access more of the map. In sotc it was necessary to have stamina to defeat monsters, essentially it was a part of the combat, which made it a good mechanic.
Yeah, I found myself often climbing parts of mountains to get to places where I'd spend quite a while working my way up, and there would be areas it looked like I should be able to go to, but when I got to them, they were points you couldn't jump on, or shimmy across, and you'd just slide back down. Even understanding the reasons behind it in terms of design, it was kind of disappointing....although not uncommon in open world games in general.
Skyrim and Far Cry take the cake on artificial barriers for me. So many steep inclines...jumping up sideways...hoping for a flat spot...ugh. But more traversal paths would definitely be welcome in HZD2.
Horizon Zero Dawn 2 can be a 95 rated game with just a few improvements Better melee Flying mounts More dynamic open world If it has these then we're not ready 😍
I think flying mounts are certainly going to be in HZD2. Guerilla said they wanted flying mounts in the first one but the PS4 cpu couldn't keep up so they had to cut it. Given that info i feel like they'd use the CPU leap next gen as an opportunity to revisit that idea.
Yes, I truly hope so. The PS5 should be able to stream the world fast enough now :)
What about aquatic?! Hehehehe :)
Better melee? Tell me one game that has better melee than Horizon that is an open world rpg? The tight controls and the ai of the enemies is insane for an open world game to be honest. Horizon 2 for PS5 will be insane though.
Dragon's Dogma? But I think there is many other games.
Well I can't think of any on the market as of yet, but I'm betting Elden Ring will. Not to say that I have a problem with HZD's melee though, because I thought it was good.
But HZ melee is practically almost non existence no ! Did you even play the game? Assassin's creed Origin, odyssey, botw, dragon dogma (one of the best melee action open world game out there,), black desert (mmorpg), Batman Arkham, spiderman, etc.... Ah, this must be a trolling thing, got it.
"Assassin's creed Origin, odyssey, botw, dragon dogma (one of the best melee action open world game out there,), black desert (mmorpg), Batman Arkham, spiderman, etc...." I said open world rpg and the idiot gives me 2 assassins creed games (that has shitty combat...), Dragon's Dogma is good, but still an ordinary rpg mechanics, Black Dessert is a mmorpg (gg genius), Batman is not even a fucking rpg jesus, and not either Spiderman, I mean come the fuck on... I should recommend to play Horizon first. It's quite obvious that enemies and their behaviour is miles ahead of the dumb ai that is most modern games. Not saying that it is perfect. Troll yourself...
Hum troll confirmed lol. How can you even compare the melee aspect when it doesn't even have any, even if you dont like other melee mechanic of other games? Jeez even witcher (phenomenal game, but melee is weakest) has some dedicated melee mechanic. Tell me, what can you do using melee in HZ, since you assume I dont play it? Actually, do you even know what Melee means? Also, what would be consider an RPG?
Maybe they can expand on the one button use for it. Also maybe make it bit smoother.
Final Fantasy 15 /
The melee in Horizon was attrocious
"Hum troll confirmed lol. How can you even compare the melee aspect when it doesn't even have any, even if you dont like other melee mechanic of other games? Jeez even witcher (phenomenal game, but melee is weakest) has some dedicated melee mechanic." Are you retarded? You have dedicated buttons of R1 and R2 to use your spear and a large arsenal of weapons like tripwire etc. I mean, wtf? "Actually, do you even know what Melee means?" Close combat, make yourself useful and take up a dictionary while you are at it. "Also, what would be consider an RPG?" You can google that urself and look up games that are labeled as rpgs. Good luck calling Spiderman a rpg.
I'm also confused, I loved HZD and the sequel will be day one for me no doubt, but the melee system was easily the worst part of the game. Spamming square, no upgrades, no combos, clumsy, not even a light/heavy attack variant if I recall correctly
What makes HZD an "rpg" more so than the other games listed? Character building, skill trees, weapon/armor upgrades, side quests? Aside from trying to use it to fit your very specific narrative here, plenty of games mentioned are just as much as an "rpg" as HZD. And the overall point is a good one. Melee was the weakest part of the combat. Dismiss them all you want, but the last two AC games are probably more of an RPG than HZD, and melee was much deeper and better performed. Whether it's the Witcher or something out of the Souls/Nioh arena, there are plenty of "rpgs" that GG could look toward for inspiration. Even the best games can be improved. This is one area where I expect GG will really step up for next gen's sequel.
