110°

Pre-order Deals: Assassin’s Creed Valhalla, Death Stranding (PC), and more

GD365: We have some pre-order deals for you today, including Assassin’s Creed Valhalla and the upcoming PC release of Death Stranding. But that's not all.

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gamedeals365.com
90°

Real-Time Resurgence: The Story of Shadow Tactics, Stealth Strategy, & Mimimi Games

In this retrospective, we'll cover the revival of the Real-Time Tactics genre and the story of the developers who did it, Mimimi Games.

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thisvthattv.com
DaReapa23d ago

Same here. I got it and its expansion. A shame that Mimimi had to close its doors.

110°

Modern Games Are Getting Too Long

While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.

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culturedvultures.com
GoodGuy0929d ago (Edited 29d ago )

Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.

IAMRealHooman28d ago

100% agree
All these ubisoft titles, Farcry, AC, Ghost recon, boast huge maps, but with the same, 3 missions or the same base to clear 100s of times. Hour 1 of any of those titles is the same as hour 100, there big for the sake of being big, with the illusion of player freedom, where we really want depth and player expression.

Ninver27d ago

Give me a solid 15-20 hour engaging single player driven IP any day. Life's too short you dig.

isarai28d ago

I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.

Abnor_Mal28d ago (Edited 28d ago )

Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.

H928d ago

Filler, it's like a 80 episodes show where only the first and last episodes actually matter

Inverno28d ago

It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".

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60°

The Best Open World Games on PS5

Like a huge game world to truly get absorbed into? GameSpew has rounded up the best open world games on PS5.

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gamespew.com