Any way you look at it, 2020 was going to be a big year for gaming. The release of a new generation of consoles always heralds major transitions for the industry, and the upcoming launches of the Xbox Series X and PlayStation 5 look like they'll follow that pattern.
What would have been harder to predict, though, is how many other ways 2020 is poised to change gaming. So many institutional shifts are taking place that the next console generation may even start to look insignificant in comparison, and that's before you consider the effects the COVID-19 pandemic will have for years to come.
There's no telling whether any of 2020's biggest developments will play out the way experts expect, but you don't need a crystal ball to see some of the ways that the events of this year could alter gaming forever.
Bloober Team unveils Cronos: The New Dawn at Game Con Canada. An ambitious horror game set in 1980s Poland, where time travel and flesh-melding monsters fuel a chilling new direction.
MonsterVine: "Even with limited hands-on time, Lumines Arise left a lasting impression—this surprise Summer Game Fest reveal could be your next puzzle obsession."
Wuchang: Fallen Feathers sets itself apart from the jump with its unique art and setting. It takes place in the land of Shu during the latter part of the Ming Dynasty. That single choice sets what I played of Wuchang apart from just about every other soulslike.
PS Home says hi
On the part about ''Developers are trying to become my diverse" i just find that whole situation problematic.
You should be chosen on your ability and social/team skills, not your gender or ethnicity.
Imagine being a white male going for a interview and being in the final 2, to then realise your up against someone with an opposing gender or ethnicity.... you might as well get on the next train home before it even starts.
The Travis Scott Fortnite concert was really cool. I don't play Fortnite much but I like how Epic is doing these live events.
Pretty weak article. It's more like "the things that have been changing in the past several years are still changing". Nothing in the 6 months of 2020 has radically shifted anything in gaming, and people have noticed these things. If the writer is just noticing, I guess it's true for them. Which, for a video game journalist would be...pretty bad.
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Esports are on the rise? Streaming is on the rise? Gaming becoming "truly" global? Like somehow none of these were true in 2019. Even their lootbox example for getting "packed up" was Rocket League, who did away with them in 2019 - the year of SWBF2's implosion.
Indie development is "at a crossroads", but indies have always been at a disadvantage when talking about a small team vs a team of hundreds. Tools generally improve to the point that teams who want to create "bigger" games can make good simulacrums, and no one with half a brain is going to poo-poo Hollow Knight or Celeste because PS5/XSX games are even prettier than this gen.
E3 getting cancelled is just pushing a trend that was already strong to the forefront - State of Play, Inside Xbox, Nintendo Direct...this is, yet again, nothing new. Nothing about 2020 specifically...
I could keep going, but it's true of just about every point in this article.