Epic Games and Mooneye Studios CEO Tobias Graff stated that the PlayStation 5 SSD will be so powerful that it will enable developers to skip the LOD step.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
“Just as with the normal maps, this step can likely be skipped completely for a lot of objects as well. The SSDs are probably the true heroes in all this, because all of the other features likely wouldn’t be possible if it weren’t possible to load these huge models and information sets fast enough.”
Just in case anyone was wondering.
My take: This coming GEN, any part of a game engine designed for the SSD, ps5 will do it better. Any part of the game engine dealing with GPU resources, xsx will do it better. End of story.
This should save on space. I just feel like 3rd party developers won't bother though to keep parity between other platforms.
I think if your put the speed of PS5's SSD in context if its competition by measuring it in distance 1,000 miles for the PS5 would be like 500 miles for it competitor. That's a glaring difference.