The faceless grunt is dead, or at least that's what the folks at Relic Entertainment would like to believe. And when one considers that Dawn of War is based in a universe and a genre built on the premise of millions of nameless soldiers dying for no good reason -- that's a pretty radical idea. Dawn of War II, the company's latest RTS effort, is focused on small-squad tactical gameplay with RPG elements that the developers believe will actually be more strategically challenging than the standard "build big base, build big army, kill everything" RTS formula. On a recent visit to Relic's Vancouver headquarters, GameSpy got the chance to go hands-on with Dawn of War's new direction to judge for themselves whether they might be on to something.
* Lots of strategic variety
* Fun units, equipment and powers to play with
* Can it really avoid becoming a series of puzzle maps?
* Still no info on multiplayer.