WTMG's Leo Faria: "Missile Command: Recharged didn’t try to revamp the franchise’s formula with revolutionary gameplay changes, but honestly, I think that worked for the best. It’s just a fairly good attempt to bring the franchise to modern consoles, being best enjoyed on the Switch due to its portability. If you’re a fan of retro gaming and Atari’s history, don’t you worry, it’s as good as any other Missile Command game has ever been. If you’re not part of that demographic, however, I doubt this game will turn you into a retro gaming afficionado. It knows its core audience and it’s catered to them."
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CCG write - "Missile Command: Recharged is a solid re-imaging of the classic title whose name it bears. Missile Command was a great game back in 1980, and this remake is a lot of fun now, too. I will say that I had more fun with small play sessions rather than large ones; it's a simple game at heart, and it can get a bit repetitive in longer stretches. It doesn't help that it's extremely difficult as time goes on, and barely gives you a breather (on Arcade mode). While it's not my favorite of the Recharged titles so far, I definitely enjoy playing it, and I think you will to. Recommended."
Joseph writes, "Missile Command: Recharged is the upgrade you didn't think you needed. It's new missions and graphical polish is a very nice touch. I'd dare say this is one of the first tower defense/bullet hell games, and Atari never skimps on delivering the "hell" part of that equation. With snappy controls, and a cool soundtrack, Missile Command: Recharged will keep you on your toes, for as long as it wants to. "
I remember the original at the arcade and would play it but I was just average skill wise.