Yan Chernikov talks about the benefits of PS5’s hardware decompression.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Here's your daily dose of GamingBolt wisdom, as our developer "explains" : "because what we’re talking about here, as far as I can understand, is custom hardware"
Thank you Einstein.
Alright now bring on the games
The SAD truth about this UE5 demo is that is was ONLY running at 30 fps with no AI or anything.
So basically the engine had all the processing power of the PS5 dev kit available to load the LOD0 and the 2k textures then create less detailed versions on the fly in a real game, the CPU has many other things to do especially if you want to play at 60fps or more.
Also since many current gaming computer have 32GB of ram like mine, all the LOD0 and 4k textures for the level you're going to play could be loaded in memory during initial loading for access to the GPU and CPU, the PS5 SSD is still so much slower than DDR4 memory.
And the LOD in view and out of view is culling. It was shown the XSX does it also and better than a 2080ti.
Source: https://youtu.be/qvZeONRhH9... @6:13
Yes yes we’ve all heard this and that over and over I think i can confidently say us PlayStation fans want some concrete actual gameplay from Sony officially ..... please sony get your finger out lol