TVGB: One of Nintendo's major reasons for not supporting HD and keeping the Wii's specifications conservative was to make it a viable platform for original IPs. The argument was that developing games on machines with multi-core processors and complex architectures was increasing development costs to such a degree, that the appetite for risk was rapidly diminishing within the industry resulting in endless sequels and me-too titles. Two years have passed since the Wii was released and it has since gained many original IPs that allow us to see if Nintendo's decision has borne fruit, or whether it was just an excuse to limit R&D expenses.
Game Informer - This week we're taking a look at the ambitious Wii launch title, Red Steel.
Take a look at some recent games that everybody loves to hate despite the fact that they're not so bad.
That Batman MP sucked ass, but the campaign was awesome. It had the best writing and boss fights in the series.
I agree with the addition of Lost World. It wasn't perfect, but neither was it a bad game. Heck, when you have games like Sonic 06' and Rise of Lyric, calling it a bad game would be an INSULT.
Lost World is a pretty good game and some of the levels esp early on are pretty much Genesis levels in 3D with branching paths and momentum based. The articles is one of 4 people I seen online ACTUALLY understand what Sonic is. It's not speed but momentum on Genesis.
Sadly, Star Wars: Battlefront is NOT Battlefield with a Star Wars skin. If it was, the game would be much better.
I had no idea Red Steel was hated so much. That was one of the better Wii launch games IMO. Had a lot of fun playing multiplayer.
This is a retro review of Red Steel, a launch title for the Wii by Ubisoft.
Very interesting article. More people should take a look at it and approve it. Interesting read.
More Zack and Wiki is needed. Please, Capcom...
agreed Smack
Good read and to Capcom,more ground up wii titles.Sega can do it why cant you??
It's good to see an update on how Zack and Wiki is doing. Considering how relatively inexpensive it was to develop, Capcom should have made a healthy profit from it by now.
What about No More Heros? That obviously did well enough to warrant a sequel.
And what about Manhunt 2? I've not heard anything about that for ages.
Hopefully the second article will take into account Wiiware games, My Life as a King, Lost Winds, World of Goo, et cetera. Some of which I've enjoyed more than most retail games of this generation and it'd be interesting to see how they're faring.
Also, in before the obligatory "[Insert alternate system name here] has way more original IPs! [Insert list of games here]" comments.