Play mag: "When this exciting new Mortal Kombat title based on the Unreal Engine 3 was finally given a more specific title, one important fact was proven, at least. Namely that it's possible to offend two large fan bases at a single stroke – all it takes is the lure of the almighty dollar. So, out went the trademark violence behind every gamer's favourite tabloid-baiting beat-'em-up, and in its place came the kind of pugilism last seen being practised by Vic Reeves, Bob Mortimer and a frying pan. This was going to take some getting used to. Naturally, even neutral gamers scoffed at such an implausible alliance, many pointing out the Dallas-grade implausibility of a narrative required to explain how on earth Superman might come to fight, say, Sonya Blade. Still it's an ill wind that blows no good – 50 Cent must surely have been feeling better about himself, if nothing else.
So, have Ed Boon and his team managed to retain a shred of dignity for their series, already dogged by years of palette swapping and overfamiliarity? As far as many technical considerations go, the answer is a resounding negative, yet that most crucial of factors, fun, has been delivered in much the same fashion as a deflected free kick – it hits the target in an 'accidentally on purpose' kind of way. After all, there seems very little reason for that most typical of Midway tricks to pay off. You know, the one borne of arcade roots, demanding games must release intense pleasure for a short amount of time before tapering off terribly, like bubblegum made for a penny a pop. Ultimately, the chuckles it will raise come about almost by accident. Don't say you didn't see it coming, now."
While some feel it was the Mortal Kombat: Annihilation movie, Mortal Kombat vs. DC Universe is popularly touted as the lowest point for the franchise – at least in terms of video games. The prototype IP soup tried to do something new with popular characters going head to head, but never really got a good reception.
The biggest issue was that with the introduction of DC and Warner Bros, MK's iconic gore had to be dialed down. Batman, after all, cannot be split into two by Kung Lao's hat. However, while the game itself signaled the fatality of the Mortal Kombat franchise, its core formula is what resurrected it to become NetherRealm Studio and the reboot we've come to adore.
MK vs DC wasn’t awful. If reception for that game made mk9 possible then hopefully the failures of MK11 can make some good changes as well. It’s time to get rid of variations, they had a good run but ended up a mess.
I think MK 9 did.
In fact I remember being bummed that this was a T rated MK game and just dismissed it. MK 9 was when I actually stood back and said, "They're back!". Still think that game is fantastic.
With the Mortal Kombat franchise now on its 11th installment this year, one of those many franchise entries, Mortal Kombat vs. DC Universe has not been remembered fondly, and in fairness, it isn’t difficult to see why. The action is somewhat muted for a Mortal Kombat game, it’s infamously lacking in extra content, and its arrival heralded the end of series publisher Midway Games. However, while this reputation is understandable, it is not deserved. Not only that, but the game may have even ensured that the more recent Mortal Kombat installments came into being at all.
The wait time for NetherRealm’s Injustice 2 is getting shorter with each passing day, and fans are ready to step into the DC Universe yet again to punch each other into submission. Ed Boon and company have been hard at work building up their reputation since being bought by Warner Bros. in 2009, and it may be time for them to do something that could be considered a challenge. And what could be more of a challenge than rebooting Mortal Kombat vs. DC Universe? Longtime Mortal Kombat fans had to go through several mediocre titles before NetherRealm released the excellent 2011 reboot. MK vs. DC was the last game in the series developed by Midway before their closure (along with just being their last game, period) and saw the two universes collide and its various characters subsequently punch each other into hamburger meat.
No.
The gameplay itself was fine. The thing that made the first one so bad was that WB/DC did not like the idea of their heroes and villains being brutally killed. This made the game very watered down, less violent and with terrible fatalities. I can't imagine WB/DC would be okay with that now.
Why? Just play Injustice, its a copy amd paste of MKX. Design, game mechanics and all. Even a lot of the Injustice games roster have stolen moves from MK.
How much are you all willing to bet that the next MK will have the different costume design mechanic?
No keep them seperate. MK vs DC was the worst MK game imo. MK9 blew that game out of the water and everyone forgot about it. No fatalities and a gimped MK roster for superheroes/villains that I personally have 0 interest in is dumb