Ahhh yes the insane ai of the enemies that gets foiled by tall grass.
@AnnaDea Assassins Creed Origins and Odyssey are open world RPG's though.
Thanks for the definition lol. Can you also search for back hand smacking meaning while you are at it :) It would be really sad if you ctually aren't trolling.
“ I said open world rpg and the idiot gives me 2 assassins creed games” Assassins’s Creed ARE open world games and there are some RPG elements in that game as well. “ Dragon's Dogma is good, but still an ordinary rpg mechanics, Black Dessert is a mmorpg (gg genius), Batman is not even a fucking rpg jesus, and not either Spiderman, I mean come the fuck on... ” I’m surprise you can find ways to downplay all those games in just one incoherent sentence. Might as well just say every games sucks and Horizon is the best game ever made. “ Are you retarded? ” I would want to ask you how old you are for using childish insult, but we all know the answer anyway.
"I’m surprise you can find ways to downplay all those games in just one incoherent sentence. Might as well just say every games sucks and Horizon is the best game ever made." oh, how cute, what was your argument now again accept being some arrogant millennial? "I would want to ask you how old you are for using childish insult, but we all know the answer anyway." Way older than you considering the lack of argument in your post that only contains your word diarrhea. Try to stay on topic or do you just want to still your ego?
I platinum'd the game but cant remember if there was a block. There sure wasn't a parry so yeah, improvements can be made.. why not. Every aspect of most games can be improved including HZD despite it being a terrific change in direction for GG... They handled that well and undoubtedly learnt along the way. Cant wait for a sequel.
Usually people who claim to be way older than others are little kids
There are plenty of games that have melee. 1. Dragon's Dogma (@st_vex) - Climbing on an enemy is awesome but most of those escort missions do spoil the game. 2. The Souls/Borne games - enough said. 3. NioH - High, medium and low stances coupled with five different weapons (discounting rifles and bows) with the ability to customise (see blacksmith) their attributes and actions. Also, you can learn Ninja and Onmyo skills. As for melee in HZD, you do have a light and powerful slash but you can't upgrade the spear (+1 for most of the game) much. What I liked in the game was using traps and stealth. Bows and slings were the only weapons that had any range (ignoring stones). Fighting pretty much any robot with a spear is extremely risky and should be considered a last resort while something like a behemoth or thunder jaw is positively suicide.
melee is trash in horizon so cry more little cunt.
"melee is trash in horizon so cry more little cunt." After reading your comment history it hit me that you're one of those basement incels that can't even spell correctly or even make a correct sentence without yelling some yell word to make you seem intelligent. Go back and wank to call of duty and leave the comments for this for the grown ups.
I think the story needs some better pacing and better writing. I enjoyed learning the lore than I did the actual main story arc the game took us through. Not to mention side quests were very bland, but the DLC’s side quests were much better so I have no doubt they’ve upped that department already. Otherwise I loved this game and really do hope it comes as early as Feb next year on the 5
Better side missions
Hope to see many improvements in the sequel.
Climbing would fit in well in HZD’s world. Let’s just hope the devs don’t go the weapon breaking route like BoTW...
Oh, that’d be so annoying lol.
I'm not against weapon durability mechanics, they just needed to tone it down a little in BotW.
What you never had a sword break in 3 uses? Are you using swords right? /s But for real, I enjoyed BOTW for the most part, but can see why people hated it.
A little? In certain mini boss fights, i'd shatter three to four weapons and fire a few arrows before beating them. They need to tone it way down, at least let us unlock an item in the game that allows us to keep durability at 100 when we have it equipped, or at least slow it down.
No, I'm tired of these totally free roam open world games. I rather have games that tries something and concentrates on that. Breath of the Wild was some open empty shit that got boring after 15 hours.
