180°

Unreal Engine 5 Assets Are Powered By A Pakistani Startup

The assets of Unreal Engine 5 are actually powered by Pakistani startup that was acquired by Epic back in 2019. This is what you need to know.

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MecheSlays1431d ago

Powered by Quixel which they acquired not too long ago. Don't even need to read the article. The Nanite and Lumen are in UE4 but they just didn't have official names.

Babadook71431d ago

"Nanite and Lumen are in UE4"

I'm pretty sure they are not.

Obscure_Observer1431d ago

"I'm pretty sure they are not."

Hmm...

And that's the next level of photogrammetry at Playground Games

Forza Horizon 4 powered by UE4

https://pbs.twimg.com/media...

https://pbs.twimg.com/media...

I can only dream what Ninja Theory and Playground has in store for us with the UE5

Babadook71431d ago (Edited 1431d ago )

@Obscure_Observer.

Way to change the subject.

On topic. Did he mean Quixel is in UE4? That’s not Nanite.

Obscure_Observer1431d ago (Edited 1431d ago )

"Did he mean Quixel is in UE4? That’s not Nanite."

What are you talking about, dude? Both The Nanite and Lumen are Quixel´s tech in UE4 but they just didn't have official names as stated by the OP.

"The Nanite and Lumen are in UE4 but they just didn't have official names."

Babadook71431d ago (Edited 1431d ago )

“ What are you talking about, dude? Both The Nanite and Lumen are Quixel´s tech in UE4 but they just didn't have official names as stated by the OP. ”

False. You’re just going to make stuff up now? Nanite is a new form of dynamic geometry in UE5. No it’s not in UE4. Quixel is a company that creates assets. They make assets and not engines. Those assets were able to be used in UE4. They are not Nanite, but can be used for Nanite when that comes with UE5.

MecheSlays1431d ago

Im pretty sure Lumen is. Its just not named Lumen but Nanite you're right. I got it mixed up because they were using Quixel megascans to show off nanite unless again it may be in early stages in ue4 before being fully supported in UE5

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Donnie811431d ago

I miss the days when epic actually made games

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120°

Pocketpair Studio Boss Calls Out Tencent For Developing A Palworld Clone

The game in question appears to be dubbed Auroria on Steam, which shares a plethora of similarities with Palworld.

Inverno11h ago

No offense but Palworld isn't that original either, with that said… ew Tencent no thank you. I love the survival genre but all these half baked early access games have ruined the genre for me.

140°

With Larian Out Of The Picture, Will The Baldur's Gate IP Be In Safe Hands?

Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"

RaidenBlack13h ago

If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.

anast13h ago(Edited 13h ago)

No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.

RiseNShine13h ago

Short answer, nope. Long answer, f*ck nope.

Christopher13h ago

Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.

Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.

inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.

Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.

Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.

TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.

CrimsonWing6912h ago

Probably not, but maybe… just maybe…

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30°

Human Fall Flat 2 Delayed, Devolver Details Major 2023 Sales Decline

As part of its latest financial report, Devolver Digital has announced that upcoming physics platformer Human Fall Flat 2 has been delayed beyond 2025.

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