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160°

Strangest Nintendo Marketing Promotion Ever?

If nothing else, it certainly marks one of the more creative marketing moves in the video game industry -- something Nintendo seems to have a knack for since Wii's inception.

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thewiire.com
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ScottBarkman5631d ago

Ya, I dunno about this Wii Music - its trying to grab a casual market crowed of a genre that is already owned by the casual market - just not gonna happen.

IanCube5631d ago

I still believe in Miyamoto's original concept behind the game--offering a music video game that is about the creativity behind music, and not simply hitting the correct buttons at the right time and scoring points.

Unfortunately, it doesn't look like Nintendo has put enough effort into creating a polished game to back up, what I believe, is a solid and fresh concept.

ChickeyCantor5631d ago

@Cube,
Exactly how i think about it, but i was pushed back as a Wii-fanboy >_>.
People keep comparing it to GH and RB while thy have different goals as software to a specific audience.

indiemike5630d ago

There really shouldn't be any comparison between GH/RB and Wii Music. It is unfortunate that the game hasn't seemed to turn out like it should, it seems like it had potential to be great, but it is as if they gave up on it.

I just think we shouldn't be tethering ourselves to what we think some games SHOULD be at times. Not all music games need to be like the top two successful ones. Yes, they are great, but I like diverse experiences. It's like Madden to me.

90°

GameEnthus Podcast ep321: Unfrosted Awareness or Appreciation Mentality

This week Drew(@Nintendrew_) from Youtube and Ben(@BCTerps) join Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Nintendrew, Source Film Maker, Too Many Games, Walker Stalker Con, Mindfare, RetroCon, Andre the Giant, GPD Win, Radar Scope, Virtual Boy, Donkey Kong, Punch-Out!, Force Friday, League of Heels, Wrestlemania 2000, The Defenders, Iron Fist, Earthworm Jim 3D, WireWay, MC Groovz dance craze, Splatoon 2, Sonic Mania, Bio Force Ape, Diddy Kong Pilot, The Shadow, Sound Factory, Sim Tunes, Wii Music, Electroplankton, Gauntlet DS, Destiny 2, Pop Tarts, Uncharted Lost Legacy, Breath of the Wild Hard Mode, X-Com 2: War of the Chosen, Mario + Rabbids, Piczle Line DX, Boost Beast, Necrosphere Deluxe, Skeleton Boomerang, MagiCat, Songbringer, Stereo Aereo, The Lost Bear, Time Recoil, Planet of the Eyes, Resident Evil 4, All-Star Fruit Racing, Life is Strange Before the Storm, XBLIG, Creator Club, Brave, Mr. Shifty, Hotline Miami, Wrecking Crew and more.

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gameenthus.com
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Community2415d ago
friv2kizi22415d ago

Nice Article, It is very useful for my project thanks.

30°

The Unexpected Legacy of Wii Music

NLife:
As tradition mandates every year, I sat watching the Nintendo's 2008 E3 presentation with high hopes of a new F-Zero being finally announced. As the presentation moved along, Cammie Dunnaway kept pushing products that were clearly not targeted at me and my generation of core gamers, bought up in the mean streets of 8- and 16-Bits. No harm there, since Nintendo's and the late great Satoru Iwata's new vision of "games for everyone" meant that there was a whole new audience to whom Nintendo had to push product presentations. I understood that, and was feeling positive because surely there had to be some sort of killer app being shown at the end of the presentation, right?

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nintendolife.com
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Community3175d ago
70°

Game Soundtrack Stereotypes & Patterns...Sounds Familiar?

I couldn’t help but be surprised when I began noticing (from time to time) patterns in the way music is used within games. The following short list of game soundtrack stereotypes and patterns are by no means the result of a scientific process, but I do think it would be interesting to dip the metaphorical toe in the water and start this discussion!

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gamerheadlines.com
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Community3521d ago
WeAreLegion3521d ago

I was expecting an article about the entire industry. This is sort of the norm for these types of games though.