610°

Former Frostbite Software Engineer Explains PS5’s Kraken Compression Unit

Yan Chernikov talks about the benefits of PS5’s hardware decompression.

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gamingbolt.com
crazyCoconuts1842d ago

Here's your daily dose of GamingBolt wisdom, as our developer "explains" : "because what we’re talking about here, as far as I can understand, is custom hardware"
Thank you Einstein.

Thatgrammar1842d ago

@crazyCoconts
Gamingbolt is now just taking content from outside sources. This ex EA developer made a 3 part youtube reaction/breakdown video to the ps5 talk that Cerny gave a few months ago. He was just reacting to the video in real time and Gamingbolt seems to have just taken his words from that video and pieced them together to write an article about it. This is the laziest article from Gamingbolt that I have seen. This ex dev. doesn’t have a dev. kit. He was just reacting to the Cerny PS5 video in the moment. You should watch his videos if you are interested to hear what he actually has to say about the PS5 talk Cerny gave. He is actually very knowledgable and this quote is taken out of context. The context being him just reacting to what he is watching in a video. His channel is “The Cherno” if you want to check out the 3 part video reaction/break down.

sampsonon1842d ago

"Gamingbolt is now just taking content from outside sources." everyone takes from outside sources. That's how most journalism works.

OB1Biker1842d ago (Edited 1842d ago )

I agree with what you said but 'the laziest article from Gamingbolt that I have seen'.. 🤦‍♂️ good for you!
I've seen hundreds without even trying

crazyCoconuts1842d ago

Oh well. I always mark these kinds of articles as lame, the article seems to still get approved and here we are making it a hot topic. Maybe I'm a weirdo for disliking these articles and I should just shut up.

Babadook71842d ago (Edited 1842d ago )

“This is the kind of advancement that I guess consoles can have that PCs might not generally be able to achieve, because what we’re talking about here, as far as I can understand, is custom hardware,” Chernikov said. “It is literally doing decompression in hardware, it’s not doing it on the CPU or the GPU. There is literally a unit responsible for decompression of this Kraken format, which is like zlib, but a bit better."

StormSnooper1842d ago (Edited 1842d ago )

But this was actually informative if you read the rest of the article. Also the guy is not gamingbolyt’s developer.

crazyCoconuts1842d ago

I read the whole article. For starters, did he "explain the PS5's Kraken compression unit"?
All I got from him was that he thinks there's some hardware that does this and PCs don't have that.

rainslacker1842d ago

The dev didn't really explain the "compression unit". The "compression unit" also isn't a "unit", but rather a custom chip, or processes within a chip, that has the software algorithm used to decompress the Kraken compressed file much faster than can be achieved through doing it through a software routine. It could be a processor, or it could just be added to the API SOC. Not sure myself, but the dev didn't even explain it, where as I kind of did....and did so based on what little Sony has said about it so far.

Such things aren't really new, but they aren't typical on PC, except maybe on some hardware level where a singular device may use it internally on the device to do much of the same thing.

angh1842d ago

@rainslacker, developer explained it all, but you need to go to his video on yt.

1842d ago Replies(3)
Games1st1841d ago (Edited 1841d ago )

Thats the most basic thing the dev said, the rest of the video has more depth.

+ Show (2) more repliesLast reply 1841d ago
dazsarge1842d ago

Alright now bring on the games

ASSASSYN1842d ago (Edited 1842d ago )

The SAD truth about this UE5 demo is that is was ONLY running at 30 fps with no AI or anything.
So basically the engine had all the processing power of the PS5 dev kit available to load the LOD0 and the 2k textures then create less detailed versions on the fly in a real game, the CPU has many other things to do especially if you want to play at 60fps or more.

Also since many current gaming computer have 32GB of ram like mine, all the LOD0 and 4k textures for the level you're going to play could be loaded in memory during initial loading for access to the GPU and CPU, the PS5 SSD is still so much slower than DDR4 memory.

And the LOD in view and out of view is culling. It was shown the XSX does it also and better than a 2080ti.
Source: https://youtu.be/qvZeONRhH9... @6:13

ElementX1842d ago (Edited 1842d ago )

32GB is pointless.

In some cases you might get 6fps more, but that's hardly worth it. Look at the charts where they compare amount of RAM. https://www.techspot.com/ar...

"None of the games I tested used close to 16GB, let alone 32" https://www.tomshardware.co...

"The question gets a bit tougher as you go even higher. Is 32GB overkill? In general, yes. The only real reason an average user would need 32GB is for future proofing. " https://www.pcgamer.com/how...