Totally agree. Never saw an emptier open world than BotW at least on current gen. And yeah I am tired of games that drag everything out forever even Red Dead Redemption 2 was just overwhelming for me I gave up. I love me some big budget AAA but who has 50 hrs + to sink into a game? I am willing to make an exception for one single game in my life that is TES IV =D such a long wait.
Me personally if a game is gonna drag on, it needs to have fast mechanics. No forced slow walking, crazy long load times, or slow animations.
More thoughtful traversal mechanics that are actually engaging should become standard in open world games.
I only want a few things from the sequel gameplay wise. 1.) Flying Mounts 2.) Improved Combat & Melee 3.) 4K @ 60 frames per second 4.) More climbing traversal elements. 5.) Add in more Weapons & Traps. Continue to build on from the first game. Put 80 hours in the first game. Horizon Zero Dawn is in my top 10 games of this generation. Looking forward to the sequel.
I'm pretty much over unfailable jumping/climbing from highlighted ledge to highlighted ledge so that'd be great. It'd suit the game well.
Actually Zelda devs took from everyone regarding open world games, imo they have nothing new to offer, some when nuts for the latest zelda game but that was cause of its name only not because any innovation was provided.
Yes it should...no butts, no bubble butts and no pancake butts about it. Breath of the Wild is an ok game with some amazing gameplay designs. So steal that shit! - Stamina for scaling walls and mountains and shit? Check. - Weapons with elemental properties that affect your characters and enemies? Check it - Fun cooking? Check it out - Unique giant monster/boss encounters depending on the time of day? Check that shit out - Final boss right smack for the smacking? Check it downtown - Gliding/Rocket strap to your back? Seriously check it you goofs. - Dungeons around the map? Check it eyes close - Ubi towers? Che...eh...never mind. - Anything else I forgot that's awesome? Triple check it!!! Zelda was like the ugly bread with a nice moist and bouncy bite. Horizon was like the gorgeous stale bread that broke your tooth. So sad!!!
I always figured that was to help players know where to jump, and I appreciated it for the various areas where you’re trying to go along a specific route, to see the route. Maybe it could be toned down a bit in the rest of the map though. Of course, that didn’t stop me from forcing my way up some routes, with some difficulty. Sometimes that just ended up getting me stuck trying to safely descend peaks I’m not actually supposed to stand on. Other times, I would get somewhere new but find out I could have taken a much easier route to get there if I just went around. Oh well, that didn’t stop me from doing it. I’m hesitant to say HZD should copy anything from BotW though, since both games are great in their own right. Give me flying mounts though, and HZD 2 will easily be the winning sequel for me.
I think they are OK. They just ask the SJW crowd what they want. I will be playing zangband instead. Where I can pick my own sex (one of the two possible) and my own race, colour of my skin, hair colour and eyes. Haha! See you on the other side
I dont care, in HZD2, just let me ride a Thunderjaw and fly a stormbird. Let cause landslides, avalanches, etc to take out some of the enemies.
I don't think Horizon has anything to learn from Zelda BOTW. I remember playing BOTW and Horizon at the same time, and BOTW and it's weapon breaking system had me scared to use melee attacks in Horizon because I kept thinking that my weapon was going to break. I got the Master Sword and once I found out that it also breaks, I quit playing the game and never went back. I do enjoy the exploration aspects of botw, it's a beautiful world, but the I think having to manage weapons just took away from the enjoyment of the combat. I have no issues with Horizon. I enjoyed Horizon much more than I enjoyed Zelda.
"Horizon: Zero Dawn 2 Should 'Steal' The Legend of Zelda: Breath of the Wild's Best Feature" No it shouldn't....here's an idea how about it be its own original game instead? I'm tired of these supposedly new game s coming out that say hey our game is like this game or that game. This is why a lot of the newer games will never be anything good, because they will be forever stuck in some other games shadow.
Can someone sum up this pathetically long article for me? This guy's bored out if his mind. What's the one thing?
No no it shouldn't
I played both and its true that in Zelda, you naturaly want to explore and try to climb that mountain...if there is anything interesting. Zelda is more like sandbox game than HZD. If HZD2 will go more into open sandbox game, that would be definitely great.
I think in general open world games just need to stop.
like an empty environment?