"In a dedicated gaming PC, you shouldn’t need more than 16GB – having more than you need won’t increase your fps." https://pcgamehaven.com/how...

"Adding any more memory on top of 16GB would honestly be a waste if you're just gaming. However, if you're working in a creative field like video editing, 3D model rendering, and creating other types of visual media, then 32GB or more memory would be useful." https://www.ign.com/article...

Games1st1841d ago (Edited 1841d ago )

Because most games aren't made for 32gb, PS5 can make games that use more ram. The Dev also talked about the PS5 co-processor that could act like ram. Pro upgrade could increase general ram to 32gb.

1842d ago
Voodoopower731842d ago

The sad truth is you never listened to the voice over from the devs in the demo.

The textures are 8k

https://youtu.be/qC5KtatMcU...

As for the demo. It's just a demo showing off the amount of textures being pushed. They chose to show this on PS5 and had to update the i/o speed of drive.

one2thr1842d ago

On top of that, the demo didn't use any hardware acceleration.

Hakuoro1841d ago (Edited 1841d ago )

It's like I and other people have been saying some of the things PS5's SSD will allow are things like higher res textures as we see here, or longer draw distances. As well as other things like we have recently heard like being able to skip LOD steps.

There is a lot of discussion about terraflops but what we hear from developers over and over again is the way in which PS5's SSD will be able to improve graphics through means other than just terraflops.

The fundamental fact is that storage is the start of the chain to putting the image on the screen. Nothing can be done before the storage sends the data to the RAM, CPU and GPU.

1842d ago
rainslacker1842d ago

The SSD doesn't have to be as fast as memory, because it only needs to load into memory what will be needed for the next frame, not the one that is being rendered at the moment. Sony's SSD is fast enough to load into memory what will be used in the next frame, and that speed allows the freeing up of memory, mimizing the need to have more memory since a lot of it can be freed up, and reduced the amount of LOD required to preserve memory, thus rendering LOD0 practically obsolete.

How does Xbox do culling better? Culling is either it's being drawn or it's not. There are many levels of culling, and there are many ways to achieve such an end.

There is absolutely no such thing as a 2K texture, and I wish people would stop calling them that. Textures vary in size based on how detailed they need to be, and not every object in the game requires massive textures to look good. Even games that run 1080 can use high resolution textures if they want that kind of detail. Creating less detailed textures on the fly is a thing, but not the only way such things are done, and using such a specific paradigm and applying it across the board is pointless.

And so what if the UE5 demo was only running at 30fps? that's the target they set it at, because the SAD truth is is that is what most devs are going to aim for. 60fps is not going to be a standard next gen, as devs will choose better looking over frame rate every day, because it's more tangible for the selling of the game.

plmkoh1841d ago

LMAO I realized your weird flex there

jukins1841d ago

@Assassyn Lol you sound like Linus pre apology

chronoforce1841d ago (Edited 1841d ago )

I don't think 32GB is enough as the PS5 can fill it's 16GB buffer in under a second. It means far more data is able to pass through the system. If you can load and dump memory that quickly you no longer need to store things in ram for long periods of time, you could fill 16GBs up dump it and then load an entirely different set of data meaning you could comfortably chew threw alot more than 32GB of data.

As Tim sweeney has said all the major players in the PC space will need to work together to remove the bottlenecks inherent in the way PC games run.

Games1st1841d ago (Edited 1841d ago )

Remember that pc run that at 40fps and PS5 can push more into SSD. Because it isn't just graphics and cpu. Pc games made for HDD and 16 ram.

Zeke681841d ago

Wow this been debunked a zillion times at least! Read it carefully: IT WAS A *VIDEO* OF THE DEMO RUNNING AT 40 FPS, *NOT* THE ACTUAL DEMO ITSELF. Simply put, it was FAKE!
Now please stop going on spreading that lie. 🙄

+ Show (6) more repliesLast reply 1841d ago
1842d ago
Smclaren19851842d ago (Edited 1842d ago )

Yes yes we’ve all heard this and that over and over I think i can confidently say us PlayStation fans want some concrete actual gameplay from Sony officially ..... please sony get your finger out lol

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr2d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo2d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac2d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo2d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT1d 20h ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr1d 20h ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas1d 15h ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii1d 13h ago

It doesn't have analogue tho, sooo....

Tacoboto1d 13h ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 1d 13h ago
Vits2d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits2d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba762d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage2d ago (Edited 2d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos1d 18h ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS2d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

Show all comments (23)
80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy013d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK2d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.